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Darth Futuza edited this page Jul 13, 2018 · 5 revisions

Current Project Goals

These are very much subject to change, especially phases later than Versus.

Phase 1: Versus (current iteration).

  • The goal here is to have a functioning arena based shooter (similar to games such as Call of Duty or Unreal Tournament) with the beginnings of some later RPG elements such as armor, pazaak card game, etc. There are three major milestones currently being worked on: Milestone 3 and Milestone 4. Milestone 3 includes new features like better melee, armor, shields, jetpacks, debuff system etc. in addition to some bug fixes not addressed in Milestone 2. Milestone 4 primarily focuses on the all new saber system and related features such as duel mode. Later on other milestones will be worked on. In Milestone 5, the Force will be reworked and greatly expanded on. Later milestones will introduce the skill trees and a rudimentary system for spending xp in preparation for the eventual leveling system in Phase 2 and 3.

Phase 2: Coop

  • The main features that are added here include the NPC system and fleshing out of the dialogue system. They also include overhauls to the chat systems, fonts, UI, and more. Prep work for the leveling system and quest system to be introduced here. We may also attempt some MoBA like features (still needs discussion).

Phase 3: RPG

  • Open World RPG. The main features added here include quests, (more) minigames, and AI for existing minigames, like Pazaak. Also includes levelling up, experience, single person quests, large planet-themed maps, etc. This mode will mainly focus on implementing things from a single player's perspective.

Phase 4: LMO

  • Features to the main game include group quests, Looking For Group system, and a lot of the dungeons that were designed for Phase 2 brought back. Includes a master server based architecture and functioning account system. At this point, the game is pretty much done.
  • Later possible expansions: space battles, more worlds, additional minigames