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Releases: Lailloken/Lailloken-UI

v1.56.2 BETA

17 Dec 15:18
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Fixes

  • clone-frames: hide in towns/hideouts also toggled them in claimable hideouts on the atlas

General Changes

  • item-info settings: colors for (un)desired mods are no longer linked to specific tier/ilvl colors and instead have dedicated customization options:

    image


Item-Info Tooltip: PoE 2 Compatibility

  • the feature is now compatible but rather limited due to how constrained clipboard copying is in PoE 2

  • as of now, the game won't copy advanced item information (when holding ALT), which means the following data is missing:

    • mod tiers, groups, and rolls

    • whether or not mods are hybrid mods

  • this means the item-info tooltip is limited to highlighting (un)desired mods and showing icons based on which group a mod roughly corresponds to:

    image


Map-Info: Upcoming Resistance-Penalty Change

  • removed the resist penalty reminder (T6+ and T11+) from the panel in light of the upcoming patch

  • instead, the panel now shows the waystone drop chance:

    image


Map-Tracker: PoE 2 Compatibility

  • the feature is now (more or less) fully compatible with PoE 2

    image

  • loot-tracking and e-exp are disabled for now because of the aforementioned clipboard-copy issues and the formula being unknown

  • delirium and expedition can be tracked via in-game dialog, ritual via screen-checks by holding TAB for a short duration (while the reward window is open; requires additional setup)


Omni-Key Context Menu: PoE2DB links

  • added PoE2DB links to the context menu of supported item classes

  • if an item class has distinct attribute sub-classes, this link will automatically direct you to the correct page

    image



Feedback

  • post general feedback, ideas, and opinions here

  • non-GitHub users: add me on Discord (lailloken)

v1.56.1 BETA

15 Dec 07:50
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General: Color Palette

  • added RGB sliders to the color palette, so color customization is more flexible now

    image


FilterSpoon

  • now compatible with PoE2 (still highly experimental in general)

  • you can now change the background color underneath item labels (default: gray) by clicking the small rectangle in the top-right corner

    image

  • added style customization for individual base types:

    image

    • you can now click base types and change their appearance
  • style modifications will be highlighted in orange instead of teal:

    image

    • right-click the label to toggle between hide/show, long-right-click to remove it

Map-Info Panel

  • now compatible with PoE2

    image

  • slightly changed tiering/highlighting-behavior of mods:

    • instead of being tier 1 (white) by default, mods start out as tier 0 (white)

    • the default color for tier 1 is now green instead of white

    • this means mods you have never ranked before (or new mods after patches) will always be white, whereas ranked ones will be colored

  • resetting a mod to default (white) is now done by right-clicking it while hovering over it

  • added a "reset tiers" button to the settings menu to reset every single mod to default (white, not crossed out)



Feedback

  • post general feedback, ideas, and opinions here

  • non-GitHub users: add me on Discord (lailloken)

v1.56.0 BETA

07 Dec 08:32
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Path of Exile 2: Initial Compatibility

  • added compatibility for PoE 2

  • currently working: custom resolutions, clone-frames, item context-menu (wiki-links), notepad & widgets, timers, cheat-sheet toolkit, search-strings

  • clean install into a separate folder is recommended



Feedback

  • post general feedback, ideas, and opinions here

  • non-GitHub users: add me on Discord (lailloken)

v1.55.8

05 Dec 19:21
3040d37
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Announcement: PoE2 Compatibility

  • my current plan is to get the tool PoE2-ready around Saturday afternoon (CET)

    • the latest version will then be v1.56.x and it will be tagged as BETA for the time being

    • if you want to use it, you should manually download that version and install it into a separate folder (instead of updating the current version via the updater)


  • the stuff that should work right away:

    • custom resolutions

    • clone-frames

    • notepad, alarm timer

    • cheat-sheet toolkit

    • search-strings

  • if in-game item tooltips don't differ too much (and the game still allows us to copy them into clipboard), I might be able to squeeze in the item-info feature and the context-menu


