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Perk List
Automatically generated from rtd2_perks.default.cfg. Please edit that file for any updates.
ID | NAME | SHORT DESCRIPTION | |
---|---|---|---|
0 | Godmode | 🟢 | Grants godmode. |
1 | Toxic | 🟢 | Hurts enemy players in the specified radius. |
2 | Lucky Sandvich | 🟢 | Greatly heals up. |
3 | Increased Speed | 🟢 | Grants increased speed. |
4 | Flying | 🟢 | Grants noclip or gravity-less flying. |
5 | Low Gravity | 🟢 | Grants low gravity or jump height. |
6 | Full Übercharge | 🟢 | Grants infinite Übercharge. |
7 | Invisibility | 🟢 | Grants full invisibility. |
8 | Infinite Cloak | 🟢 | Grants infinite cloak. |
9 | Criticals | 🟢 | Grants crits or minicrits. |
10 | Infinite Ammo | 🟢 | Grants infinite ammo. |
11 | Scary Bullets | 🟢 | Grants "scary bullets" which stun victims for a brief moment. |
12 | Spawn Sentry | 🟢 | Spawns a Sentry Gun upon a voice command. |
13 | Homing Projectiles | 🟢 | Grants homing projectiles. |
14 | Full Rifle Charge | 🟢 | Instantly fills the Sniper Rifle or Huntsman charge when zooming in. |
15 | Explode | 🟣 | Binds to a bomb which explodes once the perk ends, unless destroyed. |
16 | Snail | 🟣 | Slows down movement. |
17 | Frozen | 🟣 | Freezes player, they are unable to move or attack. |
18 | Timebomb | 🟣 | Set a timebomb on a player. |
19 | Ignition | 🟣 | Sets player on fire. |
20 | Low Health | 🟣 | Sets player's health to low. |
21 | Drugged | 🟣 | Causes the screen to flicker different colors. |
22 | Blind | 🟣 | Turns the screen dark. |
23 | Strip to Melee | 🟣 | Packs every non-melee weapons into cases and flings them ahead. |
24 | Beacon | 🟣 | Notifies others of player's position every beep. |
25 | Forced Taunt | 🟣 | Forces player to taunt. |
26 | Monochromia | 🟣 | Makes player's vision black and white. |
27 | Earthquake | 🟣 | Shakes the screen. |
28 | Funny Feeling | 🟣 | Messes up player's FOV. |
29 | Bad Sauce | 🟣 | Causes Milked, Jarated and Bleed effect on the player. |
30 | Spawn Dispenser | 🟢 | Spawns a Dispenser upon a voice command. |
31 | Infinite Double Jump | 🟢 | As Scout, can double jump infinitely. |
32 | Powerful Hits | 🟢 | Multiplies damage dealt. |
33 | Big Head | 🟣 | Multiplies player's head size. |
34 | Tiny Mann | 🟢 | Makes player tiny and fast. |
35 | Firework | 🟣 | Launches player high in the air and ignites them. |
36 | Deadly Voice | 🟢 | Makes player's voice deal damage. |
37 | Strong Gravity | 🟣 | Gives player strong gravity, careful on these steps! |
38 | Eye for an Eye | 🟣 | All the damage dealt to others will also be dealt to the player. |
39 | Weakened | 🟣 | Incoming damage is more powerful. |
40 | Necro Mash | 🟣 | Smashes player with the necro hammer. |
41 | Extra Ammo | 🟢 | Multiplies player's clip and reserve ammo. |
42 | Suffocation | 🟣 | Player can no longer breathe in air. |
43 | Fast Hands | 🟢 | Increases attack and reload speed. |
44 | Outline | 🟣 | Outlines player, making them visible through walls. |
45 | Vital | 🟢 | Increases max health. |
46 | No Gravity | 🟣 | Disables player's gravity. |
47 | Team Criticals | 🟢 | Grants crits to player and nearby teammates. |
48 | Fire Timebomb | 🟣 | Timed bomb which sets enemies on fire upon exploding. |
49 | Fire Breath | 🟢 | Shoots fireballs upon a voice command. |
50 | Strong Recoil | 🟣 | Firing weapons shakes the screen. |
51 | Cursed | 🟣 | Inverts movement. |
52 | Extra Throwables | 🟢 | Gives extra throwables (Sandman, Sandviches, etc...). |
53 | PowerPlay | 🟢 | Grants a more restrictive variant of PowerPlay. |
54 | Explosive Arrows | 🟢 | Makes arrows and bolts explode on impact. |
55 | Incline Problem | 🟣 | Makes it difficult to go up inclines. |
56 | Spring Shoes | 🟣 | Uncontrollable jumping. |
57 | Lag | 🟣 | Simulates the best online experience. |
58 | Drug Bullets | 🟢 | Grants "drug bullets" which color victims' vision. |
59 | Long Melee | 🟢 | Extends melee range. |
60 | Hat Throw | 🟢 | Throw hats to damage enemies. |
61 | Madaras Whistle | 🟢 | Summon an alligator upon a voice command. |
62 | Sickness | 🟣 | Violent coughing which deals damage. |
63 | Wasted Roll | 🟣 | Roll is wasted. |
64 | Mercs Die Twice | 🟢 | Revive yourself after death. |
65 | Drunk Walk | 🟣 | Difficulty walking straight, unless you're used to it. |
66 | Hell's Reach | 🟣 | Gradually slow down then deal damage periodically. |
67 | Cursed Projectiles | 🟣 | Projectiles turn against player. |
68 | Vampire | 🟣 | Makes player lose health unless they attack others. |
69 | Bat Swarm | 🟢 | Surround yourself with deadly bats at the cost of movement speed. |
70 | Pumpkin Trail | 🟢 | Direct pumpkin attacks at foes. |
71 | A Call Beyond | 🟢 | Summon homing projectiles from beyond. |
72 | Smite | 🟣 | Get struck by lightning and electrocuted. |
73 | Overheal Bonus | 🟢 | Boosts MediGun overheal. |
74 | Sunlight Spear | 🟢 | Hurl a spear of lightning, dealing moderate damage. |
75 | Elden Stars | 🟢 | Conjure a stream of shooting stars that assail the area. |
76 | Frog | 🟣 | Can move only by jumping. |
77 | Paranoia | 🟣 | Spy is gonna get you! Or will he? |
78 | Heavy Rockets | 🟣 | Your rockets fall to the ground, as they should. |
79 | Weapon Mixup | 🟣 | Mixes up attack patterns so even you won't know what's coming. |
80 | Autoheal | 🟢 | Rapid self healing. |
81 | Team Autoheal | 🟢 | Healing for self and nearby teammates. |
🟩 Godmode ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
0 | godmode |
{resistance , fight_back , uber , mode } |
{godmode , god , mode , invincible , invulnerable , good } |
godmode.sp |
Player does not take any damage from others and deal damage to themselves with a selected rule. They are surrounded by white aura. However, if damage is dealt to another player, that player is able to retaliate back, albeit they will fight against heavy resistance.
