GameSense Version 2.2.0
- Also available on the GameSense Discord!
- Note: The attached source contains two WIP modules, that were cut from the release.
GameSense v2.2.0 Changelog:
GUI: -Gui has been "reskinned", meaning that it looks a lot more cleaner now and is more customizable. HUD: -Split the HUD module into separate modules, split the HUD category into "GUI" and "HUD". -Tweaked pretty much every hud module. Config: -Completely rewrote config... Best part about this is that modules save separately now, so the config is much more stable. Custom Font: -First run loading is properly setup, so you don't have to input a font before using it. -Font quality has been greatly improved. -Moved setting to "Colors" module. Commands: -Setting a font sends a chat message letting you know what it is now set to. HoleESP: -Added two new modes: Double (2 block ESP) and Slab (Adjustable). AutoCrystalGS: -Reworked crystalaura to perform a lot better, removed logic modes and improved pretty much everything. -Added nogapswitch Nametags: -Added range option. InventoryViewer: -Switched to a gui-based render AutoTrap/Surround/SelfTrap/SelfWeb: -Adjusted entity checks, can now place if an item/xp is in the way and will no longer try to place if a player entity is in that spot. Misc: -Removed macros, might add them back after a full rework. -Code cleanup, removed redundant functions -Chat message enable/disable functions can now be color changeable. -Changed image assets. New Modules: TargetHUD, SkyColor, and CityESP