v1.54.4 (Hotfix 2)
Hotfix 2
- map-tracker: lab-trials were treated as maps and bricked the current logging process (reported by Pegoth in #425)
Hotfix 1
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updated and re-enabled Stash-Ninja
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updated essence tooltips
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added the new t17 "x% chance for rare monsters to fracture on death" to map-info
PSA: 3.25 League-Launch
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as always, some in-game UIs may have changed with the update
- if the omni-key doesn't work correctly, or some features don't activate, check and/or (re)calibrate your screen-checks
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act-tracker: how to make sure everything works
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reset your progress
by long-clicking the reset button(s) in the settings menu -
EITHER: re-import your Exile-Leveling guide before starting the league (if you made changes to the route, check if they are still there first)
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OR: leave your guide as it is now, and also don't update it until you've completed the campaign
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I added small overrides to the chemist's strongbox in act 1 prison, and if you start with an older guide and then update it mid-run, the first guide-page after updating will look weird (nothing will break, it just looks confusing)
v1.54.3 v1.54.4 mid-run update
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item base/mod changes: item-info (base percentile rolls on new bases) and essence tooltips will show incorrect data until the new 3.25 data is available
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the stash-ninja feature will be disabled until next release
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the recombinator simulator assumes that the mechanic has not changed since Sentinel league (which is yet to be confirmed), so take what it says with a grain of salt
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GLHF
Fixes
- timer-widget: fixed an oversight that caused the widget to be out-of-bounds in certain situations
Hotkeys
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the "emergency restart" hotkey-combination can now be partially rebound in order to avoid conflicts with other tools (suggested by velit in #417)
Item-Info:
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item bases and mods have been updated to 3.25 (at least those covered in the patch notes)
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unique drop-tiers have been updated to poeladder's current data
Map-Tracker
- notes: increased the number of loggable map-device items from 4 to 5
Recombinator Simulator
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the simulation now takes into account certain restrictions when combining mods and bases
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fractured mods cannot be moved to influenced/synth bases
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influence mods cannot be moved to bases that don't have the required influence type
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Feedback
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post general feedback, ideas, and opinions here
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non-GitHub users: add me on Discord (lailloken)