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Recombination Simulator

Lailloken edited this page Sep 2, 2024 · 7 revisions

Feature Overview

  • "in-game" overlay to simulate the recombination process based on community findings (reddit guide)

  • items can be loaded directly from the game with a few clicks

  • allows manual editing/testing to theory-craft the best approach


Requirements

  • the inventory pixel-check to be set up correctly in the screen-checks section of the settings menu

User Interface & Settings

  • this feature does currently not have its own section in the settings menu

  • there are font-size and color settings in the simulator panel itself

main UI-elements & user interaction screenshot
main simulator panel:
- to access it, omni-click (default: middle mouse-button) supported items, then select "recombination" from the context-menu

- while it's open, omni-click items to load them into the left slot
image
loaded items:
- the panel is divided into two item-slots, and each one has edit-fields for individual mods

- click "desired final base" if you want to target one of the items as the final outcome

- you can freely add, remove, and edit modifiers on each item

- each mod can be set as "exclusive" and/or "NNN" to apply/remove specific roll-restrictions
image
desired affixes & results:
- click the checkboxes of your desired affixes, and the tool will automatically calculate approximate odds of success
image

General Usage

  • omni-click (default: middle mouse-button) supported items to access the context-menu, then select "recombination"

    • the first item will be loaded into the left item-slot, and the right slot is accessible for manual inputs for testing

    • omni-clicking items while the simulator panel is already open will automatically add the item into the left slot, and the previous item will move to the right slot

  • the items' modifiers are loaded into edit-fields for easy editing (adding/removing bench-crafts)

  • each edit-field has two checkboxes to its right to set a modifier as exclusive and/or NNN (non-native, natural)

    • the NNN state of mods will automatically be rechecked when loading new items into the panel (since it's conditional, and dependent on the second item)

    • the exclusive state will be automatically set for clear-cut cases (but it's still recommended to double-check since the whole concept of exclusivity is rather vague at the moment)

  • at the bottom of the panel, there are two lists of checkboxes with every unique affix across both of the items

    • click your desired affixes, and the tool will calculate approximate chances of success

    • the results are based on the current affix configurations (number, doubling, exclusive/NNN, etc.)

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