Releases: Inochi2D/inochi-creator
0.8.6
What's Changed
- minor bug fixes in v0.8.5 by @seagetch in #361
- Enhancement of automesh: added grid mesh configuration. by @seagetch in #362
- New Viewport Zooming Control by @r888800009 in #383
- Add Mirror Viewport Feature by @r888800009 in #384
- Duplicate Dialog return value avoids mistakes reuse reference by @r888800009 in #393
- Fixed Mirror View and Flip Pairings igButton Label Collision by @r888800009 in #385
- Fixed animation create crash when import PSD or KRA by @r888800009 in #386
- Save to temp to prevent file corruption by @r888800009 in #388
- feat: show/hide Mesh Group Child Nodes Bounds by @r888800009 in #394
- Feature: Preserving Folder Structure by @r888800009 in #395
- Settings: Handle corrupted settings file and provide error dialog by @r888800009 in #396
- Use
memmove
to prevent ASAN memcpy-param-overlap in release build by @r888800009 in #397 - Experimental: Add SizeSort for Viewport Right Click Menu Sorting by @r888800009 in #398
- animlist.d: Add duplicate animation option to animlist panel by @r888800009 in #405
- Add support for opening .inx files when DRAG & DROP by @r888800009 in #403
- Added autoConnect Feature by @r888800009 in #401
- Feature: Add polygonal lasso tool for meshedit by @r888800009 in #409
- fix: apply one-time transformation to MeshGroupNode drawing by @r888800009 in #407
- Refactored and Allow inspector node icon toggle by @r888800009 in #408
- Fixed calculation of mouse position when rotation of X/Y is set. by @seagetch in #410
- Add validation for camera size to prevent crashes and close pipe by @r888800009 in #411
- Feature: Add Node Filter and Support Shift Selection in NodesPanel by @r888800009 in #404
- Simplified Chinese translations for 0.8.6, since 0.8.1. by @Richardn2002 in #413
- Features: scrolling when parameter arm selection by @r888800009 in #406
- Fix Lasso Tooltip by @r888800009 in #416
- Pt-BR translation by @yussuna in #414
zh-TW.po
translation and fixja.po
,zh-CN.po
icon, doc by @r888800009 in #420- Add translation validation script and update documentation by @r888800009 in #417
- 0.8.6 New Feature Fixes by @r888800009 in #415
- Spanish translation update by @grillo-delmal in #422
New Contributors
- @r888800009 made their first contribution in #383
- @yussuna made their first contribution in #414
Full Changelog: v0.8.5...v0.8.6
Note
On Windows a 64 bit Visual C++ 2022 Redistributable is required before Inochi Creator can run, you can download it from Microsoft here
v0.8.5
What's Changed
- Update translation files and Spanish translation by @grillo-delmal in #334
- [Feature] Add extra map modes that work with flipped axis to Simple Physics by @grillo-delmal in #339
- Restore Edge Tool tooltip and icon by @grillo-delmal in #341
- Fix Krita document import tooltip by @lucasms07 in #350
- Fix path deform tool crashing on meshless nodes by @grillo-delmal in #344
- Fix crash when iterating into unpaired flip pairings by @grillo-delmal in #345
New Contributors
- @lucasms07 made their first contribution in #350
Full Changelog: v0.8.4...v0.8.5
0.8.3
What's Changed
- Added new buttons to switch tool modes
- Added partial deformation support
- Added support for nesting MeshGroup deformation in the editor
- Improved the readability of deformations when stacked
- Updated Japanese translation
- Updated Welcome dialog
- Fixed invalid flip pairing config
Full Changelog: v0.8.2...v0.8.3
Note
On Windows a 64 bit Visual C++ 2022 Redistributable is required before Inochi Creator can run, you can download it from Microsoft here
0.8.2
What's Changed
- Added configuration UI for Inochi2D/inochi2d#50 (@seagetch in #308)
- Updated ja.po (@seagetch in #302)
- Updated Inochi2D to 0.8.3
- Fixed crash when editing meshgroup in some conditions (@seagetch in #301)
Full Changelog: v0.8.1...v0.8.2
Note
On Windows a 64 bit Visual C++ 2022 Redistributable is required before Inochi Creator can run, you can download it from Microsoft here
0.8.1
What's New
- Added flatpak nightly builds (@grillo-delmal in #272)
- Added translation target (@scrwnl in #289)
- Added new installer for Windows
- Added new UI elements to make the UI easier to read for colorblind users.
