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FCR
If the display is sensor of interest (SOI) you can move a cursor around to find and lock hostiles. To make a display SOI, use Shift-arrow keys on keyboard. To move the cursor use arrow keys and 'l' or set that in the joystick config dialog.
CZ: Cursor zero will reset cursor position.
Note: The radar when started up goes through a Built In Test (BIT) for a couple of minutes.
This is commonly referred to as having locked up a target. Or hard lock.
The radar will scan very aggressively around the target to be sure its not lost.
At the top are four numbers; Target aspect, and L/R for which wing is closest to ownship. Target Heading. Target speed (kt). Closing speed (kt).
CRM is the Air to Air modes.
Contacts is shown as B-scope radar display: Horizontal is relative bearing to targets, vertical is distance.
- Ax: How much azimuth the radar shall cover, A6 is max (60 degs to each side).
- xB: How much vertically the radar shall cover, 4B is max (around 15 degs). A small plus sign when something is lock is the point to aim for if you want to intercept the locked target.
If has some submodes:
Same principles as RWS, but with slower scan rate and longer range.
Contacts is shown as PPI display. So like a top-down look on the radar field. This mode will only search for ships/boats.
Contacts is shown as PPI display. So like a top-down look on the radar field. This mode will only search for moving surface contacts.