Perk runs for the default time.
-
"mode" "-1"
— No self damage. -
"mode" "0"
— No self damage, but keep pushback for explosive jumping. (default) -
"mode" "1"
— Deal self damage normally. -
"uber" "0"
— Do not Übercharge player. (default) -
"uber" "1"
— Übercharge player (interferes with MvM's Übercharge Canteen; helpful in custom gamemodes). -
"resistance" "<float>"
— Damage multiplier from attacked players (does nothing when uber mode is enabled). (default:0.2
) -
"fight_back" "0"
— Do not allow enemy players to retaliate when attacked. -
"fight_back" "1"
— Allow enemy players to retaliate when attacked. (default)
🟩 Toxic ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
1 | toxic |
{interval , radius , damage } |
{toxic , gas , smoke , hurt , good } |
toxic.sp |
Player damages enemies in specified radius, interval and damage.
Perk runs for the default time.
-
"radius" "<float>"
— Toxic cloud radius. (default:192.0
) -
"interval" "<float>"
— Interval in seconds damaging occurs. (default:0.2
) -
"damage" "<float>"
— Amount of damage dealt. (default:20.0
)
🟩 Lucky Sandvich ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
2 | luckysandvich |
{amount } |
{luckysandvich , lucky , sandvich , sandwich , health , instant , notimer , good } |
luckysandvich.sp |
Heals player up specified amount of health and guarantees the next attack to be a crit.
Perk is instant, no timer is run.
-
"amount" "<integer>"
— Amount to heal. (default:1000
)
🟩 Increased Speed ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
3 | increasedspeed |
{multiplier } |
{increasedspeed , increased , speed , boost , fast , faster , good } |
increasedspeed.sp |
Increases player's movement speed by specified multiplier.
Perk runs for the default time.
-
"multiplier" "<float>"
— Multiplier to increase the speed by. (default:3
)
🟩 Flying ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
4 | flying |
{mode } |
{flying , noclip , noclipping , fly , ghost , good } |
flying.sp |
Turns on noclip or flying on the player. Flying means noclip controls but without noclipping through solid objects.
Perk runs for the default time.
-
"mode" "0"
— Flying. (default) -
"mode" "1"
— Noclip.
🟩 Low Gravity ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
5 | lowgravity |
{fall_damage , multiplier , jump_mode } |
{lowgravity , low , gravity , grav , jump , good } |
lowgravity.sp |
Sets player's gravity or increases their jump height to the multiplier. If jump height increase mode is selected, it will also feature a slight speed boost when jumping.
Perk runs for the default time.
-
"multiplier" "<float>"
— gravity/jump height multiplier. (default:0.5
) -
"jump_mode" "0"
— Lowers gravity. -
"jump_mode" "1"
— Increases jump height. (default) -
"fall_damage" "0"
— Disables fall damage. (default) -
"fall_damage" "1"
— Does not disable fall damage.
🟩 Full Übercharge ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
6 | fullubercharge |
none | {fullubercharge , full , ubercharge , uber , charge , max , maximum , medic , good } |
fullubercharge.sp |
Gives player's MediGun infinite Übercharge for the perk's duration.
Perk runs for the default time.
- Rolls only when a MediGun is equipped.
🟩 Invisibility ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
7 | invisibility |
{blink_rate , blink_on_hurt , blink_on_fire , blink_on_bump , blink_on_foe , alpha } |
{invisibility , cloak , invis , invisible , transparent , good } |
invisibility.sp |
Turns roller as transparent as the alpha
value.
Each blink setting specifies when the player silhouette should be briefly shown.
Player silhouette effect does not follow the player, but it lingers in its place for a little bit.
However, it won't be shown more often than specified by blink_rate
interval.
Perk runs for the default time.
-
"alpha" "<integer[0 - 255]>"
— 0 = completely invisible, 255 = completely visible. (default:0
) -
"blink_on_foe" "0"
— Do not blink when bumping into enemies. -
"blink_on_foe" "1"
— Blink when bumping into enemies. (default) -
"blink_on_bump" "0"
— Do not blink when bumping into anything. (default) -
"blink_on_bump" "1"
— Blink when bumping into anything. -
"blink_on_hurt" "0"
— Do not blink when taking damage. -
"blink_on_hurt" "1"
— Blink when taking damage. (default) -
"blink_on_fire" "0"
— Do not blink when attacking. -
"blink_on_fire" "1"
— Blink when attacking. (default) -
"blink_rate" "<float>"
— Max frequency of blinks in seconds. (default:0.5
)
🟩 Infinite Cloak ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
8 | infinitecloak |
none | {infinitecloak , inf , infinite , cloak , invis , invisibility , transparent , spy , good } |
infinitecloak.sp |
Gives the player infinite Cloak.
Perk runs for the default time.
- Rolls only on Spy.
🟩 Criticals ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
9 | criticals |
{full } |
{criticals , crit , crits , critical , hit , hits , good } |
criticals.sp |
Gives the player Crits or MiniCrits.
Perk runs for the default time.
-
"full" "0"
— MiniCrits. -
"full" "1"
— FullCrits. (default)
🟩 Infinite Ammo ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
10 | infiniteammo |
{reload } |
{infiniteammo , inf , infinite , ammo , resupply , reload , good } |
infiniteammo.sp |
Gives the player infinite ammo.
Perk runs for the default time.
-
"reload" "0"
— No need to reload. (default) -
"reload" "1"
— Reloading required.
🟩 Scary Bullets ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
11 | scarybullets |
{min_damage , duration } |
{scarybullets , scary , bullets , stun , spooky , halloween , good } |
scarybullets.sp |
Player's attacks stun victims for specified amount of seconds. Default required damage to trigger the effect is 5, this is mostly to make bleed or afterburn less overpowered.
Perk runs for the default time.