- Added support for importing Krita documents (@otrocodigo)
- Removed unreferenced translations (@scrwnl in #270)
- Updated spanish translation for v0.8.1 (@grillo-delmal in #299)
- Update dzh_CN translations for v0.8.1 (@Richardn2002 in #300)
- Updated Japanese translation. (@seagetch in #262)
- Updated organisation of build scripts (@grillo-delmal in #275)
- Updated Inochi2D dependency to 0.8.2
- Added "Glow (Add) option for blending mode
- Added "Destination In" option for blending mode
- Added multistage blending support, you can now combine the new blending modes and emission/bumpmap textures.
- Fixed blending modes on Intel and AMD GPUs
- Fixed blending modes for older GPUs that do not support coherent blending extensions.
- Updated shaders to make recoloring affect emission textures.
- Removed superfluous NV extension from blending.
- Optimized blending and drawing code.
- Fixed set from mirror sometimes not working (@seagetch in #262)
- Fixed workflow to work with resource cleanup (@grillo-delmal in #277)
- Fixed weird rotation behaviors by on-screen handle. (@seagetch in #285)
- Fixed a crash when trying to removed vertices that were mirrored by axis (@seagetch in #292)
- Fixed a bug where Inochi Creator would crash if a node used as a mask source was removed (@seagetch in #293)
- Fixed a crash when closing a top level window in the window stack.
- Fixed uncaught circular dependency when moving nodes around
- Fixed badge for nightly builds in README
- Fixed potential model corruption due to invalid serialization of NaN values.
- Fixed a crash when opening the flip config window (@seagetch in #296)
- Fixed a crash when pasting parameter items with incompatibilities
Full Changelog: v0.8.0...v0.8.1
Note
On Windows a 64 bit Visual C++ 2022 Redistributable is required before Inochi Creator can run, you can download it from Microsoft here
0.8.1 (Release Candidate 3)
What's New
- Added flatpak nightly builds (@grillo-delmal in #272)
- Added translation target (@scrwnl in #289)
- Added new installer for Windows
- Added new UI elements to make the UI easier to read for colorblind users.
- Added support for importing Krita documents (@otrocodigo)
- Removed unreferenced translations (@scrwnl in #270)
- Updated Japanese translation. (@seagetch in #262)
- Updated organisation of build scripts (@grillo-delmal in #275)
- Updated Inochi2D dependency to 0.8.1
- Added "Glow (Add) option for blending mode
- Added "Destination In" option for blending mode
- Added multistage blending support, you can now combine the new blending modes and emission/bumpmap textures.
- Fixed blending modes on Intel and AMD GPUs
- Fixed blending modes for older GPUs that do not support coherent blending extensions.
- Updated shaders to make recoloring affect emission textures.
- Removed superfluous NV extension from blending.
- Optimized blending and drawing code.
- Fixed set from mirror sometimes not working (@seagetch in #262)
- Fixed workflow to work with resource cleanup (@grillo-delmal in #277)
- Fixed weird rotation behaviors by on-screen handle. (@seagetch in #285)
- Fixed a crash when trying to removed vertices that were mirrored by axis (@seagetch in #292)
- Fixed a bug where Inochi Creator would crash if a node used as a mask source was removed (@seagetch in #293)
- Fixed a crash when closing a top level window in the window stack.
- Fixed uncaught circular dependency when moving nodes around
- Fixed badge for nightly builds in README
New in this RC
- Fixed potential model corruption due to invalid serialization of NaN values.
- Fixed a crash when opening the flip config window (@seagetch in #296)
Full Changelog: v0.8.0...v0.8.1-rc2
Note
On Windows a 64 bit Visual C++ 2022 Redistributable is required before Inochi Creator can run, you can download it from Microsoft here
0.8.1 (Release Candidate 2)
What's New
- Added flatpak nightly builds (@grillo-delmal in #272)
- Added translation target (@scrwnl in #289)
- Added new installer for Windows
- Added new UI elements to make the UI easier to read for colorblind users.
