v1.52.5 (Hotfix 2)
Hotfix 1
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Leveling Tracker: fixed hint-images being misplaced on specific multi-monitor setups
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added support for 3.24 exile-leveling guides
Hotfix 2
- Map-Info: added support for T17 map mods, and changed some mod labels due to overlaps
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side-note: my labeling is not always 100% technically correct, but instead it focuses on easier mod recognition/association by using short labels
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"hits ignite" -> "ignite conflux" (no overlap, but there are now multiple mods that can be loosely associated with "conflux", so I'm changing this one)
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"taunt/slow immune" -> split into two separate labels (T17s have a new stun/slow immune hybrid mod)
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"curse resist" -> "less curse effect" (T17s have a "reduced curse effect" mod, so there has to be a distinction)
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Fixes
- Horizons-Tooltip: effective exp would always be 100% if used in a town or hideout
Updated Data for 3.24
- Item-Info: updated unique drop-tiers
New Experimental Feature: Necropolis Lantern Highlighting
General Information:
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this is another experimental feature based on OCR (screen-reading, basically), just like the TLDR-Tooltips
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it lets you add custom highlighting to the modifiers applied by the lantern
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I'm adding this mostly to test general OCR compatibility, it's usefulness is secondary
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providing feedback would speed up further OCR implementations, which in turn enables optimizations in different parts of the tool
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so if you're even mildly interested in this feature, please try it out and report back (especially if you use a non-English Windows installation)
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what makes this a good candidate is that it requires very little user interaction: you only have to click the omni-key once, then interact with the league-mechanic as usual
Required Setup / Settings Menu:
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as with TLDR-Tooltips, general OCR compatibility has to be tested before this feature can be enabled
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you have to screen-cap a small part of the character-stats window and transcribe 8 words from it
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TLDR-Tooltips and this feature share this setup, so you don't have to do it twice
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this feature requires two screen-checks: one for the plaque at the top of the lantern UI, one for the
enter
button at the bottom
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it uses the additional screen-check to automatically measure the height of the UI and how many mods can be on it
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the first screen-check requires a bit more precision than usual because its bottom-left corner is used as an anchor for the individual colored overlays (however, you can also apply offsets in the settings menu)
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General Usage:
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open the in-game lantern UI, press the omni-key
- you can re-scan by pressing it again, but only if you're not hovering over the overlay
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recognized mods will be highlighted white by default, empty boxes black
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if a text-box is covered with a black overlay, the scan failed and you may have to re-scan
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there is a debugging option in the settings for situations where scans repeatedly fail
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hover over a mod and press number-keys 1 to 5 to apply customizable colors, or press space to reset to default
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the overlay also tracks mods if you rearrange them
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however, it only supports dragging them, and single clicks will be completely blocked
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there is a very short delay between clicking and the game registering the drag, but I don't think you have be super careful, just make sure you don't flick your mouse immediately after clicking
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the
enter
button at the bottom of the in-game UI will also be highlighted: clicking it to enter the zone will also close the overlay
Feedback
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post general feedback, ideas, and opinions here
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non-GitHub users: add me on Discord (lailloken)