-
"duration" "<float>"
— Stun duration. (default:3
) -
"min_damage" "<integer>"
— Minimum amount of damage required to trigger the effect. (default:5
)
🟩 Spawn Sentry ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
12 | spawnsentry |
{level , amount , keep } |
{spawnsentry , instant , spawn , turret , sentry , gun , voice , voicecommand , command , good } |
spawnsentry.sp |
Player can spawn a Sentry Gun upon a voice command.
Perk runs for the default time.
-
"level" "<integer[0 - 3]>"
— Sentry level, 0 = minisentry. (default:2
) -
"keep" "0"
— Sentry Gun disappears after perk's ended. (default) -
"keep" "1"
— Sentry Gun remains after the perk's ended. -
"amount" "<integer[1 - 3]>"
— Amount of Sentries that can be placed (max 3). (default:1
)
- Perk is disabled in Medieval Mode.
- The
amount
will be capped at 3 for technical (and ethical) reasons. - If
keep
is enabled, the perk will end immediately after the Sentry Gun is spawned.
🟩 Homing Projectiles ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
13 | homingprojectiles |
{crits } |
{homingprojectiles , crits , crit , criticals , critical , homing , projectile , projectiles , rocket , flare , arrow , rockets , flares , arrows , good } |
homingprojectiles.sp |
Player's rockets, flares, arrows, bolts and energy balls are locking onto enemies.
Perk runs for the default time.
-
"crits" "0"
— No Crits. (default) -
"crits" "1"
— MiniCrits. -
"crits" "2"
— FullCrits.
- Rolls only when Rocket Launchers, Flare Guns, Bows, Crossbows or Engineer Particle Guns are equipped.
🟩 Full Rifle Charge ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
14 | fullriflecharge |
none | {fullriflecharge , instant , full , maximum , charge , rifle , sniper , good } |
fullriflecharge.sp |
Upon zooming in Sniper Rifles or Bows, the charge meter is filled up instantly.
Perk runs for the default time.
- Rolls only when Sniper Rifles or Bows are equipped.
🟪 Explode ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
15 | explode |
{health , range } |
{explode , blow , up , blowup , death , die , bad } |
explode.sp |
Binds player to a bomb which explodes them once the perk ends. The bomb can be destroyed to free the victim, potentially with the help of other players.
Perk runs for the default time.
-
"range" "<float>"
— Range of the bomb tether, the player cannot move outside of it. (default:128
) -
"health" "<integer>"
— Bomb's health. (default:780
)
- Default health is configured for 12 regular melee hits.
- Time can be set to
-1
to instantly explode the player without spawning a bomb.
🟪 Snail ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
16 | snail |
{multiplier } |
{snail , slow , slower , slowly , walk , bad } |
snail.sp |
Multiplies player's movement speed by the specified value.
Perk runs for the default time.
-
"multiplier" "<float>"
— Movement speed multiplier. (default:0.4
)
🟪 Frozen ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
17 | frozen |
{flame_buff , volume , resistance , breakable , ice_health , muffle , legacy } |
{frozen , freeze , cold , ice , statue , stop , hold , bad } |
frozen.sp |
Freezes the player, leaving an ice statue. They are unable to move or attack.
Perk runs for the default time.
-
"ice_health" "<integer>"
— Health of the ice statue to be destroyed. (default:500
) -
"resistance" "<float>"
— Multiplier to incoming damage while the player is frozen. (default:0.1
) -
"flame_buff" "<float>"
— Damage multiplier against the ice statue (no the player) for fire attacks. (default:5.0
) -
"breakable" "0"
— Ice statue is unbreakable and victim remains frozen until the perk ends. -
"breakable" "1"
— Ice statue takes damage and can be broken to free the victim early. (default) -
"muffle" "0"
— Victim's voice commands use their class' voice lines. -
"muffle" "1"
— Victim's voice commands use Pyro's voice lines, giving a muffled effect. (default) -
"volume" "0"
— Victim makes no sound whatsoever. -
"volume" "100"
— Volume of victim's voice lines remains unchanged. -
"volume" "<integer[0 - 100]>"
— Custom volume percentage of victim's voice lines. (default:50
) -
"legacy" "0"
— Use modern Frozen featuring a breakable ice statue with custom visuals. (default) -
"legacy" "1"
— Use legacy Frozen imitating a Spy-cicle death.
🟪 Timebomb ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
18 | timebomb |
{resistance , radius , headshot , damage } |
{timebomb , time , bomb , explode , death , die , bad } |
timebomb.sp |
Turns player's head into a ticking bomb and explodes when the perk ends. The explosion deals damage in specified radius dealing specified amount of damage. Additionally, with the bomb covering the head, the player is extra resistant and cannot die to headshots.
Perk runs for custom time of 10 seconds.
-
"radius" "<float>"
— Explosion radius. (default:512.0
) -
"damage" "<float>"
— Explosion damage. (default:270.0
) -
"resistance" "<float>"
— Multiplier of incoming damage for extra resistance. (default:0.75
) -
"headshot" "<float>"
— Multiplier of headshot damage for extra resistance. (default:0.1
)
🟪 Ignition ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
19 | ignition |
none | {ignition , spontaneous , combustion , fire , ignite , burn , burning , notimer , bad } |
ignition.sp |
Sets the player on fire.
Perk is instant, no timer is run.
🟪 Low Health ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
20 | lowhealth |
{health } |
{lowhealth , low , health , notimer , bad } |
lowhealth.sp |
Sets the player's health to the specified amount.
Perk is instant, no timer is run.
-
"health" "<integer>"
— Set player health to this amount. (default:7
)
🟪 Drugged ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
21 | drugged |
{interval } |
{drugged , abuse , narcotics , drug , drugs , bad } |
drugged.sp |
Drugs the player coloring their screen and punching the view periodically.
Perk runs for the default time.
-
"interval" "<float>"
— Interval with which overlay color changes. (default:1.0
)
🟪 Blind ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
22 | blind |
{alpha , annotations , unblind } |
{blind , blindness , black , screen , bad } |
blind.sp |
Blinds the player's screen by the specified alpha. Their other senses is heightened indicated by visual aid that follow enemy players on the screen. Additionally, each time an attack is landed, the player is briefly unblinded.
Perk runs for the default time.
