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player1がwebsocket接続する前にplayer2が再入室してしまうと、
player1は切断メッセージを受け取れなくて、想定と異なるエラーになっていました。
(サーバ側の挙動自体は実装の想定どおりでしたが、テストシナリオの想定と異なっていました)
player1入室後にJoinedイベントを受け取ったことを確認してから再入室するようにしました。