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Dogfight Mode
Nikolai V. Chr edited this page Jan 3, 2023
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8 revisions
Using the FCR cursor to lock up an hostile while you are in turn fight can be next to impossible. So you can press d
to toggle dogfight mode.
- Radar will be set to standby if you didn't have any target designated, and have to be enabled if desired by using the
r
key.- Radar will be force limited to 10 NM range since Air Combat Mode will be forced in the Radar. The initial selected ACM mode will be ACM-20.
- Radar will autolock anything it sees (as that is part of how ACM works). You can use key
CTRL-y
to de-select target if you lock up the wrong target.
- HUD will be decluttered and orange peel arc will become visible.
- Cannon will be selected, but you can still cycle to other weapons.
- Countermeasure page will be displayed on the DED.
- Left MFD will be set to FCR page.
- Right MFD will be set to WPN page.
- If cannon is set to STRF, it will be set to EEGS.
- FPM will be decluttered.
- Airspeed indicator will be calibrated.
- Altitude indicator will be barometric.
- If master-arm is ON when entering this mode, all AIM-9 will be set to cool.
This is an arc showing in the HUD. The filled portion of the arc will always point towards the ground and the ends are parallel to the horizon. When you pitch up the arc will cover less degrees, and pitch down it will cover more degrees. So full circle means you are headed straight down.
- Radar mode will be set back to what it was when entering dogfight mode. If the radar is off when exiting dogfight mode, it will however not be enabled automatically.