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Audio zone fixes #4278

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Jun 3, 2021
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9 changes: 6 additions & 3 deletions src/components/avatar-audio-source.js
Original file line number Diff line number Diff line change
Expand Up @@ -165,6 +165,8 @@ function createWhiteNoise(audioContext, gain) {
return whiteNoise;
}

const tmpWorldPos = new THREE.Vector3();

/**
* @component zone-audio-source
* This component looks for audio sources that get near it, keeping track
Expand Down Expand Up @@ -220,8 +222,9 @@ AFRAME.registerComponent("zone-audio-source", {
},

tick() {
this.el.object3D.getWorldPosition(tmpWorldPos);
if (this.trackingEl) {
const distanceSquared = this.trackingEl.object3D.position.distanceToSquared(this.el.object3D.position);
const distanceSquared = this.trackingEl.object3D.position.distanceToSquared(tmpWorldPos);
if (distanceSquared > this.boundingRadiusSquared) {
this.trackingEl = null;
this.setInput(this.whiteNoise);
Expand All @@ -232,9 +235,9 @@ AFRAME.registerComponent("zone-audio-source", {
const playerInfo = playerInfos[i];
const avatar = playerInfo.el;

if (this.data.onlyMods && !playerInfo.isOwner) continue;
if (this.data.onlyMods && !playerInfo.can("amplify_audio")) continue;

const distanceSquared = avatar.object3D.position.distanceToSquared(this.el.object3D.position);
const distanceSquared = avatar.object3D.position.distanceToSquared(tmpWorldPos);
if (distanceSquared < this.boundingRadiusSquared) {
this.trackingEl = avatar;
if (this.data.muteSelf && this.trackingEl.id === "avatar-rig") {
Expand Down
4 changes: 4 additions & 0 deletions src/components/player-info.js
Original file line number Diff line number Diff line change
Expand Up @@ -120,12 +120,16 @@ AFRAME.registerComponent("player-info", {
this.updateDisplayNameFromPresenceMeta(e.detail);
},
updateDisplayNameFromPresenceMeta(presenceMeta) {
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Looks like the contents of this function has drifted from its behavior. Maybe updatePlayerInfoFromPresenceMeta?

this.permissions = presenceMeta.permissions;
this.displayName = presenceMeta.profile.displayName;
this.identityName = presenceMeta.profile.identityName;
this.isRecording = !!(presenceMeta.streaming || presenceMeta.recording);
this.isOwner = !!(presenceMeta.roles && presenceMeta.roles.owner);
this.applyDisplayName();
},
can(perm) {
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return !!this.permissiosn[perm];
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},
applyDisplayName() {
const store = window.APP.store;

Expand Down
15 changes: 11 additions & 4 deletions src/utils/hub-channel.js
Original file line number Diff line number Diff line change
Expand Up @@ -22,11 +22,18 @@ const HUB_CREATOR_PERMISSIONS = [
"update_roles",
"close_hub",
"mute_users",
"kick_users"
"kick_users",
"amplify_audio"
];
const VALID_PERMISSIONS =
HUB_CREATOR_PERMISSIONS +
["tweet", "spawn_camera", "spawn_drawing", "spawn_and_move_media", "pin_objects", "spawn_emoji", "fly"];
const VALID_PERMISSIONS = HUB_CREATOR_PERMISSIONS.concat([
"tweet",
"spawn_camera",
"spawn_drawing",
"spawn_and_move_media",
"pin_objects",
"spawn_emoji",
"fly"
]);
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Oh wow, nice catch 😅

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Yeah at first I was like "Wait, js has an array concatenation operator? And then I realized what was going on... Oh javascript. Funny that it just happened to work mostly correctly by chance.

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Ah good to see it's fixed, noticed that a year ago and I was just about to push a PR for that!
I wondered too at first if I was missing some obscure syntax XD


export default class HubChannel extends EventTarget {
constructor(store, hubId) {
Expand Down