Releases: Lailloken/Lailloken-UI
v1.56.2 BETA
Fixes
- clone-frames:
hide in towns/hideouts
also toggled them in claimable hideouts on the atlas
General Changes
-
item-info settings: colors for (un)desired mods are no longer linked to specific tier/ilvl colors and instead have dedicated customization options:
Item-Info Tooltip: PoE 2 Compatibility
-
the feature is now compatible but rather limited due to how constrained clipboard copying is in PoE 2
-
as of now, the game won't copy advanced item information (when holding ALT), which means the following data is missing:
-
mod tiers, groups, and rolls
-
whether or not mods are hybrid mods
-
-
this means the item-info tooltip is limited to highlighting (un)desired mods and showing icons based on which group a mod roughly corresponds to:
Map-Info: Upcoming Resistance-Penalty Change
-
removed the resist penalty reminder (T6+ and T11+) from the panel in light of the upcoming patch
-
instead, the panel now shows the waystone drop chance:
Map-Tracker: PoE 2 Compatibility
-
the feature is now (more or less) fully compatible with PoE 2
-
loot-tracking and e-exp are disabled for now because of the aforementioned clipboard-copy issues and the formula being unknown
-
delirium and expedition can be tracked via in-game dialog, ritual via screen-checks by holding TAB for a short duration (while the reward window is open; requires additional setup)
Omni-Key Context Menu: PoE2DB links
-
added PoE2DB links to the context menu of supported item classes
-
if an item class has distinct attribute sub-classes, this link will automatically direct you to the correct page
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.56.1 BETA
General: Color Palette
FilterSpoon
-
now compatible with PoE2 (
still highly experimental in general
) -
you can now change the background color underneath item labels (default: gray) by clicking the small rectangle in the top-right corner
-
added style customization for individual base types:
- you can now click base types and change their appearance
-
style modifications will be highlighted in orange instead of teal:
- right-click the label to toggle between hide/show, long-right-click to remove it
Map-Info Panel
-
now compatible with PoE2
-
slightly changed tiering/highlighting-behavior of mods:
-
instead of being tier 1 (white) by default, mods start out as tier 0 (white)
-
the default color for tier 1 is now green instead of white
-
this means mods you have never ranked before (or new mods after patches) will always be white, whereas ranked ones will be colored
-
-
resetting a mod to default (white) is now done by right-clicking it while hovering over it
-
added a "reset tiers" button to the settings menu to reset every single mod to default (white, not crossed out)
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.56.0 BETA
Path of Exile 2: Initial Compatibility
-
added compatibility for PoE 2
-
currently working: custom resolutions, clone-frames, item context-menu (wiki-links), notepad & widgets, timers, cheat-sheet toolkit, search-strings
-
clean install into a separate folder is recommended
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.55.8
Announcement: PoE2 Compatibility
-
my current plan is to get the tool PoE2-ready around Saturday afternoon (CET)
-
the latest version will then be v1.56.x and it will be tagged as BETA for the time being
-
if you want to use it, you should manually download that version and install it into a separate folder (instead of updating the current version via the updater)
-
-
the stuff that should work right away:
-
custom resolutions
-
clone-frames
-
notepad, alarm timer
-
cheat-sheet toolkit
-
search-strings
-
-
if in-game item tooltips don't differ too much (and the game still allows us to copy them into clipboard), I might be able to squeeze in the item-info feature and the context-menu
New Experimental Feature: FilterSpoon
-
added an interface to modify a FilterBlade lootfilter and apply changes on the fly
-
this was born out of boredom and curiosity, as well as specific ways of how I play the game and use lootfilters
-
I was trapped in a loop of constant reiteration and kind of ran out of time, so the feature-set is a bit limited for now
-
-
the core idea is to make searching and (batch) editing easier and more efficient
-
for my personal usage, I find FilterBlade's search too scattered when doing smaller modifications within specific item-groups (e.g. bubblegum currency, splinters, div cards), but your mileage may vary
-
also, I often have issues syncing filters to my account or randomly get logged out on FilterBlade
-
instead of searching for filter-rules on a group level, you can search for rules on an item base-type level and toggle them individually
-
-
when you apply modifications to a filter, the feature will create and apply a separate filter-file, leaving the original filter unchanged
FilterSpoon: How to Use It
-
this feature has its own section in the settings menu and needs to be enabled first (it doesn't currently have any other settings besides this toggle due to time constraints)
-
once enabled, shift-omni-click an item to open access the feature: depending on the item's location (inventory vs. stash), the interface will open in one of two spots
