Skip to content
View MatheusMarkies's full-sized avatar
🏅
Focusing
🏅
Focusing
Block or Report

Block or report MatheusMarkies

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
MatheusMarkies/README.md

Hi 👋, I'm Matheus Markies

Mechanical Engineering | Software Development and Engineering Systems | Telemetry and Predictive Maintenance | Mobile and Web Development | Graphics and Shader Programming | Game Programming

matheusmarkies

Connect with me:

matheusmarkies matheus_markies matheusmarkies9301

Languages and Tools:

arduino aws blender chartjs cplusplus csharp css3 git heroku html5 illustrator java javascript matlab mysql photoshop postgresql postman python react reactnative spring unity

🔥 My Stats :

streak graph

matheusmarkies

Pinned Loading

  1. BSDF Sistem with hair, cloth and sta... BSDF Sistem with hair, cloth and standard.
    1
    #ifndef BSRDF_INCLUDED
    2
    #define BSRDF_INCLUDED
    3
    
                  
    4
    struct BRDF {
    5
    	float3 diffuse;
  2. Ray Tracing in Compute Shader for Un... Ray Tracing in Compute Shader for Unity 3D
    1
    using System.Collections;
    2
    using System.Collections.Generic;
    3
    using Unity.Collections;
    4
    using UnityEngine;
    5
    using UnityEngine.Rendering;
  3. MagicByte MagicByte Public

    Render Pipeline for Unity 3D.

    HLSL 5 1

  4. SpaghettiBridgeDesign SpaghettiBridgeDesign Public

    Esse programa tem como objetivo auxiliar nos cálculos de estruturas treliçadas com o uso de computação gráfica e simulação de física.

    Java

  5. BeatMapping.cs BeatMapping.cs
    1
    using System.Collections;
    2
    using System.Collections.Generic;
    3
    using UnityEngine;
    4
    
                  
    5
    public class BeatMapping : MonoBehaviour
  6. Automatic update system with Java an... Automatic update system with Java and JavaFX
    1
    package com.brasens.layout;
    2
    
                  
    3
    import com.brasens.MSPM;
    4
    import com.brasens.http.objects.Update;
    5
    import com.brasens.layout.components.CustomButton;