generated from Kink3d/kPackageTemplate
-
-
Notifications
You must be signed in to change notification settings - Fork 33
Home
Matt Dean edited this page Feb 2, 2020
·
1 revision
An example of Motion Blur using kMotion with the Boat Attack demo.
kMotion provides full object motion blur for Unity's Universal Render Pipeline. It does this by generating a full camera and object motion vector texture, which can then be used for various temporal effects. Motion blur can then be enabled with the provided Motion Blur Volume Component for Scriptable Render Pipeline's Volume system, supported by default in Universal Render Pipeline.
- Full camera and object motion vectors, rendered to global texture.
- Velocity based motion blur using the Volume system.
- Motion vector texture can be used to create your own temporal effects.