Releases: LeeVangraefschepe/LeapGameEngine
Releases · LeeVangraefschepe/LeapGameEngine
V1.1.0 - The physics update
What's Changed
Window features
- Resize toggle
- Icon support (removed from engine added in window)
- Mouse toggle
- Added title set
- Added minimize toggle
- Added hide toggle
- Added require attention flash
- Added window set position
- Added locked aspect ratio
- Added min and max size for window
- Added set size for window
- Removed console from default builds
- -Console Configurations still have the console
Physics
- BoxCollider, CapsuleCollider and SphereCollider components that can be triggers
- Collision & Trigger callbacks
- Physics Materials
- Rigidbody component with mass, forces, torque, constraints and can be set to kinematic
- Rigidbody has its own SetPosition & SetRotation functions to move a physics actor since Transform doesn't work anymore
Pull requests
- Window features by @LeeVangraefschepe in #26
- Added PhysX integration by @AtlantiaKing in #27
V1.0.1
LeapEngine (V1.0.1)
Bugfix
Fixed a bug where the CMake for the release build was not set right.
First release
LeapEngine (V1.0.0)
This is the first release of the Leap Game Engine. Development of this engine will continue, and you should be able to replace your engine files with the new releases as they become available.
Features
This initial version supports the following main features
- Custom meshes
- Obj meshes
- MP3, WAV, sounds
- Keyboard & Mouse input
- DirectX .fx shader files
- ImGUI
- GameObject
- Component system
- Sprites (with canvas logic)
- GLM library
- Debuggers
- Window rescaling support
- Height maps
Upcoming
For the next release, we are working on integrating physics and fine-tuning the window handling.