Releases: One-Nose/Myths
Releases · One-Nose/Myths
Alpha release 0.6.0 - finishing up Ninja
Completed the Ninja cards.
- Added 3 new cards (Dizzying Strike, Intoxicating Gas, Sand to the Eyes).
- Nerfed Sneak Attack's damage from 2+2 to 1+2.
The game is now completely playable with all three characters.
Alpha release 0.5.0 - Ninja
Turned the Ninja into a fully unique character.
- Currently only has 8 cards while the Fighter and the Druid have 11 each.
- Has new attacks (Shuriken Throw, Sneak Attack), stances (Precise, Quick Tricks, Versatile Focus) and hidden actions (Feint, Sudden Dash).
- Also has the Fighter's Light-Footed card.
New mechanics:
- Hidden: Special actions that are placed face down and later revealed.
- Surprised: Characters that aren't focused in the attacker's general direction and sometimes recieve penalty when attacked.
Technical changes:
- Made
"count"
incards.json
an optional field since it is currently always 2.
Alpha release 0.4.2 - Bear Form fix
- Fixed an unintentional behaviour of Bear Form.
Alpha release 0.4.1 - healing rules
- Added
Heal
to the dictionary.
Alpha release 0.4.0 - Druid
Additions:
- Turned the Druid into a fully unique character (#6).
- Added spells: Entanglement, Acid Rain, Lightning Storm (#9) and Heal (#10).
- Added animal forms: Bear Form, Owl Form and Tiger Form.
- Added Druid attacks: Slam and Bear's Embrace.
- Added Druid stances: Meditating and Agressive Mind.
New mechanics:
- Animal forms: special powerful Druid stances that prevent it from casting spells.
- Spells: special Druid actions that cannot be used in animal form.
- Flying: A character state that allows it to walk through other characters.
- Vulnerability: A state that makes a character more vulnerable to attacks.
- Heal: An ability that allows characters to be healed from damage.
Rule changes:
- The action mark is now advanced at the end of each turn rather than the beginning.
Other changes:
- Color-coded cards' names so it can easily be decided to which player they belong.
- Splitted
cards.json
intocards/fighter.json
andcards/druid.json
, each for each character. - In each cards list, sorted the cards into
actions
andstances
.
Alpha release 0.3.0 - enhancements
Enhancements:
- Increased Light-Footed effect from 1 to 2 to make it more useful (#1).
- Added prone marks to see when a character is prone more easily (#2).
- Improved Grapple by making it weaken you and your victim (#3).
- Made prone characters more annoyed by limiting their speed and weakening them.
Fixes:
- Fixed prone characters being able to stand up when they cannot walk.
Alpha release 0.2.1 - rules
Written and solidified the rules.
- Renamed and rephrased many things for clarity and consistency.
- Added new marked hexes mechanic.
- Removed useless ACTION (S) mechanic.
- Removed "Walk +1"/"Walk -1" mechanic and replaced with regular walk abilities.
Alpha release 0.2.0 - balancing
Additions:
- New mechanic: certain abilities now automatically discard the card if they fail, marked with
//
. If a card is discarded in the middle of an ability, the rest of the ability isn't performed. This is now present on Double Swing, Tripping Strike, Charge!, Displacement, Grapple and Fatal Blow. This means Charge! can no longer be used from zero distance.
Changes:
- Changed Double Swing damage from 3 then 2 to 2 then 4, to make its initial attack less powerful but the second attack more rewarding if pulled off.
- Nerfed Fatal Blow by decreasing its damage from 5 to 4, requiring the directional focus to be more accurate and making it take one round instead of being instataneous.
- Added second copies of Grapple and Fatal Blow. Now every card in the deck has two copies.
Improvements:
- Fixed several typos and rephrased some sentences.
- Images are now pulled directly from GitHub, making the loading faster.
- The list of cards can now be viewed in
cards.json
.
Alpha release 0.1.0 - first version
First version.