Beta 0.7.2
Inochi Creator release with some bug fixes and quality of life improvements.
- Added destructive path deformation editor in mesh editor
- Added controls for setting interpolation of bindings
- Added parameter copy-paste
- Added inspector settings for Composite node
- Added inspector settings for SimplePhysics node (contributed by @asahilina)
- Added node reordering for the Nodes panel
- Added set start position for parameters, setting the value they'll default to.
- Updated the interface for the masks to use the new mask system introduced
- Updated blending modes to have the ClipToLower and SliceFromLower options
- Removed old "Fix Scales" option
- Removed unnecessary debug information
- Fixed LDC2 compilation on Windows
- Fixed node list being able to hard lock you in to the vertex editor
- Fixed empty parameter showing as if all points were set (green)
- Fixed crash when pressing <tab> with null path
- Fixed cursor not getting grabbed when held (contributed by @seagetch)
- Fixed node delete behaviour, now the node you've right clicked gets deleted.
- Fixed a crash on node deletion and rearrange.
- Fixed potential crash related to tool modes
Changelog: v0.7.1...v0.7.2
Known Issues
- Still crashes on Intel Integrated Graphics
- Individual locking for nodes will be removed in the next release, consider them deprecated and avoid using them.
Note
On Windows a 64 bit Visual C++ 2019 is required before Inochi Creator can run, you can download it from Microsoft here