- Added support for importing Krita documents (@otrocodigo)
- Removed unreferenced translations (@scrwnl in #270)
- Updated Japanese translation. (@seagetch in #262)
- Updated organisation of build scripts (@grillo-delmal in #275)
- Updated Inochi2D dependency to 0.8.1
- Added "Glow (Add) option for blending mode
- Added "Destination In" option for blending mode
- Added multistage blending support, you can now combine the new blending modes and emission/bumpmap textures.
- Fixed blending modes on Intel and AMD GPUs
- Fixed blending modes for older GPUs that do not support coherent blending extensions.
- Updated shaders to make recoloring affect emission textures.
- Removed superfluous NV extension from blending.
- Optimized blending and drawing code.
- Fixed set from mirror sometimes not working (@seagetch in #262)
- Fixed workflow to work with resource cleanup (@grillo-delmal in #277)
- Fixed weird rotation behaviors by on-screen handle. (@seagetch in #285)
- Fixed a crash when trying to removed vertices that were mirrored by axis (@seagetch in #292)
- Fixed a bug where Inochi Creator would crash if a node used as a mask source was removed (@seagetch in #293)
- Fixed a crash when closing a top level window in the window stack.
- Fixed uncaught circular dependency when moving nodes around
- Fixed badge for nightly builds in README
Full Changelog: v0.8.0...v0.8.1-rc2
Note
On Windows a 64 bit Visual C++ 2022 Redistributable is required before Inochi Creator can run, you can download it from Microsoft here
0.8.1 (Release Candidate 1)
TODO: Write description
0.8
What's New
Animations
Inochi Creator now supports creating animations in our new Animation Editor!
With support for lead-in and lead-out animations for when your animations start and stop, Inochi Creator already provides you with a lot of flexibility!
Tip: If you name an animation tracking_lost
, Inochi Session will automatically play it when tracking is lost
Video Export
luna-sleep.mp4
Inochi Creator now supports exporting video from Animations, including with embedded transparency!
You will need FFMPEG installed on your system for this, more info in our documentation!
Mesh Group
Mesh Groups are the new node type introduced with Inochi2D 0.8, define a mesh and let it deform other meshes; including other instances of MeshGroup!
We have multiple modes for Mesh Groups which adjust how they behave and how dynamic they are, so you can dial their use in for your needs!
Flip Pairings
Inochi Creator 0.8 introduces a new system of Flip Pairings, this new system allows deformation data to be flipped to paired up parts, even if they aren't fully symmetric!
Advanced Blending
Inochi2D 0.8 supports a much wider array of blending modes than earlier versions, Inochi Creator allows you to use these new blending modes!
NOTE: Some graphics cards do not render these blending modes correctly, a fix is planned for 0.8.1.
