Releases: Lailloken/Lailloken-UI
v1.55.2
Recombination Simulator
-
fixed a few minor bugs
-
updated behavior of fractured mods based on new findings in the guide
-
added colored highlighting if one base is selected as desired
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item-slots can now be locked to prevent them from being overwritten or cleared when loading an item or closing the panel
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"desired" affixes will no longer reset when loading items or editing mods (as long as these desired affixes still exist on either base)
-
the panel now shows an item's influence(s)
-
improved "exclusive" and "NNN" detection
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to prevent user-error, the state of "NNN" can no longer be toggled if:
-
a mod is influenced and the other base doesn't have that specific influence
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a mod is fractured
-
Act-Tracker
-
fixed an incomplete hint in act 9 that was recently added to Exile-Leveling
-
added a hint-image for the fork with wagons in The Lunaris Temple Level 2
Item-Info
- updated unique drop-tiers to poeladder's current data
General: Trouble-Shooting Launch Issues
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added logging functionality to trouble-shoot instances where the tool doesn't start properly
-
to opt in, create a
log.txt
file in thedata
folder within the tool-folder -
on each launch, the tool will log everything it does so that errors/issues can be found more easily
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.55.1 (Hotfix 1)
Hotfix 1
-
loot-tracking in the map-tracker couldn't be set up while stash-ninja was disabled (reported by GoodCharles in #462)
-
potential fix for error-messages during loot-tracking (reported by GoodCharles in #463)
Recombination Simulator: 3.25 Update
-
updated the recombination simulator for 3.25 based on this guide by u/Butsicles
- this is the very first version for the revamped mechanic, so I need feedback to verify whether I have implemented everything correctly
-
opening the simulator now loads the item into the left slot and opens the right slot for manual edits/testing
-
each mod's edit-field now has two checkboxes to its right:
excl
andNNN
-
these can be used to alter a modifier's characteristics and therefore its roll-restrictions
-
whenever you load items into the simulator, these checkboxes will automatically be ticked for clear-cut cases (it's best to double-check them since mod-exclusiveness is still kind of vague at the moment)
-
-
each item-slot now has a checkbox to set an item as the "desired final base"
- this is for recombination processes that target moving one mod from one base to another (e.g. grasping mail)
-
here are two examples mentioned in the guide:
single mod transfer runic + zaffre + archmage's wand
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.55.0 (Hotfix 1)
Hotfix 1
- added support for the latest exile-leveling update
Map-Info
- added support for the new T17 reduced leech mod
Item-Info
- updated unique drop-tiers to poeladder's current data
New Beta Feature: Sanctum Planner
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added a planner/analysis overlay for the Sanctum mechanic (based on ValdemarGr's suggestion and feedback in #438)
general overlay room highlighting and pathing
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general features:
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scans the entire floor, creates a schematic, and overlays it onto the game client
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shows the maximum number of potential connections for each room
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rooms can be highlighted as "desired" (green) and "avoid" (purple), and the overlay will check and highlight the required/available pathing
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requirements:
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this feature is based on finding and connecting specific pixels on screen
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you have to do two types of calibration: paths & rooms
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the feature's accuracy depends on your calibration, so do it properly and follow the instructions if you want the feature to work properly
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More info on the wiki-page
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.54.7 (Hotfix 2)
Hotfix 2
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omni-key: fixed an oversight that disabled item-related features when background pixel-checks were disabled due to compatibility issues that cause heavy stuttering
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item-info: new hybrid glove bases (str-dex, maybe more) for some reason don't have a range on their defense-roll, so the panel would always show 0% as the percentile
Hotfix 1
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map-info: T17 Valdo maps can no longer be loaded into the panel
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map-info: highlighting thresholds for rarity and pack-size were swapped around (reported by azais-corentin in #447)
General: Hotkeys
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added support for keyboard layouts that have a non-standard number-row, e.g. AZERTY (reported and tested by Shaerm on Discord)
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features that use number-keys as hotkeys now work correctly with these keyboard layouts, e.g. ranking betrayal rewards, highlighting map mods, etc.
