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v1.52.4 (Hotfix 2)

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@Lailloken Lailloken released this 29 Mar 20:49
· 454 commits to main since this release
f9933a0

Hotfix 1

  • tweaked the regex for sacrifice support to avoid also matching the new sacred wisps support

  • mapping tracker: moved the league-content reminder from right-clicking portal scrolls to pressing the new portal scroll hotkey

  • mapping tracker: default color for necropolis was missing


Hotfix 2

  • map-info: added support for some reworded/new map mods (there might be more, need feedback)
  • tldr-tooltips: added support for new altar mods

Necropolis (3.24) Updates

  • Betrayal-Info: updated rewards

  • Horizons-Tooltip: updated atlas data

  • Item-Info: added support for mechanical belts

  • GENERAL REMINDER: IT'S POSSIBLE SCREEN-CHECKS (usually pixel-checks) NEED RECALIBRATION AFTER A MAJOR GAME PATCH, SO DON'T PANIC IF THE OMNI-KEY SUDDENLY DOESN'T WORK ANYMORE. SIMPLY TEST THE CHECKS AND RECALIBRATE IF NECESSARY.

  • GLHF!


Fixes

  • leveling tracker: when transitioning zones after completing the campaign, the guide-overlay wouldn't stay hidden until you disabled the leveling tracker completely

  • TLDR-tooltips: screenshots are now taken from the client instead of the screen, which means overlays will no longer potentially block text since they won't be captured


Changes

Leveling Tracker: Effective Exp Panel

  • the panel now displays rounded %-values

  • instead of showing 100%, the e-exp panel now shows min area-level for 100% exp | current area-level | max area-level for 100% exp

    • 100% labeling was redundant since green highlighting already implies the same

    • the min and max values represent the range in which you gain 100% effective exp, so these can now be used to gauge your leveling pace and make adjustments if necessary/preferred

    • example (lvl 13 character in a lvl 16 zone): 10 | 16 | 16, so advancing to a lvl 17 area without leveling up first would apply the first (minor) exp-penalty (92% effective exp gained)

    • when in a hideout or town, the middle value will show current char-level instead of current area-level, so for the example above: 10 | 13 | 16

  • to be analogous to the values above, the panel (when below 100%) now refers to the area-level, not your own

    • example: 62% (-2) previously meant that you were 2 levels below the threshold, but now it will display 62% (+2), meaning that the current area is 2 levels above the 100% threshold


Leveling Tracker: Gem-Regex

  • changed gem-regex strings a bit to reduce the risk of bricking after league launch

  • they're now a bit longer but more precise, which should prevent false matches with updated/new gem texts (this happened to 2 gems last league)



Feedback

  • post general feedback, ideas, and opinions here

  • non-GitHub users: add me on Discord (lailloken)