New Experimental Feature: FilterSpoon

image image
  • added an interface to modify a FilterBlade lootfilter and apply changes on the fly

    • this was born out of boredom and curiosity, as well as specific ways of how I play the game and use lootfilters

    • I was trapped in a loop of constant reiteration and kind of ran out of time, so the feature-set is a bit limited for now


  • the core idea is to make searching and (batch) editing easier and more efficient

    • for my personal usage, I find FilterBlade's search too scattered when doing smaller modifications within specific item-groups (e.g. bubblegum currency, splinters, div cards), but your mileage may vary

    • also, I often have issues syncing filters to my account or randomly get logged out on FilterBlade

    • instead of searching for filter-rules on a group level, you can search for rules on an item base-type level and toggle them individually

  • when you apply modifications to a filter, the feature will create and apply a separate filter-file, leaving the original filter unchanged


FilterSpoon: How to Use It

  • this feature has its own section in the settings menu and needs to be enabled first (it doesn't currently have any other settings besides this toggle due to time constraints)

  • once enabled, shift-omni-click an item to open access the feature: depending on the item's location (inventory vs. stash), the interface will open in one of two spots

    inventory stash
    image image
  • use the drop-down menu to select a base FilterBlade file within PoE's default filter folder, and the search will become available

    image image

  • the search box is currently limited to searching for specific item base-types: it supports regex, as well as multi-searching via comma-separation

  • while the interface is open, you can also (shift-)omni-click items to search for the base-type(s)

  • if the keyword(s) used in the search are valid, the interface will list every matching rule underneath the search bar, e.g.:

    simple search exact match regex search
    image image image

  • you can right-click the individual item labels on the list to toggle between visible/hidden, and rules you modified will be highlighted with a yellow border

    before after
    image image
    image image
  • if you right-click stacks to toggle them to hidden, every stack-count below that will also be hidden

  • on the far left, each row has a hide / revert button that sets every rule within the base type to hidden or reverts the rules back to what they were in the original filter


  • after changes have been made, an additional panel will be shown on the right that lists which base types and how many rules have been modified

    image
    • you can long-click the current modifications label to clear the whole list and revert every base type on it

    • you can (shift-)click each item on the list to start a search for the base type(s), or right-click them to revert their rules


FilterSpoon: Important Notes

  • this feature is highly experimental, so you should double-check that every modification you apply works correctly

  • it is also geared towards mapping, so the search-results only show rules for arealevel 68+ (or those without level restriction)

    • the changes you make won't affect drops in sub-68 areas if there are specific rules for those areas somewhere else in the filter

    • this also means double-checking has to be done in maps or the delve mine at arealevel 68+

  • modifications will carry over if you change/update the base FilterBlade file

    • whenever you get updates from FilterBlade, open FilterSpoon and click the green refresh-button next to the drop-down list: you'll then be prompted to re-apply your modifications

    • if the updated FilterBlade filter no longer has a rule you toggled previously, that modification will be highlighted in orange and discarded the next time you re-apply your modifications: for example, if you previously toggled a 3x stack to hidden then switch to a stricter base filter that doesn't have that 3x stack rule anymore, your modification will be removed automatically


FilterSpoon: Usage Examples

  • batch editing bubblegum currency you're drowning in: while the UI is open, shift-omni-click every type of currency (and shard) you have too much of, then set every rule to hidden

    image
  • batch editing div cards you no longer want to pick up, without hiding the whole tier because there might be individual useful ones within (for SSF or other reasons): while the UI is open, shift-omni-click every type of div card you no longer want to pick up in the future, then set every rule to hidden

    image
  • raising stack thresholds for certain item-groups (e.g. splinters, shards): shown in the how-to section above



Feedback

  • post general feedback, ideas, and opinions here

  • non-GitHub users: add me on Discord (lailloken)

v1.55.7

18 Nov 16:30
a036a05
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Client.txt Log-File: Parsing, Cleaning, Backup

  • improved client.txt parsing to speed up script-start and changing the current character setting in the general settings