-
"alpha" "<integer[0 - 255]>"
— 0 = transparent, 255 = full black (default:254
) -
"annotations" "0"
— Do not display annotations over enemies' heads. -
"annotations" "1"
— Display annotations over enemies' heads. (default) -
"unblind" "0"
— Do not trigger a brief unblind when attacking enemies. -
"unblind" "1"
— Trigger a brief unblind when attacking enemies. (default)
🟪 Strip to Melee ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
23 | striptomelee |
{boxhealth , flingspeed , fullhealth } |
{striptomelee , strip , weapons , weapon , melee , only , bad } |
striptomelee.sp |
Removes the player's non-melee weapons and packs them into cases which are flung ahead in a chaotic fashion. Cases can be destroyed by teammates or the player themselves, which effectively retrieves the weapon that was in the particular case.
Perk runs for the default time.
-
"fullhealth" "0"
— Player's health stays same. -
"fullhealth" "1"
— Player gets a bonus of full health. (default) -
"boxhealth" "<float>"
— Health of the spawned weapon cases. (default:100
) -
"flingspeed" "<float>"
— Speed at which the cases and flung. (default:2000
)
- Cases release rings of beams to signal their location better, the amount of rings corresponds to the slot of their corresponding weapon, i.e. 3 rings is primary, 2 is secondary, 1 is PDA/Disguise Kit.
- When a case is broken, the player who destroyed it and the perk roller are rewarded with ammo restock.
- Enemy players cannot break the cases, but they can cause them to bounce around still.
- During the perk run, it is impossible to retrieve weapons from the Resupply Locker.
- When the perk ends, undestroyed cases disappear.
- Time can be set to
-1
to prevent spawning any cases.
🟪 Beacon ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
24 | beacon |
{interval , radius } |
{beacon , look , beep , blip , position , bad } |
beacon.sp |
Fires a circular beam with a sound from the player's location every interval, with a specified range.
Perk runs for the default time.
-
"interval" "<float>"
— Fire interval in seconds. (default:0.5
) -
"radius" "<float[10.0+]>"
— Radius of the beams. No less than 10.0, otherwise the effect is not shown. (default:375.0
)
🟪 Forced Taunt ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
25 | forcedtaunt |
{interval } |
{forcedtaunt , force , forced , taunt , bad } |
forcedtaunt.sp |
Forces the player to taunt with held item every interval.
Perk runs for the default time.
-
"interval" "<float>"
— Interval to taunt in seconds, after that last taunt's end. (default:1.0
)
- If the player is in air, they will taunt immediately after landing, unless the perk has ended.
- It's possible to bunny hop with a near frame-perfect jump.
🟪 Monochromia ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
26 | monochromia |
none | {monochromia , black , white , nostalgia , monochromic , gray , screen , bad } |
monochromia.sp |
Makes player's vision black and white.
Perk runs for the default time.
🟪 Earthquake ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
27 | earthquake |
{frequency , amplitude } |
{earthquake , earth , quake , shake , ground , screen , bad } |
earthquake.sp |
Shakes the player's screen with specified amplitude and frequency.
Perk runs for the default time.
-
"amplitude" "<float>"
— Shake amplitude. (default:25.0
) -
"frequency" "<float>"
— Shake frequency. (default:25.0
)
- The shake effect gradually dissipates and is barely noticeable close to the perk's end.
🟪 Funny Feeling ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
28 | funnyfeeling |
{fov } |
{funnyfeeling , funny , feeling , cow , moo , high , fov , screen , bad } |
funnyfeeling.sp |
Sets the player's field of view to the specified value.
Perk runs for the default time.
-
"fov" "<float>"
— New FOV value. (default:160
)
🟪 Bad Sauce ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
29 | badsauce |
{milk , jarate , bleed } |
{badsauce , hurt , mad , milk , bleed , piss , jarate , crits , mini , mincrits , sauce , bad } |
badsauce.sp |
Applies Milked, Jarated and Bleed effects to the roller for specified times.
Perk runs for the default time.
-
"milk" "-1"
— Do not apply Milk effect. -
"milk" "0"
— Apply Milk effect for the perk's duration. (default) -
"milk" "<float>"
— Apply Milk effect for a custom amount of time. (default:0
) -
"jarate" "-1"
— Do not apply Jarate effect. -
"jarate" "0"
— Apply Jarate effect for the perk's duration. (default) -
"jarate" "<float>"
— Apply Jarate effect for a custom amount of time. (default:0
) -
"bleed" "-1"
— Do not apply Bleed effect. -
"bleed" "0"
— Apply Bleed effect for the perk's duration. -
"bleed" "<float>"
— Apply Bleed effect for a custom amount of time. (default:5.0
)
- Visiting the Resupply Locker clears up the effects and removes the perk.
🟩 Spawn Dispenser ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
30 | spawndispenser |
{level , amount , keep } |
{spawndispenser , instant , spawn , dispenser , health , heal , voice , voicecommand , command , good } |
spawndispenser.sp |
Player can spawn a Dispenser upon a voice command.
Perk runs for the default time.
-
"level" "<integer[1 - 3]>"
— Dispenser level. (default:3
) -
"keep" "0"
— Dispenser disappears after perk's ended. -
"keep" "1"
— Dispenser remains after the perk's ended. (default) -
"amount" "<integer[1 - 3]>"
— Amount of Dispensers that can be placed (max 3). (default:1
)
- The
amount
will be capped at 3 for technical reasons. - If
keep
is enabled, the perk will end immediately after the Dispenser is spawned.
🟩 Infinite Double Jump ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
31 | infinitejump |
none | {infinitejump , infinitedoublejump , infinitejumps , infinitedoublejumps , inf , infinite , double , jumps , jump , scout , good } |
infinitejump.sp |
The player can double jump infinitely.
Perk runs for the default time.
- Rolls only on Scout.
🟩 Powerful Hits ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
32 | powerfulhits |
{multiplier } |
{powerfulhits , powerfulhit , power , powerful , hits , hit , damage , good } |
powerfulhits.sp |
Multiplies damage dealt to enemy players and buildings by the specified amount.
Perk runs for the default time.
-
"multiplier" "<float>"
— Damage multiplier. (default:3.0
)
🟪 Big Head ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
33 | bighead |
{scale } |
{bighead , large , big , head , resize , halloween , bad } |
bighead.sp |
Multiplies the player's head size by the specified scale.
Perk runs for the default time.
-
"scale" "<float>"
— Head scale multiplier. (default:2.5
)
🟩 Tiny Mann ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
34 | tinymann |
{scale , boost } |
{tinymann , tinyman , tiny , man , player , mann , resize , good } |
tinymann.sp |
Multiplies player's overall size by the specified scale. Additionally, applies a speed boost.
