Skip to content

Perk List

Phil25 edited this page Jan 4, 2024 · 62 revisions

Automatically generated from rtd2_perks.default.cfg. Please edit that file for any updates.

Perk Briefs

ID NAME SHORT DESCRIPTION
0 Godmode 🟢 Grants godmode.
1 Toxic 🟢 Hurts enemy players in the specified radius.
2 Lucky Sandvich 🟢 Greatly heals up.
3 Increased Speed 🟢 Grants increased speed.
4 Flying 🟢 Grants noclip or gravity-less flying.
5 Low Gravity 🟢 Grants low gravity or jump height.
6 Full Übercharge 🟢 Grants infinite Übercharge.
7 Invisibility 🟢 Grants full invisibility.
8 Infinite Cloak 🟢 Grants infinite cloak.
9 Criticals 🟢 Grants crits or minicrits.
10 Infinite Ammo 🟢 Grants infinite ammo.
11 Scary Bullets 🟢 Grants "scary bullets" which stun victims for a brief moment.
12 Spawn Sentry 🟢 Spawns a Sentry Gun upon a voice command.
13 Homing Projectiles 🟢 Grants homing projectiles.
14 Full Rifle Charge 🟢 Instantly fills the Sniper Rifle or Huntsman charge when zooming in.
15 Explode 🟣 Binds to a bomb which explodes once the perk ends, unless destroyed.
16 Snail 🟣 Slows down movement.
17 Frozen 🟣 Freezes player, they are unable to move or attack.
18 Timebomb 🟣 Set a timebomb on a player.
19 Ignition 🟣 Sets player on fire.
20 Low Health 🟣 Sets player's health to low.
21 Drugged 🟣 Causes the screen to flicker different colors.
22 Blind 🟣 Turns the screen dark.
23 Strip to Melee 🟣 Packs every non-melee weapons into cases and flings them ahead.
24 Beacon 🟣 Notifies others of player's position every beep.
25 Forced Taunt 🟣 Forces player to taunt.
26 Monochromia 🟣 Makes player's vision black and white.
27 Earthquake 🟣 Shakes the screen.
28 Funny Feeling 🟣 Messes up player's FOV.
29 Bad Sauce 🟣 Causes Milked, Jarated and Bleed effect on the player.
30 Spawn Dispenser 🟢 Spawns a Dispenser upon a voice command.
31 Infinite Double Jump 🟢 As Scout, can double jump infinitely.
32 Powerful Hits 🟢 Multiplies damage dealt.
33 Big Head 🟣 Multiplies player's head size.
34 Tiny Mann 🟢 Makes player tiny and fast.
35 Firework 🟣 Launches player high in the air and ignites them.
36 Deadly Voice 🟢 Makes player's voice deal damage.
37 Strong Gravity 🟣 Gives player strong gravity, careful on these steps!
38 Eye for an Eye 🟣 All the damage dealt to others will also be dealt to the player.
39 Weakened 🟣 Incoming damage is more powerful.
40 Necro Mash 🟣 Smashes player with the necro hammer.
41 Extra Ammo 🟢 Multiplies player's clip and reserve ammo.
42 Suffocation 🟣 Player can no longer breathe in air.
43 Fast Hands 🟢 Increases attack and reload speed.
44 Outline 🟣 Outlines player, making them visible through walls.
45 Vital 🟢 Increases max health.
46 No Gravity 🟣 Disables player's gravity.
47 Team Criticals 🟢 Grants crits to player and nearby teammates.
48 Fire Timebomb 🟣 Timed bomb which sets enemies on fire upon exploding.
49 Fire Breath 🟢 Shoots fireballs upon a voice command.
50 Strong Recoil 🟣 Firing weapons shakes the screen.
51 Cursed 🟣 Inverts movement.
52 Extra Throwables 🟢 Gives extra throwables (Sandman, Sandviches, etc...).
53 PowerPlay 🟢 Grants a more restrictive variant of PowerPlay.
54 Explosive Arrows 🟢 Makes arrows and bolts explode on impact.
55 Incline Problem 🟣 Makes it difficult to go up inclines.
56 Spring Shoes 🟣 Uncontrollable jumping.
57 Lag 🟣 Simulates the best online experience.
58 Drug Bullets 🟢 Grants "drug bullets" which color victims' vision.
59 Long Melee 🟢 Extends melee range.
60 Hat Throw 🟢 Throw hats to damage enemies.
61 Madaras Whistle 🟢 Summon an alligator upon a voice command.
62 Sickness 🟣 Violent coughing which deals damage.
63 Wasted Roll 🟣 Roll is wasted.
64 Mercs Die Twice 🟢 Revive yourself after death.
65 Drunk Walk 🟣 Difficulty walking straight, unless you're used to it.
66 Hell's Reach 🟣 Gradually slow down then deal damage periodically.
67 Cursed Projectiles 🟣 Projectiles turn against player.
68 Vampire 🟣 Makes player lose health unless they attack others.
69 Bat Swarm 🟢 Surround yourself with deadly bats at the cost of movement speed.
70 Pumpkin Trail 🟢 Direct pumpkin attacks at foes.
71 A Call Beyond 🟢 Summon homing projectiles from beyond.
72 Smite 🟣 Get struck by lightning and electrocuted.
73 Overheal Bonus 🟢 Boosts MediGun overheal.
74 Sunlight Spear 🟢 Hurl a spear of lightning, dealing moderate damage.
75 Elden Stars 🟢 Conjure a stream of shooting stars that assail the area.
76 Frog 🟣 Can move only by jumping.
77 Paranoia 🟣 Spy is gonna get you! Or will he?
78 Heavy Rockets 🟣 Your rockets fall to the ground, as they should.
79 Weapon Mixup 🟣 Mixes up attack patterns so even you won't know what's coming.
80 Autoheal 🟢 Rapid self healing.
81 Team Autoheal 🟢 Healing for self and nearby teammates.


🟩 Godmode ^

ID TOKEN SETTINGS TAGS SOURCE
0 godmode {resistance, fight_back, uber, mode} {godmode, god, mode, invincible, invulnerable, good} godmode.sp

Description

Player does not take any damage from others and deal damage to themselves with a selected rule. They are surrounded by white aura. However, if damage is dealt to another player, that player is able to retaliate back, albeit they will fight against heavy resistance.

Time

Perk runs for the default time.

