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Move width and height to the base renderer class definition. #962
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in vglRenderer we use m_this.width() to get width and height, why not we use the same here? instead of getting it from map?
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A few lines later is where the layer's width and height is set from these values (
m_this._setWidthHeight(width, height);
), sowidth
andheight
are the values that will be set.There was a problem hiding this comment.
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I see, I was expecting the flow between vgl and d3 renderers would be same and may be they are similar. so sounds like we are getting the width and height from the map and set it to the renderer in both cases?
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Yes.