Perk runs for the default time.
-
"scale" "<float>"
— Scale multiplier. (default:0.35
) -
"boost" "0"
— Do not apply speed boost. -
"boost" "1"
— Apply speed boost. (default)
🟪 Firework ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
35 | firework |
{ignite , damage , force } |
{firework , blow , blowup , up , fire , work , launch , explode , explosion , notimer , bad } |
firework.sp |
Launches the player high in the air with a colorful trail and explodes them after half a second with scenic fireworks. They are set on fire in the process.
Perk is instant, no timer is run.
-
"force" "<float>"
— Force to launch the player with. (default:4096
) -
"damage" "-1"
— Explode the player in air, killing them regardless of health. -
"damage" "0"
— No explosion happens and no damage is dealt. Ignite works irrespectively of this setting. (default) -
"damage" "<integer>"
— Deal a custom damage value with an explosion. (default:0
) -
"ignite" "0"
— Do not ignite the player. -
"ignite" "1"
— Ignite the player. Has no effect if the player died. (default)
🟩 Deadly Voice ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
36 | deadlyvoice |
{range , rate , damage } |
{deadly , voice , voicecommand , command , scream , shout , impact , damage , good } |
deadlyvoice.sp |
Makes the player's voice commands deal damage with specified minimal rate, radius and damage.
Perk runs for the default time.
-
"rate" "<float>"
— Minimal attack interval. (default:0.8
) -
"range" "<float>"
— Attack radius. (default:196.0
) -
"damage" "<float>"
— Attack damage. (default:72.0
)
🟪 Strong Gravity ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
37 | stronggravity |
{multiplier } |
{stronggravity , highgravity , high , strong , gravity , grav , jump , bad } |
stronggravity.sp |
Multiplies the player's gravity by the specified amount.
Perk runs for the default time.
-
"multiplier" "<float>"
— Gravity multiplier. (default:4
)
🟪 Eye for an Eye ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
38 | eyeforaneye |
none | {eyeforaneye , mirror , eye , for , an , reflect , damage , hit , bad } |
eyeforaneye.sp |
Mirrors the player's dealt damage. Hurts them with the same amount of damage they deal to others.
Perk runs for the default time.
🟪 Weakened ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
39 | weakened |
{multiplier } |
{weakened , weak , week , incoming , damage , hit , bad } |
weakened.sp |
Multiplies incoming damage by the specified amount.
Perk runs for the default time.
-
"multiplier" "<float>"
— Incoming damage multiplier. (default:2.5
)
🟪 Necro Mash ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
40 | necromash |
none | {necromash , necro , mash , smash , merasmus , halloween , event , explode , notimer , bad } |
necromash.sp |
Attempts to smash the player with the Necro Hammer from Halloween Doomsday.
Perk is instant, no timer is run.
- Functionality taken from "Necro-mashed!" by Pelipoika.
- Anyone caught in the range will die as well, friend or foe alike.
🟩 Extra Ammo ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
41 | extraammo |
{multiplier } |
{extraammo , extra , ammo , ammunition , clip , capacity , notimer , good } |
extraammo.sp |
Multiplies the player's clip and reserve ammunition by the specified amount.
Perk is instant, no timer is run.
-
"multiplier" "<float>"
— Ammo multiplier. (default:5.0
)
🟪 Suffocation ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
42 | suffocation |
{rate , damage , delay } |
{suffocation , drown , drowning , suffocate , breathing , breath , loss , lack , air , bad } |
suffocation.sp |
The player starts suffocating after the specified amount of seconds, being dealt damage at specified rate.
Perk runs for the default time.
-
"delay" "<float>"
— Seconds before suffocation kicks in. (default:12.0
) -
"rate" "<float>"
— How often should damage be dealt (in seconds). (default:1.0
) -
"damage" "<float>"
— Amount of damage dealt. (default:5
)
- Default values replicate staying in water too long (12 seconds of air, then 5 damage per 1 second).
🟩 Fast Hands ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
43 | fasthands |
{reload , attack } |
{fasthands , reload , attack , increase , speed , rate , fast , hands , good } |
fasthands.sp |
Increases attack and reload speed for the player.
Perk runs for the default time.
-
"attack" "<float>"
— Attack speed multiplier. (default:2.0
) -
"reload" "<float>"
— Reload speed multiplier. (default:2.0
)
- Be careful when setting the attack speed too fast as melee attacks will stop registering if swung too quick.
🟪 Outline ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
44 | outline |
none | {outline , out , line , wall , walls , hack , visible , bad } |
outline.sp |
Outlines the player, making them visible through walls for everybody.
Perk runs for the default time.
- Effects of this perk won't be seen by players who have outlines disabled in their game settings.
🟩 Vital ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
45 | vital |
{health } |
{vital , increase , more , maximum , max , health , heal , life , good } |
vital.sp |
Increases the player's max health by the specified value. Heals the same amount as well.
Perk runs for the default time.
-
"health" "<integer>"
— Increase max health by this value. (default:300
)
🟪 No Gravity ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
46 | nogravity |
none | {nogravity , no , gravity , disable , bad } |
nogravity.sp |
Sets the player's gravity to a very small amount.
Perk runs for the default time.
- Once the player jumps, they will not fall down until the perk ends.
- Can be beneficial for flanking players who do not look up (everybody).
🟩 Team Criticals ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
47 | teamcriticals |
{range , crits , mark_death } |
{teamcriticals , team , criticals , crits , crit , critical , hit , hits , teammate , tammates , good } |
teamcriticals.sp |
Grants the player and their nearby teammates in the specified range Criticals.
Perk runs for the default time.
-
"range" "<float>"
— Effect's range. (default:270
) -
"crits" "0"
— MiniCrits. -
"crits" "1"
— FullCrits. (default) -
"mark_death" "0"
— Do not mark the player for death. -
"mark_death" "1"
— Mark the player for death. (default)
- Cloaked or disguised Spies are unaffected.
🟪 Fire Timebomb ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
48 | firetimebomb |
{resistance , radius , headshot } |
{firetimebomb , fire , time , bomb , explode , death , die , bad } |
firetimebomb.sp |
Turns the player's head into a ticking bomb and explodes when the perk ends. The explosion sets the player and enemies in specified radius on fire. Additionally, with the bomb covering the head, the player is extra resistant and cannot die to headshots.
