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KeyPathBox

Wrapper of Object for adding Some Capability.

Now I provide FutureBox for Asynchronous Initialization of Object and Reference & Modification of that Object.

FutureBox

FutureBox is inspired by Combine's Future. It adds feature to refer and modify initialized object itself in Box.

// It will be initialized on current thread
let futureBox = FutureBox<SomeObject, SomeError> { complete in
    complete(.success(SomeObject()))
}

futureBox[innerKeyPath: \.self] // Optional(SomeObject)

As Future does, It could be initlaized on background thread. It can be used to initialize large-scale object.

// It will be initialized on background thread
let futureBox = FutureBox<SomeLargeObject, SomeError> { complete in
    DispatchQueue.global().async {
        complete(.success(SomeLargeObject()))
    }
}

// before initialization Completed
futureBox[innerKeyPath: \.self] // nil

// waiting for initialization Complete
// 
futureBox.sink { result in
    // executed on background thread
    switch result {
    case .success(let largeOject): 
        // use object
    case .failure(let error):
        //user error
    }
}

you can modify object in the box. Sinking afer modification will get modified result

// modifying
futureBox[innerKeyPath: \.variableProperty] = ...

futureBox.sink { result in // this will get modifed Object Immidiately
    switch result {
    case .success(let largeOject): 
        // use object
    case .failure(let error):
        //user error
    }
}

or you can change box itself using map operator

let futureBox = FutureBox<SomeObject, SomeError> { complete in
    complete(.success(SomeObject()))
}

let anotherFutureBox = futureBox.map { someObject in AnotherObject(someObject) }

futureBox[innerKeyPath: \.self] // Optional(AnotherObject)

you also switch event receiving thread with receive operator

let futureBox = FutureBox<SomeLargeObject, SomeError> { complete in
    DispatchQueue.global().async {
        complete(.success(SomeLargeObject()))
    }
}

futureBox
    .receive(on: .main) // change current thread to main thread
    .sink { result in
        switch result {
        case .success(let largeOject): 
            // use object
        case .failure(let error):
            //user error
        }
    }

Requirement

  • Xcode 10.X and later
  • Swift 4 and later

Installation

KeyPathBox doesn't contain any external dependencies.

Now I provide CocoaPods Only

# Podfile
use_frameworks!

target 'YOUR_TARGET_NAME' do
    pod 'KeyPathBox'
end

Replace YOUR_TARGET_NAME and then, in the Podfile directory, type:

$ pod install

Reference

OpenCombine(For FutureBox Implementation, I used source code from this repository)

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Wrapper for Object with Adding Some Capability

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