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GameSense Version 2.2.0

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@lukflug lukflug released this 29 Oct 14:17
· 806 commits to master since this release
  • Also available on the GameSense Discord!
  • Note: The attached source contains two WIP modules, that were cut from the release.

GameSense v2.2.0 Changelog:


GUI:
-Gui has been "reskinned", meaning that it looks a lot more cleaner now and is more customizable.

HUD:
-Split the HUD module into separate modules, split the HUD category into "GUI" and "HUD".
-Tweaked pretty much every hud module.

Config:
-Completely rewrote config... Best part about this is that modules save separately now, so the config is much more stable.

Custom Font:
-First run loading is properly setup, so you don't have to input a font before using it.
-Font quality has been greatly improved.
-Moved setting to "Colors" module.

Commands:
-Setting a font sends a chat message letting you know what it is now set to.

HoleESP:
-Added two new modes: Double (2 block ESP) and Slab (Adjustable).

AutoCrystalGS:
-Reworked crystalaura to perform a lot better, removed logic modes and improved pretty much everything.
-Added nogapswitch

Nametags:
-Added range option.

InventoryViewer:
-Switched to a gui-based render

AutoTrap/Surround/SelfTrap/SelfWeb:
-Adjusted entity checks, can now place if an item/xp is in the way and will no longer try to place if a player entity is in that spot.

Misc:
-Removed macros, might add them back after a full rework.
-Code cleanup, removed redundant functions
-Chat message enable/disable functions can now be color changeable.
-Changed image assets.

New Modules: TargetHUD, SkyColor, and CityESP