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Map info panel

Lailloken edited this page Feb 8, 2023 · 21 revisions

Feature Overview

  • streamlined presentation of map information for quicker scanning and better overview

  • map mods can be individually customized and hidden

  • the panel is click-through, i.e. clicks will not be blocked

  • the panel can be freely positioned anywhere on the screen


User Interface & Settings

  • main UI-elements:

    • map-info panel divided into two parts

    • map-mod customization panel

  • this feature has its own section in the settings menu, with UI and customization options


Requirements

  • the 'gamescreen' pixel-check has to be set up in the settings menu in order to use this feature

Setup

  • navigate to the map-info section in the settings menu and customize the font-size and opacity to your liking

  • to load a map, hover over it and press the omni-key (default: middle mouse)

  • you can customize the loaded map mods by right-clicking the smaller of the two sections within the panel
    image image

    • a panel with the mods will appear where you can assign difficulty values to each mod

    • assigning 0 will hide the mod from now on, 1 will show it in white, 2 in yellow, 3 in red, and 4 in purple

    • this window closes by pressing the ESC-key

    • tip: you can tab between the number fields for faster input

  • left-clicking the smaller section will toggle the mod-list, similar to how the in-game mod-list can be toggled


things to consider:

  • every map mod can be customized to suit your build's characteristics

  • it's up to you how to tier the mods and how many tiers you use

    • for example: 4 could be for impossible mods, 3 for hard ones, 2 for medium ones, and 1 for normal ones

    • you can also choose to only use three tiers


Management

image
use the search bar in the settings menu to look up map mods and customize their presentation

  • this search uses the original wording of map mods as they are in the game

Remarks

  • this is inspired by a community mockup that had been posted in the past and was brought up again shortly before the launch of sentinel
  • I also don't like how the in-game panel sometimes blocks a significant part of the screen
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