Settings

  • "mode" "-1" — No self damage.
  • "mode" "0" — No self damage, but keep pushback for explosive jumping. (default)
  • "mode" "1" — Deal self damage normally.
  • "uber" "0" — Do not Übercharge player. (default)
  • "uber" "1" — Übercharge player (interferes with MvM's Übercharge Canteen; helpful in custom gamemodes).
  • "resistance" "<float>" — Damage multiplier from attacked players (does nothing when uber mode is enabled). (default: 0.2)
  • "fight_back" "0" — Do not allow enemy players to retaliate when attacked.
  • "fight_back" "1" — Allow enemy players to retaliate when attacked. (default)

🟩 Toxic ^

ID TOKEN SETTINGS TAGS SOURCE
1 toxic {interval, radius, damage} {toxic, gas, smoke, hurt, good} toxic.sp

Description

Player damages enemies in specified radius, interval and damage.

Time

Perk runs for the default time.

Settings

  • "radius" "<float>" — Toxic cloud radius. (default: 192.0)
  • "interval" "<float>" — Interval in seconds damaging occurs. (default: 0.2)
  • "damage" "<float>" — Amount of damage dealt. (default: 20.0)

🟩 Lucky Sandvich ^

ID TOKEN SETTINGS TAGS SOURCE
2 luckysandvich {amount} {luckysandvich, lucky, sandvich, sandwich, health, instant, notimer, good} luckysandvich.sp

Description

Heals player up specified amount of health and guarantees the next attack to be a crit.

Time

Perk is instant, no timer is run.

Settings

  • "amount" "<integer>" — Amount to heal. (default: 1000)

🟩 Increased Speed ^

ID TOKEN SETTINGS TAGS SOURCE
3 increasedspeed {multiplier} {increasedspeed, increased, speed, boost, fast, faster, good} increasedspeed.sp

Description

Increases player's movement speed by specified multiplier.

Time

Perk runs for the default time.

Settings

  • "multiplier" "<float>" — Multiplier to increase the speed by. (default: 3)

🟩 Flying ^

ID TOKEN SETTINGS TAGS SOURCE
4 flying {mode} {flying, noclip, noclipping, fly, ghost, good} flying.sp

Description

Turns on noclip or flying on the player. Flying means noclip controls but without noclipping through solid objects.

Time

Perk runs for the default time.

Settings

  • "mode" "0" — Flying. (default)
  • "mode" "1" — Noclip.

🟩 Low Gravity ^

ID TOKEN SETTINGS TAGS SOURCE
5 lowgravity {fall_damage, multiplier, jump_mode} {lowgravity, low, gravity, grav, jump, good} lowgravity.sp

Description

Sets player's gravity or increases their jump height to the multiplier. If jump height increase mode is selected, it will also feature a slight speed boost when jumping.

Time

Perk runs for the default time.

Settings

  • "multiplier" "<float>" — gravity/jump height multiplier. (default: 0.5)
  • "jump_mode" "0" — Lowers gravity.
  • "jump_mode" "1" — Increases jump height. (default)
  • "fall_damage" "0" — Disables fall damage. (default)
  • "fall_damage" "1" — Does not disable fall damage.

🟩 Full Übercharge ^

ID TOKEN SETTINGS TAGS SOURCE
6 fullubercharge none {fullubercharge, full, ubercharge, uber, charge, max, maximum, medic, good} fullubercharge.sp

Description

Gives player's MediGun infinite Übercharge for the perk's duration.

Time

Perk runs for the default time.

Additional notes

  • Rolls only when a MediGun is equipped.

🟩 Invisibility ^

ID TOKEN SETTINGS TAGS SOURCE
7 invisibility {blink_rate, blink_on_hurt, blink_on_fire, blink_on_bump, blink_on_foe, alpha} {invisibility, cloak, invis, invisible, transparent, good} invisibility.sp

Description

Turns roller as transparent as the alpha value. Each blink setting specifies when the player silhouette should be briefly shown. Player silhouette effect does not follow the player, but it lingers in its place for a little bit. However, it won't be shown more often than specified by blink_rate interval.

Time

Perk runs for the default time.

Settings

  • "alpha" "<integer[0 - 255]>" — 0 = completely invisible, 255 = completely visible. (default: 0)
  • "blink_on_foe" "0" — Do not blink when bumping into enemies.
  • "blink_on_foe" "1" — Blink when bumping into enemies. (default)
  • "blink_on_bump" "0" — Do not blink when bumping into anything. (default)
  • "blink_on_bump" "1" — Blink when bumping into anything.
  • "blink_on_hurt" "0" — Do not blink when taking damage.
  • "blink_on_hurt" "1" — Blink when taking damage. (default)
  • "blink_on_fire" "0" — Do not blink when attacking.
  • "blink_on_fire" "1" — Blink when attacking. (default)
  • "blink_rate" "<float>" — Max frequency of blinks in seconds. (default: 0.5)

🟩 Infinite Cloak ^

ID TOKEN SETTINGS TAGS SOURCE
8 infinitecloak none {infinitecloak, inf, infinite, cloak, invis, invisibility, transparent, spy, good} infinitecloak.sp

Description

Gives the player infinite Cloak.

Time

Perk runs for the default time.

Additional notes

  • Rolls only on Spy.

🟩 Criticals ^

ID TOKEN SETTINGS TAGS SOURCE
9 criticals {full} {criticals, crit, crits, critical, hit, hits, good} criticals.sp

Description

Gives the player Crits or MiniCrits.

Time

Perk runs for the default time.

Settings

  • "full" "0" — MiniCrits.
  • "full" "1" — FullCrits. (default)

🟩 Infinite Ammo ^

ID TOKEN SETTINGS TAGS SOURCE
10 infiniteammo {reload} {infiniteammo, inf, infinite, ammo, resupply, reload, good} infiniteammo.sp

Description

Gives the player infinite ammo.

Time

Perk runs for the default time.

Settings

  • "reload" "0" — No need to reload. (default)
  • "reload" "1" — Reloading required.

🟩 Scary Bullets ^

ID TOKEN SETTINGS TAGS SOURCE
11 scarybullets {min_damage, duration} {scarybullets, scary, bullets, stun, spooky, halloween, good} scarybullets.sp

Description

Player's attacks stun victims for specified amount of seconds. Default required damage to trigger the effect is 5, this is mostly to make bleed or afterburn less overpowered.

Time

Perk runs for the default time.

Settings

  • "duration" "<float>" — Stun duration. (default: 3)
  • "min_damage" "<integer>" — Minimum amount of damage required to trigger the effect. (default: 5)

🟩 Spawn Sentry ^

ID TOKEN SETTINGS TAGS SOURCE
12 spawnsentry {level, amount, keep} {spawnsentry, instant, spawn, turret, sentry, gun, voice, voicecommand, command, good} spawnsentry.sp

Description

Player can spawn a Sentry Gun upon a voice command.

Time

Perk runs for the default time.

