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Release v6

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@github-actions github-actions released this 28 Jul 15:44

V6 should be fully backwards compatible with V5, so if you have any issues it should be easy to roll back to V5

Changelog:

  • Fixed BeepForScreenshotDuration using the wrong config value (thanks roncli), if you liked the previous value, edit the configuration.json and change the MissingScreenshotBeepDuration to the value of MissingScreenshotBeepFrequency (online only)
  • Added configuration option to ignore stale puzzles in routes fetched from Cetus (thanks roncli) (online only)
  • Added configuration option to beep for attention when solving stale puzzles, disabled by default (online only)
  • Added a red STALE text when solving a stale puzzle
  • Added a "First sighting in cycle" message when being the first to report a puzzle in a cycle (online only)
  • Added a fallback method to locating the puzzles.json game file, let me know if this improves things
  • Routing and puzzle targeting
    • Added a clear target menu command to clear the current target
    • Current target is cleared when solving a manually targeted puzzle
    • Direction messages now contain the puzzle type (because I tend to forget what I'm looking for)
    • When solving a puzzle with coordinates, it will use those coordinates to give updated directions to target (thanks roncli)
    • Added better support for manually targeting a puzzle and then resuming a route (thanks roncli for the ground work on this one)
    • Added option to generate a route to all locally unsolved puzzles in a zone (this can take a VERY long time to calculate so only use it if you have less than 200 or so puzzles left)