Contributions
- Updated ja.po by @seagetch in #110
- [ja] translation fix by @scrwnl in #111
- [ja] fix typo by @scrwnl in #112
- Post 0 7 4 by @seagetch in #113
- Added roughly mirrored algorithm for automesh by @seagetch in #121
- Add spanish translation by @p-yukusai in #128
- Fix some typos by @p-yukusai in #129
- Flip deformation, and auto recalculation of mesh on vertex addition / removal. by @seagetch in #130
- Add German translations (both formal and informal) by @0x5066 in #133
- Update ja.po by @scrwnl in #132
- On screen edit by @seagetch in #135
- Modifier key handling improvement for on-screen edit (scaling) by @seagetch in #136
- Updated extrapolation algorithm for automesh. by @seagetch in #137
- on-screen-edit: Show operation handles only when edit mode is ModelEdit. by @seagetch in #138
- Zh translation nov5 2022 by @LovelyA72 in #141
- Fix translation by @LovelyA72 in #142
- Albedo zhcn tl fix by @LovelyA72 in #150
- Edit multiple parts at once. by @seagetch in #155
- Improvement of multi-select edit. by @seagetch in #159
- Path Deformation for Non-Drawable Node object. by @seagetch in #160
- Fix some bugs about multi-edit. by @seagetch in #161
- Undo/Parameter change bug fix refinement for multi-edit path by @seagetch in #163
- multi-edit: Fix bugs: transformation matrix is not updated when T/R/S is changed during edit of armed parameter. by @seagetch in #165
- Update template.pot, ja.po by @scrwnl in #153
- Refactoring step1 for MeshEditor by @seagetch in #169
- Implemented undo/redo for mesh generation / edit mode. by @seagetch in #170
- Fix bug #171 and other bugs. by @seagetch in #172
- Fixed bug #174 by @seagetch in #175
- Fix bug #143. by @seagetch in #176
- Fix bug #177, #178, and #180 by @seagetch in #182
- Two enhancement for the path deformation tool. by @seagetch in #185
- Fix bug #186 by @seagetch in #187
- Fix weird behavior of undo/redo for path tool. by @seagetch in #189
- Auto-flipping by @seagetch in #192
- Meshgroup adaptation for creator. by @seagetch in #194
- Drag handle: Support Non-Part node, and multiple node translation. by @seagetch in #195
- Meshgroup: fix display in vertex edit mode. by @seagetch in #203
- Meshgroup: bug fixes around internal cache data management of MeshGroup. by @seagetch in #204
- Fix spanish translation by @grillo-delmal in #206
- Meshgroup2: grid tool. by @seagetch in #205
- bug fix: occasional crash on mesh vertex update. by @seagetch in #208
- bug fix: "Flip deform" deforms correctly even if target Part is not selected. by @seagetch in #210
- Suggestion to change parameter structure in the model. by @seagetch in #212
- Rework on MeshEditor for deformation manipulation. by @seagetch in #218
- Fix INP export crash by @seagetch in #219
- Bug fix: avoid crash for some cases on vertex removal. by @seagetch in #220
- Adjust-origin: adjust center of nodes / meshgroups from bounding box of children. by @seagetch in #222
- Copy / paste / paste and horizontal flip operation for parameter menu by @seagetch in #223
- Flipconfig save by @seagetch in #224
- bug fix: Parameters moved from root to Parameter Group is not handled correctly. by @seagetch in #231
- Some fixes around grid tool, and rest of MeshGroup extension. by @seagetch in #232
- bug fix: workaround for #109 and #233 by @seagetch in #235
- Put crash logs in the appropriate directories on POSIX systems by @orowith2os in #154
- Add function to autosave the project by @pankern in #217
- Replace spawnShell() with browse() by @scrwnl in #152
- update italian translation by @adryzz in #247
- Update Spanish translation by @grillo-delmal in #249
- Filtering bindings to show only bindings for selected nodes. by @seagetch in #252
- Initial Zh translation 0.8 by @LovelyA72 in #254
- Update Spanish translation in es.po by @p-yukusai in #255
- Fix bugs of mirrored flipping. by @seagetch in #256
- Fix malformed undo history for autoflip by @seagetch in #257
- update italian translation by @adryzz in #253
- Updated the German translations by @0x5066 in #259
- Spanish translation review by @grillo-delmal in #260
New Contributors
- @scrwnl made their first contribution in #111
- @p-yukusai made their first contribution in #128
- @0x5066 made their first contribution in #133
- @orowith2os made their first contribution in #154
- @pankern made their first contribution in #217
Full Changelog: https://github.com/Inochi2D/inochi-crea...
0.8 (Release Candidate 2)
Ada model by ku-ini
NOTE
This is a release candidate, release candidates are intermediate releases made for finding and fixing the last few bugs and issues before we bundle up and release the final version! The changelog is incomplete and a proper release post will be made for the final 0.8 release!
Release Candidate for Inochi Session will be released soon!
The Midori example model has been updated to use Inochi Creator 0.8 features!
Note: The changelog provided is incomplete and only lists Pull Requests, full 0.8 release will have a proper changelog.
