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Releases: Pennycook/godot-input-prompts

v2.3.0

04 May 16:32
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What's Changed

  • Add some deadzone for joypad motion detection by @raganw in #3
  • Add ProjectSettings for custom icons by @Pennycook in #10

New Contributors

  • @raganw made their first contribution in #3

Full Changelog: v2.2.0...v2.3.0

v2.2.0

31 Mar 16:28
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What's Changed

Full Changelog: v2.1.0...v2.2.0

v2.1.0

23 Mar 20:04
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What's Changed

  • Replace console errors with configuration warnings by @Pennycook in #7

Full Changelog: v2.0.1...v2.1.0

v2.0.1

09 Feb 03:25
1aa1793
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What's Changed

  • Support physical keyboard inputs by @tomcphr in #2

New Contributors

Full Changelog: v2.0.0...v2.0.1

v2.0.0

18 Sep 03:04
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Highlights:

  • Ported to Godot 4
  • Improved customization, via custom resources in place of texture atlases
  • Improved flexibility, via a new InputPrompt base class
  • Improved documentation, via GDScript documentation comments
  • Improved look and feel, using new Godot-themed editor icons

Full Changelog: v1.0.0...v2.0.0

v1.0.0

07 Jul 02:59
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