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v3.0.0

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@dzhdanNV dzhdanNV released this 21 Mar 15:05
· 77 commits to master since this release

v3.0.0:

HIGHLIGHTS:

  • RELAX / REBLUR: improved compatibility with path tracing
  • RELAX / REBLUR: improved IQ and performance
  • RELAX / REBLUR: reworked settings, exposed new settings
  • REBLUR: exposed performance mode
  • NRD: improved compatibility with PS5, UE and LINUX

NRD:

  • NRD: improved modularization of denoisers
  • NRD: shared more code between denoisers
  • NRD: introduced SPECULAR_REFLECTION_MV method
  • NRD: introduced DELTA_OPTIMIZATION_MV method
  • NRD: improved checkerboard resolve if pre-pass is on
  • NRD: minimized values in NRD_ENCODING_ERRORS
  • NRD: limiting PDF to sane values, improved packing
  • NRD: shaders moved into per-denoiser sub-folders
  • NRD: simplified normal encoding variants to UNORM and OCT
  • NRD: added UPDATE.md simplifying understanding of changes in the API and settings
  • NRD: introduced NRD_HEADER_ONLY for NRD.hlsli
  • NRD: added missing prefixes for COMPILER macro in NRD.hlsli
  • NRD: clarified "roughness" in NRD.hlsli
  • NRD: added include guards into NRD.hlsli
  • NRD: updated .gitignore

REBLUR:

  • REBLUR: added performance mode with real-time switch
  • REBLUR: added REBLUR_RESPONSIVE_ACCUMULATION_ROUGHNESS_THRESHOLD knob
  • REBLUR: added footprint stretching test
  • REBLUR: exposed "ReblurSettings::inputMix"
  • REBLUR: exposed "ReblurSettings::minConvergedStateBaseRadiusScale"
  • REBLUR: exposed "ReblurSettings::responsiveAccumulationRoughnessThreshold"
  • REBLUR: fixed specular reprojection issues for low roughness
  • REBLUR: fixed imprecision problems affecting weights in temporal accumulation
  • REBLUR: fixed curvature in ortho mode
  • REBLUR: improved performance
  • REBLUR: improved compatibility with path tracing
  • REBLUR: improved "materialID" support
  • REBLUR: improved prev-prev normal test for specular reprojection
  • REBLUR: improved curvature angle estimation
  • REBLUR: improved error estimation
  • REBLUR: improved precision of internal normals
  • REBLUR: improved behavior in disocclusions
  • REBLUR: improved error compensation if specular confidence is low
  • REBLUR: reduced mip number to 4
  • REBLUR: squeezed more normal and shadow details
  • REBLUR: virtual parallax taken into account
  • REBLUR: compressed hit distances used for hit distance confidence
  • REBLUR: removed normal weight for virtual motion (prev-prev does the same)
  • REBLUR: allowed small blur for low roughness if accumulation doesn't go well
  • REBLUR: reprojection improvements
  • REBLUR: tuned hitT weight & virtual history acceleration
  • REBLUR: standardized settings
  • REBLUR: simplified debug
  • REBLUR: refactoring, standardization, simplification and unification

RELAX:

  • RELAX: added footprint stretching test
  • RELAX: shader modularization
  • RELAX: fixed quarter resolution
  • RELAX: fixed variance calculation in A-trous shaders
  • RELAX: fixed potentially problematic function overloading for "Get*WorldPos"
  • RELAX: improved performance
  • RELAX: improved compatibility with path tracing
  • RELAX: improved "materialID" support
  • RELAX: improved prev-prev normal test for specular reprojection
  • RELAX: improved "skip reprojection" logic
  • RELAX: improved handling of normal imprecision in reprojection
  • RELAX: removed spatial variance estimation pass
  • RELAX: combined spatial variance estimation and Atrous_shmem
  • RELAX: implemented specular reprojection for surfaces with negative surface curvature
  • RELAX: refactoring
  • RELAX: minor luminance weights fixes & updates
  • RELAX: refactoring, standardization, simplification and unification

OTHER:

  • REFERENCE: introduced dedicated input / output slots
  • LINUX: updated SDK generation script
  • NRD INTEGRATION: updated and fixed
  • CMAKE: create shader output directory during deployment
  • MATHLIB: updated
  • README: updated