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v1 OpenGL Implementation Initial Release

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@LaputanMachines LaputanMachines released this 27 Apr 07:03
· 5 commits to master since this release

Initial release of the rendering engine. Written in pure C++, this rendering engine takes in an obj file and renders it, complete with shading and SSAO. You must build the engine's backend before attempting to render a model. You must also provide normalmap textures, etc.

$ make
$ ./main my_model.obj

The resulting render will appear in your current working directory. It will be textured with whatever normalmap you define (same name as the obj file you pass into the program). The result is a static image; you cannot interact with the model.