  • added a rough indicator for log-file "health," i.e. whether the file may have become too large to efficiently parse through

    image

    • this is merely notional feedback based on a few tests I did with client.txt file-sizes

    • if you don't have any problems with log-related features and/or startup-times of the tool, you can ignore this value

  • you can long-click the XXX% (YYY MB / ZZZ MS) label to perform a client.txt cleanup and backup

    • the tool will clean the Client.txt by moving its contents into a separate, cumulative Client (old).txt

    • Client (old).txt can then be used for other log-related apps or be deleted


Hotkeys

  • changed how hotkeys are bound: the tool should now be fully keyboard-layout agnostic

  • there is a small chance of custom hotkey-settings (in the tool, not the game) being bugged, so please report issues if you find any


Omni-Key Context Menu: Valdo Maps

  • Valdo maps now have a context menu with a wiki-link for that map's unique reward:

    image



Feedback

  • post general feedback, ideas, and opinions here

  • non-GitHub users: add me on Discord (lailloken)

v1.55.6 (Hotfix 1)

09 Nov 08:57
382cf99
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Hotfix 1

  • stash-ninja: added support for necro settlers leagues

Act-Tracker: Added Mule Support

  • it is now possible to treat guide-slots 2 and/or 3 as mules for the first guide-slot

    image

    • if enabled, the guide in the selected slot will end with the final gem of the imported PoB

    • the guide-panel will display a new final step relog, switch characters and will then automatically switch to the next mule or the first guide-slot after you have relogged:

      image

  • gems bought on mule-characters will no longer appear in the guide-panel while using the main guide (slot 1):

    image


  • you have to create a separate character/build in PoB and add the gems you want to mule

    • example: Pohx's RF guide has a separate skill-set with gems to mule from a witch

      image

  • once you're done, export it in PoB and add it to Exile-Leveling as usual, then import it into guide-slot 2 or 3, and tick mule:

    image



Feedback

  • post general feedback, ideas, and opinions here

  • non-GitHub users: add me on Discord (lailloken)

v1.55.5

27 Oct 15:59
64cf69d
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General: Path of Exile 2

  • this update includes under-the-hood preparations for PoE 2

  • my current plan is to set the tool up to work with both games:

    • it will use two separate sets of config-files, depending on which game is running

    • features will be dynamically enabled/disabled, depending on which game is running


Act-Tracker: PoB integrations

  • the Act-Tracker feature now has access to skill-trees and gem-links from the PoB data imported into Exile-Leveling

    • huge shout-out to HeartofPhos for implementing PoB-code forwarding into Exile-Leveling's 3rd-party export
  • the data is used to create quick-access overlays to check skill-trees and gem-links without having to ALT-TAB

    skill-tree schematics gem-link overlays
    image image
  • PoB data will be processed and stored whenever you import Exile-Leveling guides, and the corresponding guide-slot in the settings menu will show which data is available

    image


PoB Skill-Tree schematics

  • PoB schematics are now the default skill-tree overlays in the Act-Tracker (the old system with manual screen-caps is still available)

  • after setting up the skilltree image check, you can press TAB to toggle the overlay when the in-game skill-tree is on screen

    image

    • for the time being, the overlay has to be used while the in-game tree is fully zoomed out

    • pressing TAB or ESC will close it


  • hold right-click and drag the overlay across the screen and align it with the in-game tree

    image

    • after aligning, you can hold left- and right-click to drag both trees at the same time

  • press Q and E to switch between the individual skill-trees (if the PoB has more than one)

    image

    • new nodes will be highlighted in green, respecs in red

    • the name of the current tree is displayed at the top edge of the client-area

      image


  • hold number-keys 1 through 4 to show the individual ascendancy-trees

    1: normal 2: cruel 3: merciless 4: uber
    image image image image
    • the ascendancy-trees will be displayed (and the rest of the tree will be hidden) for the duration of the keypress only

  • hold W to display an overview-schematic of the whole tree for the duration of the keypress

    image


  • the in-game skill-tree resets its position on every relog, so the overlay has to be re-aligned every time