Fixes
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custom resolutions: to avoid client-window issues when switching monitors, the tool will no longer modify the game-client's width at startup in windowed fullscreen mode (reported by AAUCrisp in #437)
-
cheat-sheet toolkit:
snip
buttons in the configuration window for image-sheets opened the incorrect snipping tool (the one that is limited to screen-capping the game-client) -
item-info/map-info: shift-click activation didn't work reliably in certain situations (reported by StochasticBoris in #431, and ksenanayaka in #440)
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.54.6
General: Omni-Key
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improved omni-key responsiveness and consistency
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however, the
inventory
pixel-check is now mandatory for item-related features, so make sure it's always properly calibrated -
made some changes to key-detection, which may fix situations where long-presses didn't register (reported by yoporla in #416)
Fixes
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cheatsheet toolkit: fixed an oversight that made segmented image-sheets unusable
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item-info: fixed an oversight that made class-specific mod highlighting impossible (reported by peterm2024 in #433)
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map-info: the
x% increased magic monsters
mod didn't show because it was changed from more to increased in 3.25
Item-Info
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updated unique drop-tiers to poeladder's current data
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added mod and item tags to the database to avoid mixing up affixes between item-classes
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this is only relevant if ilvl-requirements are being displayed
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example: belts can roll the "encased" (ilvl 83) and "enveloped" (ilvl 86) armor prefixes, and body armors can also roll "encased" (ilvl 43) and "enveloped" (ilvl 51)
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previously, when checking a body armor with one of these mods, it would always display ilvl 8X as the mod requirement
-
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changed the level-ranges for ilvl highlighting from 52-83 to 10-80
- with the recently-buffed life rolls, it didn't make sense to highlight life-values around 100 in red
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.54.5
Item-Info
-
updated item bases to 3.25
-
updated item mods to 3.25
- item-lvl and jewel-weights should be fully up-to-date now
Seed-Explorer
- updated data to 3.25
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.54.4 (Hotfix 2)
Hotfix 2
- map-tracker: lab-trials were treated as maps and bricked the current logging process (reported by Pegoth in #425)
Hotfix 1
-
updated and re-enabled Stash-Ninja
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updated essence tooltips
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added the new t17 "x% chance for rare monsters to fracture on death" to map-info
PSA: 3.25 League-Launch
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as always, some in-game UIs may have changed with the update
- if the omni-key doesn't work correctly, or some features don't activate, check and/or (re)calibrate your screen-checks
-
act-tracker: how to make sure everything works
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reset your progress
by long-clicking the reset button(s) in the settings menu -
EITHER: re-import your Exile-Leveling guide before starting the league (if you made changes to the route, check if they are still there first)
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OR: leave your guide as it is now, and also don't update it until you've completed the campaign
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I added small overrides to the chemist's strongbox in act 1 prison, and if you start with an older guide and then update it mid-run, the first guide-page after updating will look weird (nothing will break, it just looks confusing)
v1.54.3 v1.54.4 mid-run update
-
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item base/mod changes: item-info (base percentile rolls on new bases) and essence tooltips will show incorrect data until the new 3.25 data is available
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the stash-ninja feature will be disabled until next release
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the recombinator simulator assumes that the mechanic has not changed since Sentinel league (which is yet to be confirmed), so take what it says with a grain of salt
-
GLHF
Fixes
- timer-widget: fixed an oversight that caused the widget to be out-of-bounds in certain situations
Hotkeys
-
the "emergency restart" hotkey-combination can now be partially rebound in order to avoid conflicts with other tools (suggested by velit in #417)
Item-Info:
-
item bases and mods have been updated to 3.25 (at least those covered in the patch notes)
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unique drop-tiers have been updated to poeladder's current data
Map-Tracker
- notes: increased the number of loggable map-device items from 4 to 5
Recombinator Simulator
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the simulation now takes into account certain restrictions when combining mods and bases
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fractured mods cannot be moved to influenced/synth bases
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influence mods cannot be moved to bases that don't have the required influence type
-
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.54.3
Information: 3.25
-
I usually wait until launch-day before releasing versions with launch-related changes
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I'm releasing this pre-launch update now because it has a few changes that need testing
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I also want to get as much as possible done before launch because there'll be many item-base and item-mod changes that need to be implemented once the data is available
Fixes
-
act-tracker: fixed a tyyppo that would prevent the tool from loading the correct font-size setting at startup (reported by zefrogi in #410)
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act-tracker: fixed an oversight that caused the guide-panel to be out-of-bounds when switching between monitor resolutions (reported by mrooney in #411)
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map-tracker: fixed an oversight that led to pack-size being displayed as "45" instead of "45p" in the log-viewer
Reintroduced Feature: Recombination Calculator/Simulation
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reintroduced a new and improved simulator for recombination
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it is built around the information gathered during Sentinel league and assumes that the combination process itself has not changed
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if the mechanic turns out to be tweaked, I will implement the changes as soon as possible
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this feature needs more testing/feedback, which is why I'm releasing it ahead of time
-
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you can omni-click (default: middle mouse-button) supported equipment and open this feature via the context-menu
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once open, omni-clicking subsequent items will automatically add them to the left slot
- if an item is already in the left slot, it will be moved to the right
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the book-icon between the two items shows a help-tooltip with general recombination rules
