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[Merged by Bors] - Fix loading non-TriangleList meshes without normals in gltf loader #4376

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@tim-blackbird tim-blackbird commented Mar 31, 2022

Objective

Make it so that loading in a mesh without normals that is not a TriangleList succeeds.

Solution

Flat normals can only be calculated on a mesh made of triangles.
Check whether the mesh is a TriangleList before trying to compute missing normals.

Additional changes

The panic condition in duplicate_vertices did not make sense to me. I moved it to compute_flat_normals where the algorithm would produce incorrect results if the mesh is not a TriangleList.

@github-actions github-actions bot added the S-Needs-Triage This issue needs to be labelled label Mar 31, 2022
@alice-i-cecile alice-i-cecile added A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior and removed S-Needs-Triage This issue needs to be labelled labels Mar 31, 2022
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cart commented Mar 31, 2022

Makes sense to me!

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cart commented Mar 31, 2022

bors r+

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cart commented Mar 31, 2022

bors r-

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bors bot commented Mar 31, 2022

Canceled.

@cart cart changed the title Fix gltf loader Fix loading non-TriangleList meshes without normals in gltf loader Mar 31, 2022
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cart commented Mar 31, 2022

bors r+

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Thanks Cart. I did forget to give this a proper title.

bors bot pushed a commit that referenced this pull request Mar 31, 2022
…4376)

# Objective
Make it so that loading in a mesh without normals that is not a `TriangleList` succeeds.

## Solution
Flat normals can only be calculated on a mesh made of triangles.
Check whether the mesh is a `TriangleList` before trying to compute missing normals.

## Additional changes
The panic condition in `duplicate_vertices` did not make sense to me. I moved it to `compute_flat_normals` where the algorithm would produce incorrect results if the mesh is not a `TriangleList`.

Co-authored-by: devil-ira <justthecooldude@gmail.com>
@bors bors bot changed the title Fix loading non-TriangleList meshes without normals in gltf loader [Merged by Bors] - Fix loading non-TriangleList meshes without normals in gltf loader Mar 31, 2022
@bors bors bot closed this Mar 31, 2022
aevyrie pushed a commit to aevyrie/bevy that referenced this pull request Jun 7, 2022
…evyengine#4376)

# Objective
Make it so that loading in a mesh without normals that is not a `TriangleList` succeeds.

## Solution
Flat normals can only be calculated on a mesh made of triangles.
Check whether the mesh is a `TriangleList` before trying to compute missing normals.

## Additional changes
The panic condition in `duplicate_vertices` did not make sense to me. I moved it to `compute_flat_normals` where the algorithm would produce incorrect results if the mesh is not a `TriangleList`.

Co-authored-by: devil-ira <justthecooldude@gmail.com>
@tim-blackbird tim-blackbird deleted the fix_gltf_loader branch November 8, 2022 21:52
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
…evyengine#4376)

# Objective
Make it so that loading in a mesh without normals that is not a `TriangleList` succeeds.

## Solution
Flat normals can only be calculated on a mesh made of triangles.
Check whether the mesh is a `TriangleList` before trying to compute missing normals.

## Additional changes
The panic condition in `duplicate_vertices` did not make sense to me. I moved it to `compute_flat_normals` where the algorithm would produce incorrect results if the mesh is not a `TriangleList`.

Co-authored-by: devil-ira <justthecooldude@gmail.com>
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3 participants