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v1.26.3

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@Lailloken Lailloken released this 13 Jul 15:20
· 1184 commits to main since this release
3ca46dd

Seed explorer

  • tooltips with descriptions now show when hovering over notable modifications (instead of long-clicking)

  • the list on the right now shows two different lists depending on the context:

    • when no jewel socket is selected, the list shows all modifications of the currently-loaded jewel type (same as before)

    • when a jewel socket is selected, the list shows a list of all passive tree notables around that socket
      image

      • hovering over a notable will show a tooltip with the effect the seed will have on that notable

      • these entries can be clicked to highlight them in game

      • these entries can be right-clicked to mark them as desired/prioritized (same as modifications)

    • selected jewel sockets will now be deselected when clicking them again in order to make this behavior work

  • the mini passive-tree now also shows yellow number labels, indicating the presence of desired/prioritized notables affected by desired/prioritized modifications
    image

    • this means you can now mark point-efficient (or otherwise significant) notables and focus on them

Map-info panel

image

  • changed the smaller portion of the panel from displaying 'avg: X' to 'Y + X'

    • Y is simply the number of mods on the map and X is still the average difficulty of unfiltered mods

    • as you know: rare maps can have up to 6 mods, and vaaling may add two additional ones

  • I was planning on implementing some kind of value that represents the map's difficulty, but the way I designed the map info system as a whole doesn't really support that, and I don't feel like re-designing it at the moment

    • TLDR: I made it too flexible/customizable to the point that a rigid difficulty rating cannot be implemented


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