Rendering Pipeline for Unity 3D
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This project is intended to provide a functional and customizable pipeline for the future Horologium project. Some features like post processing, planar reflection and path trancing are or have been included.
Go to "Player Settings" --> Graphics
And add the "magic byte asset" in pipeline.
MagicByte.unitypackage
Unity 2019.4.20f1 or newer.
- Download the package from the Asset Store
- Open a project
- Go to Assets --> Import Package --> Custom Package
- Select the "MagicByte.unitypackage"
- Import the files
Coming soon: detailed documentation
For more examples, please refer to the Documentation
Matheus Markies - @MarkiesMatheus - matheus.markies@gmail.com
Project Link: MagicByte