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Fix producing of NaN from Env/LFO parameter change while playing. #3761

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Aug 12, 2017
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1 change: 1 addition & 0 deletions include/EnvelopeAndLfoParameters.h
Original file line number Diff line number Diff line change
Expand Up @@ -121,6 +121,7 @@ public slots:
static LfoInstances * s_lfoInstances;
bool m_used;

QMutex m_paramMutex;

FloatModel m_predelayModel;
FloatModel m_attackModel;
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4 changes: 4 additions & 0 deletions src/core/EnvelopeAndLfoParameters.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -291,6 +291,8 @@ void EnvelopeAndLfoParameters::fillLevel( float * _buf, f_cnt_t _frame,
const f_cnt_t _release_begin,
const fpp_t _frames )
{
QMutexLocker m(&m_paramMutex);

if( _frame < 0 || _release_begin < 0 )
{
return;
Expand Down Expand Up @@ -402,6 +404,8 @@ void EnvelopeAndLfoParameters::loadSettings( const QDomElement & _this )

void EnvelopeAndLfoParameters::updateSampleVars()
{
QMutexLocker m(&m_paramMutex);

const float frames_per_env_seg = SECS_PER_ENV_SEGMENT *
Engine::mixer()->processingSampleRate();
// TODO: Remove the expKnobVals, time should be linear
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