Settings

  • "level" "<integer[0 - 3]>" — Sentry level, 0 = minisentry. (default: 2)
  • "keep" "0" — Sentry Gun disappears after perk's ended. (default)
  • "keep" "1" — Sentry Gun remains after the perk's ended.
  • "amount" "<integer[1 - 3]>" — Amount of Sentries that can be placed (max 3). (default: 1)

Additional notes

  • Perk is disabled in Medieval Mode.
  • The amount will be capped at 3 for technical (and ethical) reasons.
  • If keep is enabled, the perk will end immediately after the Sentry Gun is spawned.

🟩 Homing Projectiles ^

ID TOKEN SETTINGS TAGS SOURCE
13 homingprojectiles {crits} {homingprojectiles, crits, crit, criticals, critical, homing, projectile, projectiles, rocket, flare, arrow, rockets, flares, arrows, good} homingprojectiles.sp

Description

Player's rockets, flares, arrows, bolts and energy balls are locking onto enemies.

Time

Perk runs for the default time.

Settings

  • "crits" "0" — No Crits. (default)
  • "crits" "1" — MiniCrits.
  • "crits" "2" — FullCrits.

Additional notes

  • Rolls only when Rocket Launchers, Flare Guns, Bows, Crossbows or Engineer Particle Guns are equipped.

🟩 Full Rifle Charge ^

ID TOKEN SETTINGS TAGS SOURCE
14 fullriflecharge none {fullriflecharge, instant, full, maximum, charge, rifle, sniper, good} fullriflecharge.sp

Description

Upon zooming in Sniper Rifles or Bows, the charge meter is filled up instantly.

Time

Perk runs for the default time.

Additional notes

  • Rolls only when Sniper Rifles or Bows are equipped.

🟪 Explode ^

ID TOKEN SETTINGS TAGS SOURCE
15 explode {health, range} {explode, blow, up, blowup, death, die, bad} explode.sp

Description

Binds player to a bomb which explodes them once the perk ends. The bomb can be destroyed to free the victim, potentially with the help of other players.

Time

Perk runs for the default time.

Settings

  • "range" "<float>" — Range of the bomb tether, the player cannot move outside of it. (default: 128)
  • "health" "<integer>" — Bomb's health. (default: 780)

Additional notes

  • Default health is configured for 12 regular melee hits.
  • Time can be set to -1 to instantly explode the player without spawning a bomb.

🟪 Snail ^

ID TOKEN SETTINGS TAGS SOURCE
16 snail {multiplier} {snail, slow, slower, slowly, walk, bad} snail.sp

Description

Multiplies player's movement speed by the specified value.

Time

Perk runs for the default time.

Settings

  • "multiplier" "<float>" — Movement speed multiplier. (default: 0.4)

🟪 Frozen ^

ID TOKEN SETTINGS TAGS SOURCE
17 frozen {flame_buff, volume, resistance, breakable, ice_health, muffle, legacy} {frozen, freeze, cold, ice, statue, stop, hold, bad} frozen.sp

Description

Freezes the player, leaving an ice statue. They are unable to move or attack.

Time

Perk runs for the default time.

Settings

  • "ice_health" "<integer>" — Health of the ice statue to be destroyed. (default: 500)
  • "resistance" "<float>" — Multiplier to incoming damage while the player is frozen. (default: 0.1)
  • "flame_buff" "<float>" — Damage multiplier against the ice statue (no the player) for fire attacks. (default: 5.0)
  • "breakable" "0" — Ice statue is unbreakable and victim remains frozen until the perk ends.
  • "breakable" "1" — Ice statue takes damage and can be broken to free the victim early. (default)
  • "muffle" "0" — Victim's voice commands use their class' voice lines.
  • "muffle" "1" — Victim's voice commands use Pyro's voice lines, giving a muffled effect. (default)
  • "volume" "0" — Victim makes no sound whatsoever.
  • "volume" "100" — Volume of victim's voice lines remains unchanged.
  • "volume" "<integer[0 - 100]>" — Custom volume percentage of victim's voice lines. (default: 50)
  • "legacy" "0" — Use modern Frozen featuring a breakable ice statue with custom visuals. (default)
  • "legacy" "1" — Use legacy Frozen imitating a Spy-cicle death.

🟪 Timebomb ^

ID TOKEN SETTINGS TAGS SOURCE
18 timebomb {resistance, radius, headshot, damage} {timebomb, time, bomb, explode, death, die, bad} timebomb.sp

Description

Turns player's head into a ticking bomb and explodes when the perk ends. The explosion deals damage in specified radius dealing specified amount of damage. Additionally, with the bomb covering the head, the player is extra resistant and cannot die to headshots.

Time

Perk runs for custom time of 10 seconds.

Settings

  • "radius" "<float>" — Explosion radius. (default: 512.0)
  • "damage" "<float>" — Explosion damage. (default: 270.0)
  • "resistance" "<float>" — Multiplier of incoming damage for extra resistance. (default: 0.75)
  • "headshot" "<float>" — Multiplier of headshot damage for extra resistance. (default: 0.1)

🟪 Ignition ^

ID TOKEN SETTINGS TAGS SOURCE
19 ignition none {ignition, spontaneous, combustion, fire, ignite, burn, burning, notimer, bad} ignition.sp

Description

Sets the player on fire.

Time

Perk is instant, no timer is run.


🟪 Low Health ^

ID TOKEN SETTINGS TAGS SOURCE
20 lowhealth {health} {lowhealth, low, health, notimer, bad} lowhealth.sp

Description

Sets the player's health to the specified amount.

Time

Perk is instant, no timer is run.

Settings

  • "health" "<integer>" — Set player health to this amount. (default: 7)

🟪 Drugged ^

ID TOKEN SETTINGS TAGS SOURCE
21 drugged {interval} {drugged, abuse, narcotics, drug, drugs, bad} drugged.sp

Description

Drugs the player coloring their screen and punching the view periodically.

Time

Perk runs for the default time.

Settings

  • "interval" "<float>" — Interval with which overlay color changes. (default: 1.0)

🟪 Blind ^

ID TOKEN SETTINGS TAGS SOURCE
22 blind {alpha, annotations, unblind} {blind, blindness, black, screen, bad} blind.sp

Description

Blinds the player's screen by the specified alpha. Their other senses is heightened indicated by visual aid that follow enemy players on the screen. Additionally, each time an attack is landed, the player is briefly unblinded.

Time

Perk runs for the default time.

Settings

  • "alpha" "<integer[0 - 255]>" — 0 = transparent, 255 = full black (default: 254)
  • "annotations" "0" — Do not display annotations over enemies' heads.
  • "annotations" "1" — Display annotations over enemies' heads. (default)
  • "unblind" "0" — Do not trigger a brief unblind when attacking enemies.
  • "unblind" "1" — Trigger a brief unblind when attacking enemies. (default)

🟪 Strip to Melee ^

ID TOKEN SETTINGS TAGS SOURCE
23 striptomelee {boxhealth, flingspeed, fullhealth} {striptomelee, strip, weapons, weapon, melee, only, bad} striptomelee.sp

Description

Removes the player's non-melee weapons and packs them into cases which are flung ahead in a chaotic fashion. Cases can be destroyed by teammates or the player themselves, which effectively retrieves the weapon that was in the particular case.