Perk runs for custom time of 10 seconds.
-
"radius" "<float>"
— Explosion radius. (default:512.0
) -
"resistance" "<float>"
— Multiplier of incoming damage for extra resistance. (default:0.75
) -
"headshot" "<float>"
— Multiplier of headshot damage for extra resistance. (default:0.1
)
🟩 Fire Breath ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
49 | firebreath |
{crit , rate } |
{firebreath , fire , breath , breathe , ball , fireball , voice , voicecommand , command , shout , impact , damage , good } |
firebreath.sp |
The player shoots Halloween fireballs upon voice commands with specified rate of fire.
Perk runs for the default time.
-
"rate" "<float>"
— Rate of fire. (default:2.0
) -
"crit" "<float[0.0 - 1.0]>"
— Chance for a critical fireball. (default:0.05
)
🟪 Strong Recoil ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
50 | strongrecoil |
none | {strongrecoil , strong , recoil , weapon , shoot , shooting , hold , holding , bad } |
strongrecoil.sp |
Makes it difficult for the player to aim while firing a weapon due to it constantly shaking.
Perk runs for the default time.
🟪 Cursed ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
51 | cursed |
none | {cursed , curse , inv , invert , inverts , movement , walking , backwards , bad } |
cursed.sp |
Inverts the player's movement.
Perk runs for the default time.
- Functionality taken from "Curse" by Farbror Godis.
🟩 Extra Throwables ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
52 | extrathrowables |
{amount } |
{extrathrowables , extra , throwables , sandman , cleaver , wrap , assassin , jar , sandvich , steak , scout , heavy , sniper , good } |
extrathrowables.sp |
Gives the player the specified amount of Sandman balls, Wrap Assassin baubles, Flying Guillotines, Jarates or Sandviches.
Perk is instant, no timer is run.
-
"amount" "<integer>"
— Amount of the item that should be given. (default:20
)
- Rolls only when the Sandman, the Wrap Assassin, the Flying Guillotine, Jarates or Sandviches are equipped.
🟩 PowerPlay ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
53 | powerplay |
{legacy } |
{powerplay , power , play , ubercharge , uber , charge , valve , good } |
powerplay.sp |
Grants a more restrictive variant of PowerPlay on the player. They are limited to the melee weapon with crits, speed boost and extremely high damage resistance. Knockback is heavily customized based on damage type, with full resistance to Sentry Gun bullets and heavy resistance to Flame Thrower airblasts.
Perk runs for the default time.
-
"legacy" "0"
— Use modern PowerPlay featuring crits, speed boost, melee restriction and diverse counter mechanics (based). (default) -
"legacy" "1"
— Use legacy PowerPlay featuring crits, Übercharge, Vaccinator and Quickfix resistances (cringe).
- It is barely possible to die with full health PowerPlay, but only when the entire enemy team attacks at once.
- Melee range is slightly increased to account for phantom hits on retreating enemies.
- Swinging a melee weapon increases knockback potential for one second by making the player lose friction, but it is instantly regained if the attack lands.
- Movement speed is generally increased while frictionless, therefore swinging aimlessly can help with traversing safe areas faster.
🟩 Explosive Arrows ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
54 | explosivearrows |
{radius , damage , force } |
{explosivearrows , explosive , arrow , arrows , bolt , bolts , impact , expload , explosion , huntsman , medic , sniper , good } |
explosivearrows.sp |
Makes the player's arrows and crossbow bolts explode upon impact. Explosions deal specified amount of damage, with radius and force.
Perk runs for the default time.
-
"damage" "<float>"
— Explosion damage. (default:100
) -
"radius" "<float>"
— Explosion radius. (default:80
) -
"force" "<float>"
— Explosion force. (default:100
)
- Rolls only when Bows or Crusader's Crossbows are equipped.
🟪 Incline Problem ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
55 | inclineproblem |
none | {inclineproblem , incline , slope , problem , stair , stairs , climbing , step , steps , bad } |
inclineproblem.sp |
Makes it difficult for the player to go up inclines such as stairs or hills.
Perk runs for the default time.
🟪 Spring Shoes ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
56 | springshoes |
none | {springshoes , spring , shoes , jump , jumping , bounce , bouncing , hop , hopping , bad } |
springshoes.sp |
Causes the player to uncontrollably jump in the air. Blocks manual jumping including double jump.
Perk runs for the default time.
🟪 Lag ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
57 | lag |
none | {lag , lagging , internet , bad } |
lag.sp |
Artificially lags the player by teleporting them back every now and then.
Perk runs for the default time.
🟩 Drug Bullets ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
58 | drugbullets |
{min_damage } |
{drugbullets , drug , bullets , good } |
drugbullets.sp |
The player's ranged damage additionally drugs the enemy by coloring their screen and punching their view.
Perk runs for the default time.
-
"min_damage" "<float>"
— Minimum amount of damage required to trigger the effect. (default:5
)
🟩 Long Melee ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
59 | longmelee |
{multiplier } |
{longmelee , long , melee , range , reach , good } |
longmelee.sp |
Extends the player's melee range by the specified multiplier.
Perk runs for the default time.
-
"multiplier" "<float>"
— Multiply the melee range by this amount. (default:10
)
🟩 Hat Throw ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
60 | hatthrow |
{speed , rate , damage } |
{hatthrow , hat , throw , gibus , ghastly , cosmetic , good } |
hatthrow.sp |
The player can toss a Ghastly Gibus upon a voice command with specified rate of fire. The hat flies straight forward and damages enemies if hit.
Perk runs for the default time.
-
"rate" "<float>"
— Rate of fire. (default:2.0
) -
"speed" "<float>"
— Hat's speed. (default:1100
) -
"damage" "<float>"
— Hat's damage. (default:150
)
- The default speed mimics the regular rocket speed.
🟩 Madaras Whistle ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
61 | madaraswhistle |
{delay , rate , damage , range , selfdamage } |
{madaraswhistle , madaras , whistle , gator , alligator , croc , crocodile , summon , bloodborne , halloween , good } |
madaraswhistle.sp |
Using voice commands, the player can blow a whistle to summon an alligator underneath themselves within the specified delay. The summon deals damage to the user and enemies if in the way.
Perk runs for the default time.
