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Game Compatibility List
Games that are not listed here will almost certainly work fine with flex, if they support the index controller finger tracking.
All games that support Force Feedback are listed here. If it is not on this list, it does not support Force Feedback.
Game | Finger tracking | Force Feedback |
---|---|---|
Custom Unity Demo | Full flex and splay | Full (native) |
Half Life: Alyx | Full flex and splay (just flex in menu) | Partial (requires mod and integration) |
Boneworks | Knuckles Emulation | Full (requires mod) |
NeosVR | Full flex and splay | Partial (Requies mod [WIP]) |
Aperture Hand Lab | Full flex and splay | NONE |
The Lab | Full flex and splay | NONE |
Vail VR | Full flex and splay | NONE |
Pavlov VR | Full flex | NONE |
VRChat | Knuckles Emulation* | NONE |
Blade And Sorcery | Knuckles Emulation | NONE |
- While finger tracking works fine in VRChat, it might attempt to use your physical as full body trackers. If you DO NOT have full body tracking: Disable full body tracking in VRChat. If you DO have full body tracking: Make sure that you trackers are closer than your controllers to the points on the body you are tracking, VRChat will use the trackers closest to the fbt points as references for that point.
OpenGloves uses the SteamVR Skeletal Input System for finger tracking, and if you are working with this system, then you are almost certainly compatible with OpenGloves.
Many of the popular games were created before this system was created, and so don't take advantage of it, instead opting to receive inputs directly from controllers like the index, which is why we need to emulate these controllers.
If you'd like to integrate with Force Feedback, refer to https://github.com/LucidVR/opengloves-driver/wiki/Integrating-Force-Feedback