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Fix loading non-TriangleList meshes without normals in gltf loader (b…
…evyengine#4376) # Objective Make it so that loading in a mesh without normals that is not a `TriangleList` succeeds. ## Solution Flat normals can only be calculated on a mesh made of triangles. Check whether the mesh is a `TriangleList` before trying to compute missing normals. ## Additional changes The panic condition in `duplicate_vertices` did not make sense to me. I moved it to `compute_flat_normals` where the algorithm would produce incorrect results if the mesh is not a `TriangleList`. Co-authored-by: devil-ira <justthecooldude@gmail.com>
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