inventory stash -
use the drop-down menu to select a base FilterBlade file within PoE's default filter folder, and the search will become available
-
the search box is currently limited to searching for specific item base-types: it supports regex, as well as multi-searching via comma-separation
-
while the interface is open, you can also (shift-)omni-click items to search for the base-type(s)
-
if the keyword(s) used in the search are valid, the interface will list every matching rule underneath the search bar, e.g.:
simple search exact match regex search
-
you can right-click the individual item labels on the list to toggle between
visible/hidden
, and rules you modified will be highlighted with a yellow borderbefore after -
if you right-click stacks to toggle them to
hidden
, every stack-count below that will also be hidden -
on the far left, each row has a
hide / revert
button that sets every rule within the base type tohidden
or reverts the rules back to what they were in the original filter
-
after changes have been made, an additional panel will be shown on the right that lists which base types and how many rules have been modified
-
you can long-click the
current modifications
label to clear the whole list and revert every base type on it -
you can (shift-)click each item on the list to start a search for the base type(s), or right-click them to revert their rules
-
FilterSpoon: Important Notes
-
this feature is highly experimental, so you should double-check that every modification you apply works correctly
-
it is also geared towards mapping, so the search-results only show rules for arealevel 68+ (or those without level restriction)
-
the changes you make won't affect drops in sub-68 areas
if there are specific rules for those areas somewhere else in the filter
-
this also means double-checking has to be done in maps or the delve mine at arealevel 68+
-
-
modifications will carry over if you change/update the base FilterBlade file
-
whenever you get updates from FilterBlade, open FilterSpoon and click the green refresh-button next to the drop-down list: you'll then be prompted to re-apply your modifications
-
if the updated FilterBlade filter no longer has a rule you toggled previously, that modification will be highlighted in orange and discarded the next time you re-apply your modifications: for example, if you previously toggled a
3x stack
tohidden
then switch to a stricter base filter that doesn't have that3x stack
rule anymore, your modification will be removed automatically
-
FilterSpoon: Usage Examples
-
batch editing bubblegum currency you're drowning in: while the UI is open, shift-omni-click every type of currency (and shard) you have too much of, then set every rule to
hidden
-
batch editing div cards you no longer want to pick up, without hiding the whole tier because there might be individual useful ones within (for SSF or other reasons): while the UI is open, shift-omni-click every type of div card you no longer want to pick up in the future, then set every rule to
hidden
-
raising stack thresholds for certain item-groups (e.g. splinters, shards): shown in the how-to section above
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.55.7
Client.txt Log-File: Parsing, Cleaning, Backup
-
improved client.txt parsing to speed up script-start and changing the
current character
setting in the general settings -
added a rough indicator for log-file "health," i.e. whether the file may have become too large to efficiently parse through
-
this is merely notional feedback based on a few tests I did with client.txt file-sizes
-
if you don't have any problems with log-related features and/or startup-times of the tool, you can ignore this value
-
-
you can long-click the
XXX% (YYY MB / ZZZ MS)
label to perform a client.txt cleanup and backup-
the tool will clean the
Client.txt
by moving its contents into a separate, cumulativeClient (old).txt
-
Client (old).txt
can then be used for other log-related apps or be deleted
-
Hotkeys
-
changed how hotkeys are bound: the tool should now be fully keyboard-layout agnostic
-
there is a small chance of custom hotkey-settings (in the tool, not the game) being bugged, so please report issues if you find any
Omni-Key Context Menu: Valdo Maps
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.55.6 (Hotfix 1)
Hotfix 1
- stash-ninja: added support for necro settlers leagues
Act-Tracker: Added Mule Support
-
it is now possible to treat guide-slots 2 and/or 3 as mules for the first guide-slot
-
gems bought on mule-characters will no longer appear in the guide-panel while using the main guide (slot 1):
-
you have to create a separate character/build in PoB and add the gems you want to mule
-
once you're done, export it in PoB and add it to Exile-Leveling as usual, then import it into guide-slot 2 or 3, and tick
mule
:
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.55.5
General: Path of Exile 2
-
this update includes under-the-hood preparations for PoE 2
-
my current plan is to set the tool up to work with both games:
-
it will use two separate sets of config-files, depending on which game is running
-
features will be dynamically enabled/disabled, depending on which game is running
-
Act-Tracker: PoB integrations