Time

Perk runs for the default time.

Settings

  • "fullhealth" "0" — Player's health stays same.
  • "fullhealth" "1" — Player gets a bonus of full health. (default)
  • "boxhealth" "<float>" — Health of the spawned weapon cases. (default: 100)
  • "flingspeed" "<float>" — Speed at which the cases and flung. (default: 2000)

Additional notes

  • Cases release rings of beams to signal their location better, the amount of rings corresponds to the slot of their corresponding weapon, i.e. 3 rings is primary, 2 is secondary, 1 is PDA/Disguise Kit.
  • When a case is broken, the player who destroyed it and the perk roller are rewarded with ammo restock.
  • Enemy players cannot break the cases, but they can cause them to bounce around still.
  • During the perk run, it is impossible to retrieve weapons from the Resupply Locker.
  • When the perk ends, undestroyed cases disappear.
  • Time can be set to -1 to prevent spawning any cases.

🟪 Beacon ^

ID TOKEN SETTINGS TAGS SOURCE
24 beacon {interval, radius} {beacon, look, beep, blip, position, bad} beacon.sp

Description

Fires a circular beam with a sound from the player's location every interval, with a specified range.

Time

Perk runs for the default time.

Settings

  • "interval" "<float>" — Fire interval in seconds. (default: 0.5)
  • "radius" "<float[10.0+]>" — Radius of the beams. No less than 10.0, otherwise the effect is not shown. (default: 375.0)

🟪 Forced Taunt ^

ID TOKEN SETTINGS TAGS SOURCE
25 forcedtaunt {interval} {forcedtaunt, force, forced, taunt, bad} forcedtaunt.sp

Description

Forces the player to taunt with held item every interval.

Time

Perk runs for the default time.

Settings

  • "interval" "<float>" — Interval to taunt in seconds, after that last taunt's end. (default: 1.0)

Additional notes

  • If the player is in air, they will taunt immediately after landing, unless the perk has ended.
  • It's possible to bunny hop with a near frame-perfect jump.

🟪 Monochromia ^

ID TOKEN SETTINGS TAGS SOURCE
26 monochromia none {monochromia, black, white, nostalgia, monochromic, gray, screen, bad} monochromia.sp

Description

Makes player's vision black and white.

Time

Perk runs for the default time.


🟪 Earthquake ^

ID TOKEN SETTINGS TAGS SOURCE
27 earthquake {frequency, amplitude} {earthquake, earth, quake, shake, ground, screen, bad} earthquake.sp

Description

Shakes the player's screen with specified amplitude and frequency.

Time

Perk runs for the default time.

Settings

  • "amplitude" "<float>" — Shake amplitude. (default: 25.0)
  • "frequency" "<float>" — Shake frequency. (default: 25.0)

Additional notes

  • The shake effect gradually dissipates and is barely noticeable close to the perk's end.

🟪 Funny Feeling ^

ID TOKEN SETTINGS TAGS SOURCE
28 funnyfeeling {fov} {funnyfeeling, funny, feeling, cow, moo, high, fov, screen, bad} funnyfeeling.sp

Description

Sets the player's field of view to the specified value.

Time

Perk runs for the default time.

Settings

  • "fov" "<float>" — New FOV value. (default: 160)

🟪 Bad Sauce ^

ID TOKEN SETTINGS TAGS SOURCE
29 badsauce {milk, jarate, bleed} {badsauce, hurt, mad, milk, bleed, piss, jarate, crits, mini, mincrits, sauce, bad} badsauce.sp

Description

Applies Milked, Jarated and Bleed effects to the roller for specified times.

Time

Perk runs for the default time.

Settings

  • "milk" "-1" — Do not apply Milk effect.
  • "milk" "0" — Apply Milk effect for the perk's duration. (default)
  • "milk" "<float>" — Apply Milk effect for a custom amount of time. (default: 0)
  • "jarate" "-1" — Do not apply Jarate effect.
  • "jarate" "0" — Apply Jarate effect for the perk's duration. (default)
  • "jarate" "<float>" — Apply Jarate effect for a custom amount of time. (default: 0)
  • "bleed" "-1" — Do not apply Bleed effect.
  • "bleed" "0" — Apply Bleed effect for the perk's duration.
  • "bleed" "<float>" — Apply Bleed effect for a custom amount of time. (default: 5.0)

Additional notes

  • Visiting the Resupply Locker clears up the effects and removes the perk.

🟩 Spawn Dispenser ^

ID TOKEN SETTINGS TAGS SOURCE
30 spawndispenser {level, amount, keep} {spawndispenser, instant, spawn, dispenser, health, heal, voice, voicecommand, command, good} spawndispenser.sp

Description

Player can spawn a Dispenser upon a voice command.

Time

Perk runs for the default time.

Settings

  • "level" "<integer[1 - 3]>" — Dispenser level. (default: 3)
  • "keep" "0" — Dispenser disappears after perk's ended.
  • "keep" "1" — Dispenser remains after the perk's ended. (default)
  • "amount" "<integer[1 - 3]>" — Amount of Dispensers that can be placed (max 3). (default: 1)

Additional notes

  • The amount will be capped at 3 for technical reasons.
  • If keep is enabled, the perk will end immediately after the Dispenser is spawned.

🟩 Infinite Double Jump ^

ID TOKEN SETTINGS TAGS SOURCE
31 infinitejump none {infinitejump, infinitedoublejump, infinitejumps, infinitedoublejumps, inf, infinite, double, jumps, jump, scout, good} infinitejump.sp

Description

The player can double jump infinitely.

Time

Perk runs for the default time.

Additional notes

  • Rolls only on Scout.

🟩 Powerful Hits ^

ID TOKEN SETTINGS TAGS SOURCE
32 powerfulhits {multiplier} {powerfulhits, powerfulhit, power, powerful, hits, hit, damage, good} powerfulhits.sp

Description

Multiplies damage dealt to enemy players and buildings by the specified amount.

Time

Perk runs for the default time.

Settings

  • "multiplier" "<float>" — Damage multiplier. (default: 3.0)

🟪 Big Head ^

ID TOKEN SETTINGS TAGS SOURCE
33 bighead {scale} {bighead, large, big, head, resize, halloween, bad} bighead.sp

Description

Multiplies the player's head size by the specified scale.

Time

Perk runs for the default time.

