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@LumpBloom7 LumpBloom7 released this 17 Nov 21:22
2024.1117.0
abfe2cf

Thank you for showing interest in this ruleset. This is a tagged release (2024.1117.0).
If you like this ruleset, do consider supporting me.

❗ This release resolves a visual error that could occur on the 2024.1115.0 release of osu!lazer when running the non experimental Direct3D 11 renderer

What's Changed

  • 🌟 Draw slide chevrons using SDF shader by @LumpBloom7 in #639
    • This makes the design of the chevrons fit better with other gameplay elements
    • This applies to fan slides too, though it is less noticable
Before After
image image
  • 🌟 Draw touch note triangles with SDF shader by @LumpBloom7 in #641
    • Same rationality as the slide chevron shaders, but less noticeable for touch notes, due to the design already being close
    • Touch holds entry animation is now identical to touch notes.
2024-11-10.22-41-47.1.mp4
  • 🌟 Update JudgementChart design by @LumpBloom7 in #627

    • Removed the ratio bars, in favour of showing the whole table without hovering.
      image
  • 🌟 Add approximated maimaiDX accuracy in detailed statistics screen by @LumpBloom7 in #611

    • This should make sentakki acc more comparable to AstroDX or similar projects
    • This is a best effort mapping, taking into account the main differences sentakki has compared to maimai. Some differences are not taken into account, but they have been deemed insignificant
  • 🌟 Update new converter to support twins by @LumpBloom7 in #642

    • Now no longer exclusive to the old converter
  • 🪛 Avoid punishing players for accurately following the star on slow Slides by @LumpBloom7 in #608

    • This is another "anti-BS/What you see is what you get" measure to prevents players from being punished for following the Slide star. This issue was most noticable on slow Slides (such as the one at the end of Altale expert)
    • Slides will now give the player a perfect if the star intersects with the detection region of the last slide segment prior to reaching the end.
  • 🪛 Separate critical perfects from regular perfects by @LumpBloom7 in #617

    • Criticals now show up on the endgame scorecards
  • 🪛 Incorporate break bonus into actual scoring by @LumpBloom7 in #626

    • Break bonuses no longer exist. 1mil score now indicates a full crit play consistently.
    • Critical is now applicable to ALL notes (including non-break notes), similar to Great/Perfect distinction in osu!mania.
    • BREAK is exclusively a x5 weight modifier on the received judgement
  • 🪛 Hide Perfect/Critical judgements when using ArgonPro by @LumpBloom7 in #634

    • Matches the judgement behaviour of the official rulesets
  • 🪛 Make HitExplosions less flashy by @LumpBloom7 in #637

  • 🗑️ Remove button input mode by @LumpBloom7 in #635

    • Nothing about sentakki is designed on the button mode, despite it being default for PC players.
    • The default was chosen at the time to make it more intuitive to osu!std players trying sentakki
  • Fix underhold tracker not being reset on DHO usage by @LumpBloom7 in #625

    • Underholding past HOLDs no longer screws you over in future HOLDs
  • Fix judgement chart overcounting breaks by @LumpBloom7 in #610

  • Bump Microsoft.NET.Test.Sdk from 17.10.0 to 17.11.1 by @dependabot in #619

  • Bump NUnit from 4.1.0 to 4.2.2 by @dependabot in #618

  • Bump ppy.osu.Game from 2024.718.0 to 2024.1115.0 by @dependabot in #640

Full Changelog: 2024.718.0...2024.1115.0

Feedback

Complaints? Suggestion? Or just want to discuss stuff?

Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.

Installation

Refer to this wiki page

Steps to install language packs can be found here.