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Issues: ImpulseDAO/Vara-Arena
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impact of chilling_touch on player's battle action appears wrong.
BattleAction::Parry
execution block should set player.parry = true
so they are defending (parrying). BattleAction::Guardbreak
execution block should set enemy.parry = false;
and its success log should be success: !enemy.parry,
since it breaks the enemy defense/parrying
#68
opened Jan 23, 2024 by
ltfschoen
Error: connect ECONNREFUSED ::1:23798 connecting to the indexer Docker container
#57
opened Jan 20, 2024 by
ltfschoen
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