Settings

  • "scale" "<float>" — Head scale multiplier. (default: 2.5)

🟩 Tiny Mann ^

ID TOKEN SETTINGS TAGS SOURCE
34 tinymann {scale, boost} {tinymann, tinyman, tiny, man, player, mann, resize, good} tinymann.sp

Description

Multiplies player's overall size by the specified scale. Additionally, applies a speed boost.

Time

Perk runs for the default time.

Settings

  • "scale" "<float>" — Scale multiplier. (default: 0.35)
  • "boost" "0" — Do not apply speed boost.
  • "boost" "1" — Apply speed boost. (default)

🟪 Firework ^

ID TOKEN SETTINGS TAGS SOURCE
35 firework {ignite, damage, force} {firework, blow, blowup, up, fire, work, launch, explode, explosion, notimer, bad} firework.sp

Description

Launches the player high in the air with a colorful trail and explodes them after half a second with scenic fireworks. They are set on fire in the process.

Time

Perk is instant, no timer is run.

Settings

  • "force" "<float>" — Force to launch the player with. (default: 4096)
  • "damage" "-1" — Explode the player in air, killing them regardless of health.
  • "damage" "0" — No explosion happens and no damage is dealt. Ignite works irrespectively of this setting. (default)
  • "damage" "<integer>" — Deal a custom damage value with an explosion. (default: 0)
  • "ignite" "0" — Do not ignite the player.
  • "ignite" "1" — Ignite the player. Has no effect if the player died. (default)

🟩 Deadly Voice ^

ID TOKEN SETTINGS TAGS SOURCE
36 deadlyvoice {range, rate, damage} {deadly, voice, voicecommand, command, scream, shout, impact, damage, good} deadlyvoice.sp

Description

Makes the player's voice commands deal damage with specified minimal rate, radius and damage.

Time

Perk runs for the default time.

Settings

  • "rate" "<float>" — Minimal attack interval. (default: 0.8)
  • "range" "<float>" — Attack radius. (default: 196.0)
  • "damage" "<float>" — Attack damage. (default: 72.0)

🟪 Strong Gravity ^

ID TOKEN SETTINGS TAGS SOURCE
37 stronggravity {multiplier} {stronggravity, highgravity, high, strong, gravity, grav, jump, bad} stronggravity.sp

Description

Multiplies the player's gravity by the specified amount.

Time

Perk runs for the default time.

Settings

  • "multiplier" "<float>" — Gravity multiplier. (default: 4)

🟪 Eye for an Eye ^

ID TOKEN SETTINGS TAGS SOURCE
38 eyeforaneye none {eyeforaneye, mirror, eye, for, an, reflect, damage, hit, bad} eyeforaneye.sp

Description

Mirrors the player's dealt damage. Hurts them with the same amount of damage they deal to others.

Time

Perk runs for the default time.


🟪 Weakened ^

ID TOKEN SETTINGS TAGS SOURCE
39 weakened {multiplier} {weakened, weak, week, incoming, damage, hit, bad} weakened.sp

Description

Multiplies incoming damage by the specified amount.

Time

Perk runs for the default time.

Settings

  • "multiplier" "<float>" — Incoming damage multiplier. (default: 2.5)

🟪 Necro Mash ^

ID TOKEN SETTINGS TAGS SOURCE
40 necromash none {necromash, necro, mash, smash, merasmus, halloween, event, explode, notimer, bad} necromash.sp

Description

Attempts to smash the player with the Necro Hammer from Halloween Doomsday.

Time

Perk is instant, no timer is run.

Additional notes


🟩 Extra Ammo ^

ID TOKEN SETTINGS TAGS SOURCE
41 extraammo {multiplier} {extraammo, extra, ammo, ammunition, clip, capacity, notimer, good} extraammo.sp

Description

Multiplies the player's clip and reserve ammunition by the specified amount.

Time

Perk is instant, no timer is run.

Settings

  • "multiplier" "<float>" — Ammo multiplier. (default: 5.0)

🟪 Suffocation ^

ID TOKEN SETTINGS TAGS SOURCE
42 suffocation {rate, damage, delay} {suffocation, drown, drowning, suffocate, breathing, breath, loss, lack, air, bad} suffocation.sp

Description

The player starts suffocating after the specified amount of seconds, being dealt damage at specified rate.

Time

Perk runs for the default time.

Settings

  • "delay" "<float>" — Seconds before suffocation kicks in. (default: 12.0)
  • "rate" "<float>" — How often should damage be dealt (in seconds). (default: 1.0)
  • "damage" "<float>" — Amount of damage dealt. (default: 5)

Additional notes

  • Default values replicate staying in water too long (12 seconds of air, then 5 damage per 1 second).

🟩 Fast Hands ^

ID TOKEN SETTINGS TAGS SOURCE
43 fasthands {reload, attack} {fasthands, reload, attack, increase, speed, rate, fast, hands, good} fasthands.sp

Description

Increases attack and reload speed for the player.

Time

Perk runs for the default time.

Settings

  • "attack" "<float>" — Attack speed multiplier. (default: 2.0)
  • "reload" "<float>" — Reload speed multiplier. (default: 2.0)

Additional notes

  • Be careful when setting the attack speed too fast as melee attacks will stop registering if swung too quick.

🟪 Outline ^

ID TOKEN SETTINGS TAGS SOURCE
44 outline none {outline, out, line, wall, walls, hack, visible, bad} outline.sp

Description

Outlines the player, making them visible through walls for everybody.

Time

Perk runs for the default time.

Additional notes

  • Effects of this perk won't be seen by players who have outlines disabled in their game settings.

🟩 Vital ^

ID TOKEN SETTINGS TAGS SOURCE
45 vital {health} {vital, increase, more, maximum, max, health, heal, life, good} vital.sp

Description

Increases the player's max health by the specified value. Heals the same amount as well.

Time

Perk runs for the default time.

Settings

  • "health" "<integer>" — Increase max health by this value. (default: 300)

🟪 No Gravity ^

ID TOKEN SETTINGS TAGS SOURCE
46 nogravity none {nogravity, no, gravity, disable, bad} nogravity.sp

Description

Sets the player's gravity to a very small amount.

Time

Perk runs for the default time.

Additional notes

  • Once the player jumps, they will not fall down until the perk ends.
  • Can be beneficial for flanking players who do not look up (everybody).

🟩 Team Criticals ^

ID TOKEN SETTINGS TAGS SOURCE
47 teamcriticals {range, crits, mark_death} {teamcriticals, team, criticals, crits, crit, critical, hit, hits, teammate, tammates, good} teamcriticals.sp

Description

Grants the player and their nearby teammates in the specified range Criticals.

Time

Perk runs for the default time.

Settings

  • "range" "<float>" — Effect's range. (default: 270)
  • "crits" "0" — MiniCrits.
  • "crits" "1" — FullCrits. (default)
  • "mark_death" "0" — Do not mark the player for death.
  • "mark_death" "1" — Mark the player for death. (default)

Additional notes

  • Cloaked or disguised Spies are unaffected.

