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Fix updating root constraints (#1387)
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Since `owner.size` doesn't really observed during composition setting
scene size might not trigger invalidations

- Manually run `updateRootConstraints` instead of marking size as state
- Pick extra conditions from
[aosp/2598886](https://android-review.googlesource.com/c/platform/frameworks/support/+/2598886)

Fixes stretching reported in
JetBrains/compose-multiplatform#4850

## Testing

Run `MultiLayerComposeSceneTest`

## Release Notes

### Fixes - iOS

- Fix missing invalidations during native view resize
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MatkovIvan authored Jun 7, 2024
1 parent 155403a commit e0fe94b
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Showing 2 changed files with 96 additions and 19 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -127,12 +127,13 @@ internal class RootNodeOwner(
}
val owner: Owner = OwnerImpl(layoutDirection, coroutineContext)
val semanticsOwner = SemanticsOwner(owner.root)
var size by mutableStateOf(size)
var size: IntSize? = size
set(value) {
field = value
onRootConstrainsChanged(value?.toConstraints())
}
var density by mutableStateOf(density)

private val constraints
get() = size?.toConstraints() ?: Constraints()

private var _layoutDirection by mutableStateOf(layoutDirection)
var layoutDirection: LayoutDirection
get() = _layoutDirection
Expand All @@ -152,6 +153,7 @@ internal class RootNodeOwner(
snapshotObserver.startObserving()
owner.root.attach(owner)
platformContext.rootForTestListener?.onRootForTestCreated(rootForTest)
onRootConstrainsChanged(size?.toConstraints())
}

fun dispose() {
Expand Down Expand Up @@ -209,6 +211,13 @@ internal class RootNodeOwner(
owner.root.modifier = rootModifier then modifier
}

private fun onRootConstrainsChanged(constraints: Constraints?) {
measureAndLayoutDelegate.updateRootConstraintsWithInfinityCheck(constraints)
if (measureAndLayoutDelegate.hasPendingMeasureOrLayout) {
snapshotInvalidationTracker.requestMeasureAndLayout()
}
}

@OptIn(InternalCoreApi::class)
fun onPointerInput(event: PointerInputEvent) {
if (event.button != null) {
Expand Down Expand Up @@ -313,22 +322,32 @@ internal class RootNodeOwner(
}

override fun measureAndLayout(sendPointerUpdate: Boolean) {
measureAndLayoutDelegate.updateRootConstraintsWithInfinityCheck(constraints)
val rootNodeResized = measureAndLayoutDelegate.measureAndLayout {
if (sendPointerUpdate) {
inputHandler.onPointerUpdate()
// only run the logic when we have something pending
if (measureAndLayoutDelegate.hasPendingMeasureOrLayout ||
measureAndLayoutDelegate.hasPendingOnPositionedCallbacks
) {
trace("RootNodeOwner:measureAndLayout") {
val resend = if (sendPointerUpdate) inputHandler::onPointerUpdate else null
val rootNodeResized = measureAndLayoutDelegate.measureAndLayout(resend)
if (rootNodeResized) {
snapshotInvalidationTracker.requestDraw()
}
measureAndLayoutDelegate.dispatchOnPositionedCallbacks()
}
}
if (rootNodeResized) {
snapshotInvalidationTracker.requestDraw()
}
measureAndLayoutDelegate.dispatchOnPositionedCallbacks()
}

override fun measureAndLayout(layoutNode: LayoutNode, constraints: Constraints) {
measureAndLayoutDelegate.measureAndLayout(layoutNode, constraints)
inputHandler.onPointerUpdate()
measureAndLayoutDelegate.dispatchOnPositionedCallbacks()
trace("RootNodeOwner:measureAndLayout") {
measureAndLayoutDelegate.measureAndLayout(layoutNode, constraints)
inputHandler.onPointerUpdate()
// only dispatch the callbacks if we don't have other nodes to process as otherwise
// we will have one more measureAndLayout() pass anyway in the same frame.
// it allows us to not traverse the hierarchy twice.
if (!measureAndLayoutDelegate.hasPendingMeasureOrLayout) {
measureAndLayoutDelegate.dispatchOnPositionedCallbacks()
}
}
}

override fun forceMeasureTheSubtree(layoutNode: LayoutNode, affectsLookahead: Boolean) {
Expand Down Expand Up @@ -562,12 +581,23 @@ internal const val LargeDimension = ConstraintsMinNonFocusMask - 1
* and pass constraint large enough instead
*/
private fun MeasureAndLayoutDelegate.updateRootConstraintsWithInfinityCheck(
constraints: Constraints
constraints: Constraints?
) {
val maxWidth = if (constraints.hasBoundedWidth) constraints.maxWidth else LargeDimension
val maxHeight = if (constraints.hasBoundedHeight) constraints.maxHeight else LargeDimension
updateRootConstraints(
Constraints(constraints.minWidth, maxWidth, constraints.minHeight, maxHeight)
constraints = Constraints(
minWidth = constraints?.minWidth ?: 0,
maxWidth = if (constraints != null && constraints.hasBoundedWidth) {
constraints.maxWidth
} else {
LargeDimension
},
minHeight = constraints?.minHeight ?: 0,
maxHeight = if (constraints != null && constraints.hasBoundedHeight) {
constraints.maxHeight
} else {
LargeDimension
}
)
)
}

Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,47 @@
/*
* Copyright 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

package androidx.compose.ui.scene

import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.IntSize
import kotlin.test.Test
import kotlin.test.assertEquals
import kotlinx.coroutines.test.StandardTestDispatcher
import kotlinx.coroutines.test.runTest

class MultiLayerComposeSceneTest {

@Test
fun sceneSizeChangeTriggersInvalidation() = runTest(StandardTestDispatcher()) {
var invalidationCount = 0
val scene = MultiLayerComposeScene(
size = IntSize(100, 100),
invalidate = { invalidationCount++ }
)
try {
scene.setContent { Box(Modifier.fillMaxSize()) }

assertEquals(1, invalidationCount)
scene.size = IntSize(120, 120)
assertEquals(2, invalidationCount)
} finally {
scene.close()
}
}
}

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