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Merge pull request #1 from ItzCelyrian/dev
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Original file line number | Diff line number | Diff line change |
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CreateThread(function() | ||
RequestIpl("ch_int_placement_ch_interior_1_dlc_arcade_milo_") | ||
RequestIpl("ch_int_placement_ch_interior_2_dlc_plan_milo_") | ||
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-- ARCADE | ||
-- 2730, -380, -50 | ||
local interiorid_arcade = 278273 | ||
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-- Interior props / entitysets | ||
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-- MAIN STYLES (Choose one) | ||
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_style_01") | ||
EnableInteriorProp(interiorid_arcade, "casino_arcade_style_02") | ||
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-- DESTROYED VERSION | ||
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_destroyed") | ||
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_destroyed_extras") -- (extras for the destroyed version) | ||
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-- TEXTURE STYLES (Choose one) | ||
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_texture_style_01") | ||
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_texture_style_02") | ||
EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_texture_style_03") | ||
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_texture_style_04") | ||
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_texture_style_09") | ||
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_texture_style_10") | ||
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_texture_style_11") | ||
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_texture_style_16") | ||
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-- WALL DESIGNS (Choose one) | ||
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_wall_01") | ||
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_wall_02") | ||
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_wall_03") | ||
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_wall_04") | ||
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_wall_05") | ||
EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_wall_06") | ||
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_wall_07") | ||
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_wall_08") | ||
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-- PROPS: Can all be used at same time without colliding | ||
EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_streetgames_01") | ||
EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_wallmonitors") | ||
EnableInteriorProp(interiorid_arcade, "casino_arcade_no_idea") -- Some floor stuff | ||
EnableInteriorProp(interiorid_arcade, "casino_arcade_no_idea2") -- Neon stuff i think | ||
EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_barstuff") | ||
EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_walltv") | ||
EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_lights_01") -- This also has trophies etc | ||
EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_lights_02") | ||
EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_wire") -- Main Arcade room ligting, cables and arcade props | ||
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-- always refresh the interior or they won't appear | ||
RefreshInterior(interiorid_arcade) | ||
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-- UNDERGROUND BASE | ||
-- 2697.615, -376.3892, -56.46193 | ||
local interiorid_arcade_underbase = 278529 | ||
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-- PROPS: Can all be used at same time without colliding | ||
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_hacking") | ||
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_keypads") | ||
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_hacking2") | ||
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_work") | ||
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_work2") | ||
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_vaultplan") | ||
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_work3") | ||
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_casino_tablemodel") -- Has to be used together with: casino_plan_work3 (its on a table) | ||
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_work4") | ||
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_work5") | ||
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_board_drawing") | ||
-- EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_machines") -- Blocks path to back room vehicle parking | ||
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_blueprints") | ||
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_c4") | ||
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_insect") | ||
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_equipment_01") | ||
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_equipment_02") | ||
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_equipment_03") | ||
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_equipment_04") | ||
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_equipment_05") | ||
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_equipment_hat") | ||
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_drone") | ||
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_noidea_xd") | ||
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_equipment_07") | ||
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-- DESTROYED/OLD GARAGE VERSION (ONLY LOAD THESE 3) | ||
-- EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_destroyed") | ||
-- EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_destroyed2") -- Enables the walls | ||
-- EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_destroyed3") -- Extra props | ||
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-- always refresh the interior or they won't appear | ||
RefreshInterior(interiorid_arcade_underbase) | ||
end) |
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local function ToggleEntitySet(interior, entitySet, toggle) | ||
if toggle then | ||
ActivateInteriorEntitySet(interior, entitySet) | ||
else | ||
DeactivateInteriorEntitySet(interior, entitySet) | ||
end | ||
end | ||
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CreateThread(function() | ||
RequestIpl("m23_1_int_placement_m23_1_interior_0_dlc_int_01_m23_1_milo_") | ||
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-- -880.0, -2770.0, -50.0 | ||
local interiorid = 291585 | ||
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EnableInteriorProp(interiorid, "m23_1_m231_1_tint_fabric_01a") | ||
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EnableInteriorProp(interiorid, "m23_1_m231_1_avenger_door") | ||
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EnableInteriorProp(interiorid, "prop_fire_exting_2a") | ||
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EnableInteriorProp(interiorid, "m23_1_m231_1_tint_netting_01a") | ||
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EnableInteriorProp(interiorid, "m23_1_m231_1_tint_seat_01a") | ||
EnableInteriorProp(interiorid, "m23_1_m231_1_tint_seat_01b") | ||
EnableInteriorProp(interiorid, "m23_1_m231_1_tint_seat_01c") | ||
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EnableInteriorProp(interiorid, "m23_1_m231_1_prop_am_decal_strip_01c") | ||
EnableInteriorProp(interiorid, "m23_1_m231_1_prop_am_decal_strip_01b") | ||
EnableInteriorProp(interiorid, "m23_1_m231_1_prop_am_decal_strip_01a") | ||
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EnableInteriorProp(interiorid, "m23_1_m231_1_cctv_unit") | ||
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EnableInteriorProp(interiorid, "m23_1_m231_1_tint_floor_01a") | ||
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EnableInteriorProp(interiorid, "m23_1_m231_1_tint_bolts_01a") | ||
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EnableInteriorProp(interiorid, "m23_1_m231_1_shadow_mesh") | ||
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EnableInteriorProp(interiorid, "m23_1_m231_1_avenger_col_dummy") | ||
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ToggleEntitySet(interiorid, "vehicle_mod", true) | ||
SetInteriorEntitySetColor(interiorid, "vehicle_mod", 1) | ||
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ToggleEntitySet(interiorid, "weapons_mod", true) | ||
SetInteriorEntitySetColor(interiorid, "weapons_mod", 1) | ||
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ToggleEntitySet(interiorid, "control_1", true) | ||
SetInteriorEntitySetColor(interiorid, "control_1", 1) | ||
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ToggleEntitySet(interiorid, "control_2", true) | ||
SetInteriorEntitySetColor(interiorid, "control_2", 1) | ||
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ToggleEntitySet(interiorid, "control_3", true) | ||
SetInteriorEntitySetColor(interiorid, "control_3", 1) | ||
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ToggleEntitySet(interiorid, "gold_bling", true) | ||
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ToggleEntitySet(interiorid, "screen_control", true) -- Controle table | ||
SetInteriorEntitySetColor(interiorid, "screen_control", 1) | ||
ToggleEntitySet(interiorid, "seat_01", false) -- seat under the controle table | ||
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ToggleEntitySet(interiorid, "jetpack_stand", true) -- Jetpack stand | ||
ToggleEntitySet(interiorid, "seat_02", false) -- seat under the jetpack stand | ||
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RefreshInterior(interiorid) | ||
end) |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,20 @@ | ||
local function ToggleEntitySet(interior, entitySet, toggle) | ||
if toggle then | ||
ActivateInteriorEntitySet(interior, entitySet) | ||
else | ||
DeactivateInteriorEntitySet(interior, entitySet) | ||
end | ||
end | ||
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CreateThread(function() | ||
-- 1200.0, -3250.0, -50.0 | ||
local interiorid = 291841 | ||
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ToggleEntitySet(interiorid, "showroom", true) -- expo zone | ||
ToggleEntitySet(interiorid, "extra_light", false) -- extra light | ||
ToggleEntitySet(interiorid, "showroom_wall", true) -- wall vinewood car club on expo zone | ||
ToggleEntitySet(interiorid, "extra_door", true) -- extra door | ||
ToggleEntitySet(interiorid, "wall_sign", true) -- sign on the wall | ||
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RefreshInterior(interiorid) | ||
end) |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,19 @@ | ||
local function ToggleEntitySet(interior, entitySet, toggle) | ||
if toggle then | ||
ActivateInteriorEntitySet(interior, entitySet) | ||
else | ||
DeactivateInteriorEntitySet(interior, entitySet) | ||
end | ||
end | ||
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CreateThread(function() | ||
-- -1876.62, 3750.0, -100.0 | ||
local interiorid = 292097 | ||
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ToggleEntitySet(interiorid, "entity_set_lever", true) | ||
ToggleEntitySet(interiorid, "entity_set_light", true) | ||
ToggleEntitySet(interiorid, "entity_set_weapons", true) | ||
ToggleEntitySet(interiorid, "entity_set_create", true) | ||
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RefreshInterior(interiorid) | ||
end) |
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