🟪 Fire Timebomb ^

ID TOKEN SETTINGS TAGS SOURCE
48 firetimebomb {resistance, radius, headshot} {firetimebomb, fire, time, bomb, explode, death, die, bad} firetimebomb.sp

Description

Turns the player's head into a ticking bomb and explodes when the perk ends. The explosion sets the player and enemies in specified radius on fire. Additionally, with the bomb covering the head, the player is extra resistant and cannot die to headshots.

Time

Perk runs for custom time of 10 seconds.

Settings

  • "radius" "<float>" — Explosion radius. (default: 512.0)
  • "resistance" "<float>" — Multiplier of incoming damage for extra resistance. (default: 0.75)
  • "headshot" "<float>" — Multiplier of headshot damage for extra resistance. (default: 0.1)

🟩 Fire Breath ^

ID TOKEN SETTINGS TAGS SOURCE
49 firebreath {crit, rate} {firebreath, fire, breath, breathe, ball, fireball, voice, voicecommand, command, shout, impact, damage, good} firebreath.sp

Description

The player shoots Halloween fireballs upon voice commands with specified rate of fire.

Time

Perk runs for the default time.

Settings

  • "rate" "<float>" — Rate of fire. (default: 2.0)
  • "crit" "<float[0.0 - 1.0]>" — Chance for a critical fireball. (default: 0.05)

🟪 Strong Recoil ^

ID TOKEN SETTINGS TAGS SOURCE
50 strongrecoil none {strongrecoil, strong, recoil, weapon, shoot, shooting, hold, holding, bad} strongrecoil.sp

Description

Makes it difficult for the player to aim while firing a weapon due to it constantly shaking.

Time

Perk runs for the default time.


🟪 Cursed ^

ID TOKEN SETTINGS TAGS SOURCE
51 cursed none {cursed, curse, inv, invert, inverts, movement, walking, backwards, bad} cursed.sp

Description

Inverts the player's movement.

Time

Perk runs for the default time.

Additional notes


🟩 Extra Throwables ^

ID TOKEN SETTINGS TAGS SOURCE
52 extrathrowables {amount} {extrathrowables, extra, throwables, sandman, cleaver, wrap, assassin, jar, sandvich, steak, scout, heavy, sniper, good} extrathrowables.sp

Description

Gives the player the specified amount of Sandman balls, Wrap Assassin baubles, Flying Guillotines, Jarates or Sandviches.

Time

Perk is instant, no timer is run.

Settings

  • "amount" "<integer>" — Amount of the item that should be given. (default: 20)

Additional notes

  • Rolls only when the Sandman, the Wrap Assassin, the Flying Guillotine, Jarates or Sandviches are equipped.

🟩 PowerPlay ^

ID TOKEN SETTINGS TAGS SOURCE
53 powerplay {legacy} {powerplay, power, play, ubercharge, uber, charge, valve, good} powerplay.sp

Description

Grants a more restrictive variant of PowerPlay on the player. They are limited to the melee weapon with crits, speed boost and extremely high damage resistance. Knockback is heavily customized based on damage type, with full resistance to Sentry Gun bullets and heavy resistance to Flame Thrower airblasts.

Time

Perk runs for the default time.

Settings

  • "legacy" "0" — Use modern PowerPlay featuring crits, speed boost, melee restriction and diverse counter mechanics (based). (default)
  • "legacy" "1" — Use legacy PowerPlay featuring crits, Übercharge, Vaccinator and Quickfix resistances (cringe).

Additional notes

  • It is barely possible to die with full health PowerPlay, but only when the entire enemy team attacks at once.
  • Melee range is slightly increased to account for phantom hits on retreating enemies.
  • Swinging a melee weapon increases knockback potential for one second by making the player lose friction, but it is instantly regained if the attack lands.
  • Movement speed is generally increased while frictionless, therefore swinging aimlessly can help with traversing safe areas faster.

🟩 Explosive Arrows ^

ID TOKEN SETTINGS TAGS SOURCE
54 explosivearrows {radius, damage, force} {explosivearrows, explosive, arrow, arrows, bolt, bolts, impact, expload, explosion, huntsman, medic, sniper, good} explosivearrows.sp

Description

Makes the player's arrows and crossbow bolts explode upon impact. Explosions deal specified amount of damage, with radius and force.

Time

Perk runs for the default time.

Settings

  • "damage" "<float>" — Explosion damage. (default: 100)
  • "radius" "<float>" — Explosion radius. (default: 80)
  • "force" "<float>" — Explosion force. (default: 100)

Additional notes

  • Rolls only when Bows or Crusader's Crossbows are equipped.

🟪 Incline Problem ^

ID TOKEN SETTINGS TAGS SOURCE
55 inclineproblem none {inclineproblem, incline, slope, problem, stair, stairs, climbing, step, steps, bad} inclineproblem.sp

Description

Makes it difficult for the player to go up inclines such as stairs or hills.

Time

Perk runs for the default time.


🟪 Spring Shoes ^

ID TOKEN SETTINGS TAGS SOURCE
56 springshoes none {springshoes, spring, shoes, jump, jumping, bounce, bouncing, hop, hopping, bad} springshoes.sp

Description

Causes the player to uncontrollably jump in the air. Blocks manual jumping including double jump.

Time

Perk runs for the default time.


🟪 Lag ^

ID TOKEN SETTINGS TAGS SOURCE
57 lag none {lag, lagging, internet, bad} lag.sp

Description

Artificially lags the player by teleporting them back every now and then.

Time

Perk runs for the default time.


🟩 Drug Bullets ^

ID TOKEN SETTINGS TAGS SOURCE
58 drugbullets {min_damage} {drugbullets, drug, bullets, good} drugbullets.sp

Description

The player's ranged damage additionally drugs the enemy by coloring their screen and punching their view.

Time

Perk runs for the default time.

Settings

  • "min_damage" "<float>" — Minimum amount of damage required to trigger the effect. (default: 5)

🟩 Long Melee ^

ID TOKEN SETTINGS TAGS SOURCE
59 longmelee {multiplier} {longmelee, long, melee, range, reach, good} longmelee.sp

Description

Extends the player's melee range by the specified multiplier.

Time

Perk runs for the default time.

Settings

  • "multiplier" "<float>" — Multiply the melee range by this amount. (default: 10)

🟩 Hat Throw ^

ID TOKEN SETTINGS TAGS SOURCE
60 hatthrow {speed, rate, damage} {hatthrow, hat, throw, gibus, ghastly, cosmetic, good} hatthrow.sp

Description

The player can toss a Ghastly Gibus upon a voice command with specified rate of fire. The hat flies straight forward and damages enemies if hit.