What's Changed
- Updated ja.po by @seagetch in #110
- [ja] translation fix by @scrwnl in #111
- [ja] fix typo by @scrwnl in #112
- Post 0 7 4 by @seagetch in #113
- Added roughly mirrored algorithm for automesh by @seagetch in #121
- Add spanish translation by @p-yukusai in #128
- Fix some typos by @p-yukusai in #129
- Flip deformation, and auto recalculation of mesh on vertex addition / removal. by @seagetch in #130
- Add German translations (both formal and informal) by @0x5066 in #133
- Update ja.po by @scrwnl in #132
- On screen edit by @seagetch in #135
- Modifier key handling improvement for on-screen edit (scaling) by @seagetch in #136
- Updated extrapolation algorithm for automesh. by @seagetch in #137
- on-screen-edit: Show operation handles only when edit mode is ModelEdit. by @seagetch in #138
- Zh translation nov5 2022 by @LovelyA72 in #141
- Fix translation by @LovelyA72 in #142
- Albedo zhcn tl fix by @LovelyA72 in #150
- Edit multiple parts at once. by @seagetch in #155
- Improvement of multi-select edit. by @seagetch in #159
- Path Deformation for Non-Drawable Node object. by @seagetch in #160
- Fix some bugs about multi-edit. by @seagetch in #161
- Undo/Parameter change bug fix refinement for multi-edit path by @seagetch in #163
- multi-edit: Fix bugs: transformation matrix is not updated when T/R/S is changed during edit of armed parameter. by @seagetch in #165
- Update template.pot, ja.po by @scrwnl in #153
- Refactoring step1 for MeshEditor by @seagetch in #169
- Implemented undo/redo for mesh generation / edit mode. by @seagetch in #170
- Fix bug #171 and other bugs. by @seagetch in #172
- Fixed bug #174 by @seagetch in #175
- Fix bug #143. by @seagetch in #176
- Fix bug #177, #178, and #180 by @seagetch in #182
- Two enhancement for the path deformation tool. by @seagetch in #185
- Fix bug #186 by @seagetch in #187
- Fix weird behavior of undo/redo for path tool. by @seagetch in #189
- Auto-flipping by @seagetch in #192
- Meshgroup adaptation for creator. by @seagetch in #194
- Drag handle: Support Non-Part node, and multiple node translation. by @seagetch in #195
- Meshgroup: fix display in vertex edit mode. by @seagetch in #203
- Meshgroup: bug fixes around internal cache data management of MeshGroup. by @seagetch in #204
- Fix spanish translation by @grillo-delmal in #206
- Meshgroup2: grid tool. by @seagetch in #205
- bug fix: occasional crash on mesh vertex update. by @seagetch in #208
- bug fix: "Flip deform" deforms correctly even if target Part is not selected. by @seagetch in #210
- Suggestion to change parameter structure in the model. by @seagetch in #212
- Rework on MeshEditor for deformation manipulation. by @seagetch in #218
- Fix INP export crash by @seagetch in #219
- Bug fix: avoid crash for some cases on vertex removal. by @seagetch in #220
- Adjust-origin: adjust center of nodes / meshgroups from bounding box of children. by @seagetch in #222
- Copy / paste / paste and horizontal flip operation for parameter menu by @seagetch in #223
- Flipconfig save by @seagetch in #224
- bug fix: Parameters moved from root to Parameter Group is not handled correctly. by @seagetch in #231
- Some fixes around grid tool, and rest of MeshGroup extension. by @seagetch in #232
- bug fix: workaround for #109 and #233 by @seagetch in #235
- Put crash logs in the appropriate directories on POSIX systems by @orowith2os in #154
- Add function to autosave the project by @pankern in #217
- Replace spawnShell() with browse() by @scrwnl in #152
- update italian translation by @adryzz in #247
- Update Spanish translation by @grillo-delmal in #249
New Contributors
- @scrwnl made their first contribution in #111
- @p-yukusai made their first contribution in #128
- @0x5066 made their first contribution in #133
- @orowith2os made their first contribution in #154
- @pankern made their first contribution in #217
Full Changelog: v0.7.4.1...v0.8.0-rc2
Note
On Windows a 64 bit Visual C++ 2022 Redistributable is required before Inochi Creator can run, you can download it from Microsoft here