-
"rate" "<float>"
— Rate at which the whistle can be blown. (default:2.0
) -
"delay" "<float>"
— Delay before the alligator attack. (default:1.0
) -
"range" "<float>"
— Area of effect of the attack. (default:100
) -
"damage" "<float>"
— Damage being dealt to enemies. (default:150
) -
"selfdamage" "<float>"
— Damage being dealt to the summoner. (default:150
)
- The player should try to bait enemies in the summon area, stepping out of the way themselves.
🟪 Sickness ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
62 | sickness |
{mindamage , range , maxdamage , infect } |
{sickness , sick , cough , coughing , bad } |
sickness.sp |
Every random delay the player coughs twice, dealing random damage to themselves between the specified minimal and maximal values.
Perk runs for the default time.
-
"infect" "0"
— Do not infect enemies. -
"infect" "1"
— Infect enemies in range when coughing. (default) -
"range" "<float>"
— Maximum range within which enemies can be infected. (default:100.0
) -
"mindamage" "<float>"
— Minimum randomized damage. (default:5
) -
"maxdamage" "<float>"
— Maximum randomized damage. (default:10
)
- Damage limits are eyeballed to leave light classes with very little health from full.
- Enemies can be infected for a brief time when coughing next to them.
- Although it would be cool, the infection does not spread beyond direct interactions.
🟪 Wasted Roll ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
63 | wastedroll |
none | {wastedroll , waste , wasted , roll , noeffect , nothing , notimer , bad } |
wastedroll.sp |
Wastes a roll. Does pretty much nothing.
Perk is instant, no timer is run.
🟩 Mercs Die Twice ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
64 | mercsdietwice |
{health , protection } |
{mercsdietwice , mercs , merc , shadows , die , twice , revice , death , sekiro , good } |
mercsdietwice.sp |
Upon death, the player can use a voice command to bring themselves back to life with set amount of seconds of invulnerability and a percentage of their max health regained. They can do it as many times as long as the perk is active, but the regained health gets smaller with each revive.
Perk runs for the default time.
-
"protection" "<float>"
— Seconds of Übercharge after resurrection. (default:2.0
) -
"health" "<integer>"
— Percentage of max health after resurrection. (default:80
)
🟪 Drunk Walk ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
65 | drunkwalk |
{minspeed , turnangle , maxspeed } |
{drunkwalk , drunk , walk , limp , bad } |
drunkwalk.sp |
When walking, the player's camera gets randomly shifted sideways. Walking speed randomly varies each step, based on the predefined values.
Perk runs for the default time.
-
"minspeed" "<float>"
— Minimum walking speed multiplier. (default:0.35
) -
"maxspeed" "<float>"
— Maximum walking speed multiplier. (default:1.8
) -
"turnangle" "<float>"
— Angle to rotate the player camera each step. (default:15.0
)
- Demoman handles this effect pretty well.
🟪 Hell's Reach ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
66 | hellsreach |
{maxdamage , mindamage } |
{hellsreach , hells , hell , hell's , reach , halloween , ghost , ghosts , movement , halloween , bad } |
hellsreach.sp |
Gradually slows down the player's movement speed. When almost fully stopped, player gets damaged by an explosion and the effect resets.
Perk runs for the default time.
-
"mindamage" "<float>"
— Minimum randomized explosion damage. (default:20
) -
"maxdamage" "<float>"
— Maximum randomized explosion damage. (default:35
)
🟪 Cursed Projectiles ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
67 | cursedprojectiles |
{delay } |
{cursedprojectiles , cursed , projectiles , turning , homing , halloween , bad } |
cursedprojectiles.sp |
Upon firing a projectile, if they haven't hit a target in less than the specified time, they get turned against the player.
Perk runs for the default time.
-
"delay" "<float>"
— Seconds before the projectile is turned. (default:1.0
)
- Rolls only when Rocket Launchers, Flare Guns, Bows, Crossbows or Engineer Particle Guns are equipped.
🟪 Vampire ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
68 | vampire |
{maxdamage , resistance , mindamage } |
{vampire , heartbeat , heart , beat , hurt , damage , blood , halloween , bad } |
vampire.sp |
The player rapidly looses health with each heartbeat. When dealing damage to the enemy, the effect briefly pauses and resumes after the specified time.
Perk runs for the default time.
-
"mindamage" "<float>"
— Minimal amount of damage dealt each heartbeat. (default:1
) -
"maxdamage" "<float>"
— Maximal amount of damage dealt each heartbeat. (default:3
) -
"resistance" "<float>"
— Seconds of respite after damaging an enemy. (default:3.0
)
🟩 Bat Swarm ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
69 | batswarm |
{speed , lifetime , amount , rate , legacy } |
{batswarm , bat , bats , swarm , swarming , spell , spells , halloween , good } |
batswarm.sp |
The effect can be freely activated and deactivated. When active, the player is slowed down and invulnerable with friendly bat spells constantly spawning around them.
Perk runs for the default time.
-
"rate" "<float>"
— Rate at which new bat swarm spawns. (default:0.35
) -
"lifetime" "<float>"
— Bats' lifetime in seconds. (default:1.0
) -
"amount" "<integer>"
— The amount of bat spells spawned per rate tick. (default:2
) -
"speed" "<float>"
— The multiplier for player's speed when the effect is active. (default:0.25
) -
"legacy" "0"
— Use modern Bat Swarm featuring effect toggling and invulnerability. (default) -
"legacy" "1"
— Use legacy Bat Swarm with bats spawning without restrictions.
- Activation has a delay and leaves the player exposed to attacks.
- Activation time is dependent on the remaining perk time, starting from 2.5s at over 20s remaining, then gradually falling to 0.5s along with the perk's timer.
- While active, the player is invulnerable to knockback, including self-sustained.
- Upon each deactivation, the player gets a 3 second speed boost.
🟩 Pumpkin Trail ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
70 | pumpkintrail |
{range , rate , damage , amount } |
{pumpkintrail , pumpkin , trail , pumpkins , pumpking , pumpkings , voice , halloween , good } |
pumpkintrail.sp |
Upon a voice command, a trail of friendly pumpkins gets gradually spawned in front of the player. The trail does not extend beyond walls and pumpkins detonate automatically.
Perk runs for the default time.
-
"rate" "<float>"
— Rate of usage. (default:3.0
) -
"range" "<float>"
— Explosion range per pumpkin. (default:150.0
) -
"damage" "<float>"
— Explosion damage per pumpkin. (default:80.0
) -
"amount" "<integer>"
— Amount of pumpkins per each trail spawned. (default:5
)
🟩 A Call Beyond ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
71 | acallbeyond |
{rate , damage , amount } |
{acallbeyond , callbeyond , call , beyond , spell , bloodborne , voice , halloween , good } |
acallbeyond.sp |
The player's voice commands summon a cluster of semi-homing projectiles of another world.