Time

Perk runs for the default time.

Settings

  • "rate" "<float>" — Rate of fire. (default: 2.0)
  • "speed" "<float>" — Hat's speed. (default: 1100)
  • "damage" "<float>" — Hat's damage. (default: 150)

Additional notes

  • The default speed mimics the regular rocket speed.

🟩 Madaras Whistle ^

ID TOKEN SETTINGS TAGS SOURCE
61 madaraswhistle {delay, rate, damage, range, selfdamage} {madaraswhistle, madaras, whistle, gator, alligator, croc, crocodile, summon, bloodborne, halloween, good} madaraswhistle.sp

Description

Using voice commands, the player can blow a whistle to summon an alligator underneath themselves within the specified delay. The summon deals damage to the user and enemies if in the way.

Time

Perk runs for the default time.

Settings

  • "rate" "<float>" — Rate at which the whistle can be blown. (default: 2.0)
  • "delay" "<float>" — Delay before the alligator attack. (default: 1.0)
  • "range" "<float>" — Area of effect of the attack. (default: 100)
  • "damage" "<float>" — Damage being dealt to enemies. (default: 150)
  • "selfdamage" "<float>" — Damage being dealt to the summoner. (default: 150)

Additional notes

  • The player should try to bait enemies in the summon area, stepping out of the way themselves.

🟪 Sickness ^

ID TOKEN SETTINGS TAGS SOURCE
62 sickness {mindamage, range, maxdamage, infect} {sickness, sick, cough, coughing, bad} sickness.sp

Description

Every random delay the player coughs twice, dealing random damage to themselves between the specified minimal and maximal values.

Time

Perk runs for the default time.

Settings

  • "infect" "0" — Do not infect enemies.
  • "infect" "1" — Infect enemies in range when coughing. (default)
  • "range" "<float>" — Maximum range within which enemies can be infected. (default: 100.0)
  • "mindamage" "<float>" — Minimum randomized damage. (default: 5)
  • "maxdamage" "<float>" — Maximum randomized damage. (default: 10)

Additional notes

  • Damage limits are eyeballed to leave light classes with very little health from full.
  • Enemies can be infected for a brief time when coughing next to them.
  • Although it would be cool, the infection does not spread beyond direct interactions.

🟪 Wasted Roll ^

ID TOKEN SETTINGS TAGS SOURCE
63 wastedroll none {wastedroll, waste, wasted, roll, noeffect, nothing, notimer, bad} wastedroll.sp

Description

Wastes a roll. Does pretty much nothing.

Time

Perk is instant, no timer is run.


🟩 Mercs Die Twice ^

ID TOKEN SETTINGS TAGS SOURCE
64 mercsdietwice {health, protection} {mercsdietwice, mercs, merc, shadows, die, twice, revice, death, sekiro, good} mercsdietwice.sp

Description

Upon death, the player can use a voice command to bring themselves back to life with set amount of seconds of invulnerability and a percentage of their max health regained. They can do it as many times as long as the perk is active, but the regained health gets smaller with each revive.

Time

Perk runs for the default time.

Settings

  • "protection" "<float>" — Seconds of Übercharge after resurrection. (default: 2.0)
  • "health" "<integer>" — Percentage of max health after resurrection. (default: 80)

🟪 Drunk Walk ^

ID TOKEN SETTINGS TAGS SOURCE
65 drunkwalk {minspeed, turnangle, maxspeed} {drunkwalk, drunk, walk, limp, bad} drunkwalk.sp

Description

When walking, the player's camera gets randomly shifted sideways. Walking speed randomly varies each step, based on the predefined values.

Time

Perk runs for the default time.

Settings

  • "minspeed" "<float>" — Minimum walking speed multiplier. (default: 0.35)
  • "maxspeed" "<float>" — Maximum walking speed multiplier. (default: 1.8)
  • "turnangle" "<float>" — Angle to rotate the player camera each step. (default: 15.0)

Additional notes

  • Demoman handles this effect pretty well.

🟪 Hell's Reach ^

ID TOKEN SETTINGS TAGS SOURCE
66 hellsreach {maxdamage, mindamage} {hellsreach, hells, hell, hell's, reach, halloween, ghost, ghosts, movement, halloween, bad} hellsreach.sp

Description

Gradually slows down the player's movement speed. When almost fully stopped, player gets damaged by an explosion and the effect resets.

Time

Perk runs for the default time.

Settings

  • "mindamage" "<float>" — Minimum randomized explosion damage. (default: 20)
  • "maxdamage" "<float>" — Maximum randomized explosion damage. (default: 35)

🟪 Cursed Projectiles ^

ID TOKEN SETTINGS TAGS SOURCE
67 cursedprojectiles {delay} {cursedprojectiles, cursed, projectiles, turning, homing, halloween, bad} cursedprojectiles.sp

Description

Upon firing a projectile, if they haven't hit a target in less than the specified time, they get turned against the player.

Time

Perk runs for the default time.

Settings

  • "delay" "<float>" — Seconds before the projectile is turned. (default: 1.0)

Additional notes

  • Rolls only when Rocket Launchers, Flare Guns, Bows, Crossbows or Engineer Particle Guns are equipped.

🟪 Vampire ^

ID TOKEN SETTINGS TAGS SOURCE
68 vampire {maxdamage, resistance, mindamage} {vampire, heartbeat, heart, beat, hurt, damage, blood, halloween, bad} vampire.sp

Description

The player rapidly looses health with each heartbeat. When dealing damage to the enemy, the effect briefly pauses and resumes after the specified time.

Time

Perk runs for the default time.

Settings

  • "mindamage" "<float>" — Minimal amount of damage dealt each heartbeat. (default: 1)
  • "maxdamage" "<float>" — Maximal amount of damage dealt each heartbeat. (default: 3)
  • "resistance" "<float>" — Seconds of respite after damaging an enemy. (default: 3.0)

🟩 Bat Swarm ^

ID TOKEN SETTINGS TAGS SOURCE
69 batswarm {speed, lifetime, amount, rate, legacy} {batswarm, bat, bats, swarm, swarming, spell, spells, halloween, good} batswarm.sp

Description

The effect can be freely activated and deactivated. When active, the player is slowed down and invulnerable with friendly bat spells constantly spawning around them.

Time

Perk runs for the default time.

Settings

  • "rate" "<float>" — Rate at which new bat swarm spawns. (default: 0.35)
  • "lifetime" "<float>" — Bats' lifetime in seconds. (default: 1.0)
  • "amount" "<integer>" — The amount of bat spells spawned per rate tick. (default: 2)
  • "speed" "<float>" — The multiplier for player's speed when the effect is active. (default: 0.25)
  • "legacy" "0" — Use modern Bat Swarm featuring effect toggling and invulnerability. (default)
  • "legacy" "1" — Use legacy Bat Swarm with bats spawning without restrictions.