    • to circumvent this inconvenience, you can press SPACE to center the tree's starting point (white circle) around the cursor's current position:

      image

    • when opening the skill-tree after relogging, simply move the cursor to the center of the starting-circle and press SPACE


PoB Gem-Links

image

  • hold the omni-key while hovering over a gem to display an overlay that shows every skill-set from the PoB that contains that specific gem

  • you can hover over the individual skill-sets to switch back and forth and compare the gem-setups

  • use this overlay to check how to link the gems that the guide tells you to buy/take and whether the build uses specific gems more than once


Feedback

  • post general feedback, ideas, and opinions here

  • non-GitHub users: add me on Discord (lailloken)

v1.55.4

15 Sep 12:58
4f276cb
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Fixes

  • GeForce Now: fixed an oversight that made it impossible to do screen-capping for the betrayal-info feature (reported by nobewayo in #472)

Alarm-Timer Widget

  • added start and cancel buttons as alternatives to ESC and ENTER so times can be entered and confirmed with less hand movement

  • added text-panels to clarify which edit-field is time and which is name

    image


Act-Tracker

  • improved how the guide-panel scans custom exile-leveling guides and divides them into individual pages


Feedback

  • post general feedback, ideas, and opinions here

  • non-GitHub users: add me on Discord (lailloken)

v1.55.3

02 Sep 13:52
9163da9
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Updater

  • versions with important changes are now highlighted orange

    image


Fixes

  • Stash-Ninja & GeForce Now: fixed an oversight that blocked the F2-key and made it unusable for other tools (reported by nobewayo in #466)

Stash-Ninja: Bookmarking

  • added optional bookmarking functionality (suggested by Discord-user Zelsear and Reddit-user Nchi):

    • can be used to highlight sets of items that you need to access frequently

    • can be used to create personal vendor-lists if you're not satisfied with poe.ninja prices

  • individual items can now be bookmarked so that they're permanently highlighted (regardless of active price-profile)

    image

    • profile 3 (between 10 and 30 chaos) is active, yet these scarabs are highlighted

    • bookmarks have a distinct color-pattern that can be customized in the settings


  • bookmarking is tab-specific and needs to be enabled first

    image

  • when enabled for a specific tab, an additional panel will be added next to the price-profile panel

    image

    • this panel lists the bookmarked items, their count, and their price

    • it also displays the list's total price (or average %-change), and offers a regex-string to search for these items on the in-game exchange


  • hover over an item and press SPACE to add 1x to the bookmark-list, or press ALT to remove 1x

  • you can use up to 5 individual lists per stash-tab: hold CTRL or SHIFT, then press number-keys 1-5 to switch



Feedback

  • post general feedback, ideas, and opinions here

  • non-GitHub users: add me on Discord (lailloken)

v1.55.2

27 Aug 16:42
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Recombination Simulator

  • fixed a few minor bugs

  • updated behavior of fractured mods based on new findings in the guide

  • added colored highlighting if one base is selected as desired

  • item-slots can now be locked to prevent them from being overwritten or cleared when loading an item or closing the panel

    image

  • "desired" affixes will no longer reset when loading items or editing mods (as long as these desired affixes still exist on either base)

  • the panel now shows an item's influence(s)

    image

  • improved "exclusive" and "NNN" detection

  • to prevent user-error, the state of "NNN" can no longer be toggled if:

    • a mod is influenced and the other base doesn't have that specific influence

    • a mod is fractured


Act-Tracker

  • fixed an incomplete hint in act 9 that was recently added to Exile-Leveling

  • added a hint-image for the fork with wagons in The Lunaris Temple Level 2


Item-Info

  • updated unique drop-tiers to poeladder's current data

General: Trouble-Shooting Launch Issues

  • added logging functionality to trouble-shoot instances where the tool doesn't start properly

  • to opt in, create a log.txt file in the data folder within the tool-folder

  • on each launch, the tool will log everything it does so that errors/issues can be found more easily



Feedback

  • post general feedback, ideas, and opinions here

  • non-GitHub users: add me on Discord (lailloken)