Perk runs for the default time.
-
"rate" "<float>"
— Rate of fire. (default:3.0
) -
"damage" "<float>"
— Damage per projectile. (default:40.0
) -
"amount" "<float>"
— Amount of projectiles spawned per cast. (default:6
)
- Projectiles launch upwards initially, making them near impossible to use in low-ceiling areas.
🟪 Smite ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
72 | smite |
{tick_damage , damage_ticks , slowdown , initial_damage } |
{smite , thunder , bad } |
smite.sp |
The player gets struck by lightning which damages them and puts them in an electrocuted state. During this state, they are randomly electrocuted at specific intervals for a little damage until the perk ends.
Perk runs for the default time.
-
"initial_damage" "<float>"
— Percentage of max health to damage on perk activation. (default:0.2
) -
"damage_ticks" "<integer>"
— The number of electrocution ticks, separated by a random interval during perk runtime. (default:3
) -
"tick_damage" "<float>"
— Percentage of max health to damage during a damage tick. (default:0.04
) -
"slowdown" "<float>"
— Percentage that the player is slowed down by during damage ticks. (default:0.2
)
- The initial lightning strike will never kill the player, they are always left with at least 1 health.
- Electrocution ticks last only a split second, and the player is given crits during that time.
- When taking damage, electrocution ticks become more frequent.
- Time can be set to
-1
to smite the player killing them instantly.
🟩 Overheal Bonus ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
73 | overhealbonus |
{scale } |
{overhealbonus , overheal , bonus , medic , healing , heal , good } |
overhealbonus.sp |
Boost overheal capacity of the player's MediGun.
Perk runs for the default time.
-
"scale" "<float>"
— Overheal bonus multiplier. (default:5.0
)
- Rolls only when a MediGun is equipped.
🟩 Sunlight Spear ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
74 | sunlightspear |
{speed , ticks , ally_speed , rate , slowdown , damage } |
{sunlightspear , sun , light , sunlight , spear , lightning , good } |
sunlightspear.sp |
Upon a voice command, the player hurls a spear of lightning at foes or friends. The spear deals moderate damage and slowdown, or speed boosting teammates.
Perk runs for the default time.
-
"ticks" "<float>"
— Number of electrocution ticks (0.1s each). (default:5
) -
"slowdown" "<float>"
— Movement speed multiplier during electrocution when hitting enemies. (default:0.2
) -
"ally_speed" "<float>"
— Duration in seconds of speed boost when hitting teammates. (default:2.0
) -
"rate" "<float>"
— Attack rate. (default:1.0
) -
"speed" "<integer>"
— Projectile speed. (default:1600
) -
"damage" "<float>"
— Damage per tick, first tick deals double. (default:10.0
)
🟩 Elden Stars ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
75 | eldenstars |
{speed , rate , damage , lifetime } |
{eldenstars , elden , stars , good } |
eldenstars.sp |
Upon a voice command, the player can conjure a stream of shooting stars that assail the area. The main spell travels slowly and spews out many small, short-lived homing projectiles that deal little damage.
Perk runs for the default time.
-
"rate" "<float>"
— Attack rate. (default:1.0
) -
"lifetime" "<float>"
— Lifetime in seconds of the small projectile. (default:3.5
) -
"speed" "<integer>"
— Speed of the small projectile. (default:200
) -
"damage" "<float>"
— Damage of the small projectile, susceptible to falloff. (default:15
)
- Perk is limited to 1 active use.
- There can be one such spell active at a time — casting a new one destroys the previous.
🟪 Frog ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
76 | frog |
{rate , vertical , horizontal } |
{frog , jump , jumping , bad } |
frog.sp |
The player can move in any direction, but this movement is jumping.
Perk runs for the default time.
-
"rate" "<float>"
— Wait time in seconds after landing until player can jump. (default:0.5
) -
"vertical" "<float>"
— Vertical jump velocity (should be high enough to lift player off ground). (default:300.0
) -
"horizontal" "<float>"
— Horizontal jump velocity. (default:600.0
)
- Randomized critter noises play every jump.
🟪 Paranoia ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
77 | paranoia |
none | {paranoia , bad } |
paranoia.sp |
The player starts hearing Spy voices and cloak/disguise noises all around them. Briefly, fake Spy disguise smoke can be seen moving about. Effects are hearable/visible only to the player with the perk.
Perk runs for custom time of 45 seconds.
🟪 Heavy Rockets ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
78 | heavyrockets |
{sharpness } |
{heavyrockets , heavy , rockets , bad } |
heavyrockets.sp |
Rockets from the player's Rocket Launchers are affected by gravity and start falling to the ground.
Perk runs for the default time.
-
"sharpness" "<integer[1 - 100]>"
— Defines how sharp rockets turn towards ground (should be under 20 for decent effect). (default:8
)
- Rolls only when a Rocket Launcher is equipped.
🟪 Weapon Mixup ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
79 | weaponmixup |
none | {weaponmixup , weapon , mixup , switch , bad } |
weaponmixup.sp |
The player instantly switches to the next weapon after firing a shot with the current one. The switch also happens automatically.
Perk runs for the default time.
- Perk does not roll on Heavy — Minigun was a tough case for this one (still available in Randomizer, it's glitchy but ok enough).
🟩 Autoheal ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
80 | autoheal |
{health , rate } |
{autoheal , auto , heal , health , healing , regenerate , regeneration , good } |
autoheal.sp |
The player gets rapid self healing.
Perk runs for the default time.
-
"rate" "<float>"
— Rate of regen. (default:0.1
) -
"health" "<integer>"
— Health gained each regen tick. (default:4
)
🟩 Team Autoheal ^
ID | TOKEN | SETTINGS | TAGS | SOURCE |
---|---|---|---|---|
81 | teamautoheal |
{health , range , rate } |
{teamautoheal , team , auto , heal , autoheal , health , healing , regenerate , regeneration , good } |
teamautoheal.sp |
The player gets healing for self and nearby teammates.
Perk runs for the default time.
-
"range" "<float>"
— Range of the healing radius. (default:270
) -
"rate" "<float>"
— Rate of regen. (default:0.1
) -
"health" "<integer>"
— Health gained each regen tick. (default:2
)