Release v6
V6 should be fully backwards compatible with V5, so if you have any issues it should be easy to roll back to V5
Changelog:
- Fixed BeepForScreenshotDuration using the wrong config value (thanks roncli), if you liked the previous value, edit the configuration.json and change the MissingScreenshotBeepDuration to the value of MissingScreenshotBeepFrequency (online only)
- Added configuration option to ignore stale puzzles in routes fetched from Cetus (thanks roncli) (online only)
- Added configuration option to beep for attention when solving stale puzzles, disabled by default (online only)
- Added a red STALE text when solving a stale puzzle
- Added a "First sighting in cycle" message when being the first to report a puzzle in a cycle (online only)
- Added a fallback method to locating the puzzles.json game file, let me know if this improves things
- Routing and puzzle targeting
- Added a clear target menu command to clear the current target
- Current target is cleared when solving a manually targeted puzzle
- Direction messages now contain the puzzle type (because I tend to forget what I'm looking for)
- When solving a puzzle with coordinates, it will use those coordinates to give updated directions to target (thanks roncli)
- Added better support for manually targeting a puzzle and then resuming a route (thanks roncli for the ground work on this one)
- Added option to generate a route to all locally unsolved puzzles in a zone (this can take a VERY long time to calculate so only use it if you have less than 200 or so puzzles left)