-
the Act-Tracker feature now has access to skill-trees and gem-links from the PoB data imported into Exile-Leveling
- huge shout-out to HeartofPhos for implementing PoB-code forwarding into Exile-Leveling's 3rd-party export
-
the data is used to create quick-access overlays to check skill-trees and gem-links without having to ALT-TAB
skill-tree schematics gem-link overlays -
PoB data will be processed and stored whenever you import Exile-Leveling guides, and the corresponding guide-slot in the settings menu will show which data is available
PoB Skill-Tree schematics
-
PoB schematics are now the default skill-tree overlays in the Act-Tracker (the old system with manual screen-caps is still available)
-
after setting up the
skilltree
image check, you can press TAB to toggle the overlay when the in-game skill-tree is on screen-
for the time being, the overlay has to be used while the in-game tree is fully zoomed out
-
pressing TAB or ESC will close it
-
-
hold right-click and drag the overlay across the screen and align it with the in-game tree
- after aligning, you can hold left- and right-click to drag both trees at the same time
-
press
Q
andE
to switch between the individual skill-trees (if the PoB has more than one)
-
hold number-keys
1
through4
to show the individual ascendancy-trees1: normal 2: cruel 3: merciless 4: uber - the ascendancy-trees will be displayed (and the rest of the tree will be hidden) for the duration of the keypress only
-
the in-game skill-tree resets its position on every relog, so the overlay has to be re-aligned every time
PoB Gem-Links
-
hold the omni-key while hovering over a gem to display an overlay that shows every skill-set from the PoB that contains that specific gem
-
you can hover over the individual skill-sets to switch back and forth and compare the gem-setups
-
use this overlay to check how to link the gems that the guide tells you to buy/take and whether the build uses specific gems more than once
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.55.4
Fixes
- GeForce Now: fixed an oversight that made it impossible to do screen-capping for the betrayal-info feature (reported by nobewayo in #472)
Alarm-Timer Widget
-
added start and cancel buttons as alternatives to ESC and ENTER so times can be entered and confirmed with less hand movement
-
added text-panels to clarify which edit-field is
time
and which isname
Act-Tracker
- improved how the guide-panel scans custom exile-leveling guides and divides them into individual pages
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.55.3
Updater
Fixes
- Stash-Ninja & GeForce Now: fixed an oversight that blocked the F2-key and made it unusable for other tools (reported by nobewayo in #466)
Stash-Ninja: Bookmarking
-
added optional bookmarking functionality (suggested by Discord-user Zelsear and Reddit-user Nchi):
-
can be used to highlight sets of items that you need to access frequently
-
can be used to create personal vendor-lists if you're not satisfied with poe.ninja prices
-
-
individual items can now be bookmarked so that they're permanently highlighted (regardless of active price-profile)
-
profile 3 (between 10 and 30 chaos) is active, yet these scarabs are highlighted
-
bookmarks have a distinct color-pattern that can be customized in the settings
-
-
bookmarking is tab-specific and needs to be enabled first
-
when enabled for a specific tab, an additional panel will be added next to the price-profile panel
-
this panel lists the bookmarked items, their count, and their price
-
it also displays the list's total price (or average %-change), and offers a regex-string to search for these items on the in-game exchange
-
-
hover over an item and press SPACE to add 1x to the bookmark-list, or press ALT to remove 1x
-
you can use up to 5 individual lists per stash-tab: hold CTRL or SHIFT, then press number-keys 1-5 to switch
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.55.2
Recombination Simulator
-
fixed a few minor bugs
-
updated behavior of fractured mods based on new findings in the guide
-
added colored highlighting if one base is selected as desired
-
item-slots can now be locked to prevent them from being overwritten or cleared when loading an item or closing the panel
-
"desired" affixes will no longer reset when loading items or editing mods (as long as these desired affixes still exist on either base)
-
the panel now shows an item's influence(s)
-
improved "exclusive" and "NNN" detection
-
to prevent user-error, the state of "NNN" can no longer be toggled if:
-
a mod is influenced and the other base doesn't have that specific influence
-
a mod is fractured
-
Act-Tracker
-
fixed an incomplete hint in act 9 that was recently added to Exile-Leveling
-
added a hint-image for the fork with wagons in The Lunaris Temple Level 2
Item-Info
- updated unique drop-tiers to poeladder's current data
General: Trouble-Shooting Launch Issues
-
added logging functionality to trouble-shoot instances where the tool doesn't start properly
-
to opt in, create a
log.txt
file in thedata
folder within the tool-folder -
on each launch, the tool will log everything it does so that errors/issues can be found more easily
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)