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the items' mods are displayed in edit-fields because there are methods of manipulating odds by adding bench-crafting mods
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ticking boxes at the bottom will automatically run 10000 simulations to see how many times the item turns out as desired
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the window uses colors to highlight if there are incompatibilities or configurations that need attention
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I'm not sure how many features I'll add in the future, but right now it doesn't really need its own section in the settings
Act-Tracker
-
gem-regex strings have been reset to a "safer" state because of the multitude of upcoming gem changes
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this means they will not be as compact, and you might have to scroll a bit more through all the strings when buying many gems
Alarm-Timer: Multi-Widget Support
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you can now have multiple timer-widgets running at the same time, and you can tag them with a name/use-case
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hold TAB to activate the timer feature
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leaving out the name/use-case will create a single-use timer that will be deleted when right-clicked
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as before, these widgets are hidden while still counting down or being inactive: hold TAB to view their status
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if a timer expires, the widget will become permanently visible (also on the desktop) and start flashing
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as before, expired timers count up, and they can be clicked to be reset to 00:00 ("lap-feature" on a traditional stopwatch) or right-clicked to be stopped and dismissed
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you can reposition the whole panel by dragging the small white square
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timers will no longer continue running when closing the game, so you should set important alarms on your phone instead
- however, they will pick up again in the next session (if the timer hasn't expired yet)
Betrayal-Info
- updated rewards to 3.25
Horizons-Tooltip
-
updated atlas data to 3.25
-
removed T17 maps since those cannot be horizon'ed
Item-Info
-
added support for double-anointed amulet drops
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updated anoint recipes to 3.25
-
adjusted calculation of base-percentile defense values to account for quality having a multiplicative effect on defenses
Necropolis
- the necropolis lantern-feature has been removed
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.54.2
Fixes
-
stash-ninja: fixed a bug where adjusting certain settings would reset the "price source" (i.e. poe.ninja vs. bulk-exchange)
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price-tags were reset to the default color (regardless of actual source)
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sell X for Y
wasn't accessible until bulk-exchange prices were fetched again
-
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map-tracker: fixed some minor bugs/oversights in the log-viewer
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CSV exports: notes weren't included and filters/searches weren't applied correctly
-
the summary-row for
map-info
treated hybrid mods as separate mods (i.e. mods that include "|" were split up into multiple mods) -
notes limited to X runs weren't removed correctly when they "expired"
-
Stash-Ninja: (Bulk) Sale Management
- bulk-exchange listings with bulk-sizes greater than a full inventory are now ignored automatically and excluded from median calculations
Map-Tracker
-
slight update to the
map-info
column of the log-viewer-
general map-rolls on T17 maps are now displayed the same way as in the map-info feature itself
-
converted the old mod-count display
M
(in pre-T17 logs) toX
to avoid false matches when searching for T17 map-drop multipliers
-
-
slightly tweaked how items are added to notes
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omni-click items while the
notes
-panel is open to add them to the run's notes (unchanged) -
map-device items are recognized automatically, highlighted yellow, and limited to 4
-
other item types are assumed to be drops you want to log, and they are automatically tagged with
1#
(i.e. that note will expire after 1 run)
-
-
added a new data-set for logging (disabled by default):
character/build info
-
it uses the information provided in the
general
tab of the settings:name
&class/ascendancy (level)
-
optionally, you can also add a name/description of the build
-
-
limitation: the game only logs your class/ascendancy when you level up
-
if enabled, an additional icon will be displayed on the tracker panel
enabled, but character name is invalid/missing enabled, and character name is valid click it to see the current settings
-
character/build info also has its own search and column in the log-viewer, and clicking highlighted cells shows the information
-
its search is a bit of a hybrid, i.e. it combines both letter- and number-string formats that the other columns use
-
number-inputs will search for character-level:
x
(exact match),x+
(x and above),x-y
(between x and y) -
letter-inputs will perform a regex-search, just like the majority of the other columns
-
you can combine the two by means of comma-separation:
champion, smite, 90-100
would search for runs done by a champion smite build between levels 90 and 100
-
-
possible use-cases:
-
comparing builds across different ascendancies: run X hundred maps as one ascendancy, then X hundred maps as another, then compare clear-speed, deaths, etc.
-
check how long it took to reach level X: log every map run on a new character, search for that character in the log-viewer, and you'll be able to check the number of map runs, the net run-time (by clicking the sum-row of the
run
column), etc. -
check which build/character you played the most during a league: limit the log-viewer to a specific league, then click the sum-row of the
character
column to see absolute and relative numbers of map runs
-
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.54.1
Fixes
-
general: resolved a config-file issue resulting from a bug in AutoHotkey
-
in rare situations, AHK will create misconfigured ini-files, which leads to settings not being loaded on next startup
-
this also affects
map-tracker
log data andact-tracker
guide progress, and probably more
-
-
after applying this update, the tool will try to fix affected files automatically
- in case something goes wrong, affected files will be backed up and replaced, and you'll be asked to manually copy the old files' contents into the new files
-
it's possible that this issue will also prevent you from updating via the built-in updater in the first place
-
in that case, you'll have to download and apply the update manually: download
-
open the downloaded ZIP-file, open the
Lailloken-UI-main
folder inside, and you should see this: -
select all four items and drag them into the script-folder that's already on your system:
-
-
map-info settings: the list of pinned mods wasn't updating when making changes and would only refresh after restarting the tool
Settings Menu
-
the tabs in the settings menu are now divided into two separate groups:
tool-specific
andfeature-specific
-
restructured the
general
tab a bit
Clone-Frames: Settings/Setup
-
restructured this settings tab a bit
-
edit-mode: moved the hotkeys to reposition/resize clone-frames to
left/right/middle mouse-button
Seed-Explorer: Help Tooltips
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)