vkQuake 1.22 Binaries
- GPU driven rendering (
r_indirect
) - much better performance in certain scenes (thanks @temx) - Windows installer, detects existing Quake installations
vkquake.pak
is embedded into the executable, external file no longer used- Configuration is now saved to
vkQuake.cfg
instead ofconfig.cfg
- Demo seek support (arrow keys seek 10s, shift+arrows seek 30s,
seek
command bindable to function keys:bind F1 "seek -3"
) - Demo recording is no longer interrupted when loading savegames
fastload
command loads savegame without reloading level (bind F6 "save quick"; bind F9 "fastload quick"
)- Underwater sound filter (
snd_waterfx 0
to disable) viewsize 130
for clean screenshots (+
/-
keys to quickly select)- Built-in zooming support (
togglezoom
,+zoom
/-zoom
,zoom_fov
,zoom_speed
) - Model
.scale
support for mods/maps - Lightstyles no longer saturate at 2x brightness
- CPU/GPU optimizations for maps with very large geometry/lightmap footprints
- Fixed pitch-black entities in some Arcane Dimension levels
r_speeds
works again,r_showbboxes
shows edict numbers- Various other bug fixes
Known issues:
- Might crash when alt+tabbing, working on a fix (#581)
Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)
Linux AppImage requires at least glibc 2.27. Check with ldd --version
if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)