Additional notes

  • Activation has a delay and leaves the player exposed to attacks.
  • Activation time is dependent on the remaining perk time, starting from 2.5s at over 20s remaining, then gradually falling to 0.5s along with the perk's timer.
  • While active, the player is invulnerable to knockback, including self-sustained.
  • Upon each deactivation, the player gets a 3 second speed boost.

🟩 Pumpkin Trail ^

ID TOKEN SETTINGS TAGS SOURCE
70 pumpkintrail {range, rate, damage, amount} {pumpkintrail, pumpkin, trail, pumpkins, pumpking, pumpkings, voice, halloween, good} pumpkintrail.sp

Description

Upon a voice command, a trail of friendly pumpkins gets gradually spawned in front of the player. The trail does not extend beyond walls and pumpkins detonate automatically.

Time

Perk runs for the default time.

Settings

  • "rate" "<float>" — Rate of usage. (default: 3.0)
  • "range" "<float>" — Explosion range per pumpkin. (default: 150.0)
  • "damage" "<float>" — Explosion damage per pumpkin. (default: 80.0)
  • "amount" "<integer>" — Amount of pumpkins per each trail spawned. (default: 5)

🟩 A Call Beyond ^

ID TOKEN SETTINGS TAGS SOURCE
71 acallbeyond {rate, damage, amount} {acallbeyond, callbeyond, call, beyond, spell, bloodborne, voice, halloween, good} acallbeyond.sp

Description

The player's voice commands summon a cluster of semi-homing projectiles of another world.

Time

Perk runs for the default time.

Settings

  • "rate" "<float>" — Rate of fire. (default: 3.0)
  • "damage" "<float>" — Damage per projectile. (default: 40.0)
  • "amount" "<float>" — Amount of projectiles spawned per cast. (default: 6)

Additional notes

  • Projectiles launch upwards initially, making them near impossible to use in low-ceiling areas.

🟪 Smite ^

ID TOKEN SETTINGS TAGS SOURCE
72 smite {tick_damage, damage_ticks, slowdown, initial_damage} {smite, thunder, bad} smite.sp

Description

The player gets struck by lightning which damages them and puts them in an electrocuted state. During this state, they are randomly electrocuted at specific intervals for a little damage until the perk ends.

Time

Perk runs for the default time.

Settings

  • "initial_damage" "<float>" — Percentage of max health to damage on perk activation. (default: 0.2)
  • "damage_ticks" "<integer>" — The number of electrocution ticks, separated by a random interval during perk runtime. (default: 3)
  • "tick_damage" "<float>" — Percentage of max health to damage during a damage tick. (default: 0.04)
  • "slowdown" "<float>" — Percentage that the player is slowed down by during damage ticks. (default: 0.2)

Additional notes

  • The initial lightning strike will never kill the player, they are always left with at least 1 health.
  • Electrocution ticks last only a split second, and the player is given crits during that time.
  • When taking damage, electrocution ticks become more frequent.
  • Time can be set to -1 to smite the player killing them instantly.

🟩 Overheal Bonus ^

ID TOKEN SETTINGS TAGS SOURCE
73 overhealbonus {scale} {overhealbonus, overheal, bonus, medic, healing, heal, good} overhealbonus.sp

Description

Boost overheal capacity of the player's MediGun.

Time

Perk runs for the default time.

Settings

  • "scale" "<float>" — Overheal bonus multiplier. (default: 5.0)

Additional notes

  • Rolls only when a MediGun is equipped.

🟩 Sunlight Spear ^

ID TOKEN SETTINGS TAGS SOURCE
74 sunlightspear {speed, ticks, ally_speed, rate, slowdown, damage} {sunlightspear, sun, light, sunlight, spear, lightning, good} sunlightspear.sp

Description

Upon a voice command, the player hurls a spear of lightning at foes or friends. The spear deals moderate damage and slowdown, or speed boosting teammates.

Time

Perk runs for the default time.

Settings

  • "ticks" "<float>" — Number of electrocution ticks (0.1s each). (default: 5)
  • "slowdown" "<float>" — Movement speed multiplier during electrocution when hitting enemies. (default: 0.2)
  • "ally_speed" "<float>" — Duration in seconds of speed boost when hitting teammates. (default: 2.0)
  • "rate" "<float>" — Attack rate. (default: 1.0)
  • "speed" "<integer>" — Projectile speed. (default: 1600)
  • "damage" "<float>" — Damage per tick, first tick deals double. (default: 10.0)

🟩 Elden Stars ^

ID TOKEN SETTINGS TAGS SOURCE
75 eldenstars {speed, rate, damage, lifetime} {eldenstars, elden, stars, good} eldenstars.sp

Description

Upon a voice command, the player can conjure a stream of shooting stars that assail the area. The main spell travels slowly and spews out many small, short-lived homing projectiles that deal little damage.

Time

Perk runs for the default time.

Settings

  • "rate" "<float>" — Attack rate. (default: 1.0)
  • "lifetime" "<float>" — Lifetime in seconds of the small projectile. (default: 3.5)
  • "speed" "<integer>" — Speed of the small projectile. (default: 200)
  • "damage" "<float>" — Damage of the small projectile, susceptible to falloff. (default: 15)

Additional notes

  • Perk is limited to 1 active use.
  • There can be one such spell active at a time — casting a new one destroys the previous.

🟪 Frog ^

ID TOKEN SETTINGS TAGS SOURCE
76 frog {rate, vertical, horizontal} {frog, jump, jumping, bad} frog.sp

Description

The player can move in any direction, but this movement is jumping.

Time

Perk runs for the default time.

Settings

  • "rate" "<float>" — Wait time in seconds after landing until player can jump. (default: 0.5)
  • "vertical" "<float>" — Vertical jump velocity (should be high enough to lift player off ground). (default: 300.0)
  • "horizontal" "<float>" — Horizontal jump velocity. (default: 600.0)

Additional notes

  • Randomized critter noises play every jump.

🟪 Paranoia ^

ID TOKEN SETTINGS TAGS SOURCE
77 paranoia none {paranoia, bad} paranoia.sp

Description

The player starts hearing Spy voices and cloak/disguise noises all around them. Briefly, fake Spy disguise smoke can be seen moving about. Effects are hearable/visible only to the player with the perk.

Time

Perk runs for custom time of 45 seconds.


🟪 Heavy Rockets ^

ID TOKEN SETTINGS TAGS SOURCE
78 heavyrockets {sharpness} {heavyrockets, heavy, rockets, bad} heavyrockets.sp

Description

Rockets from the player's Rocket Launchers are affected by gravity and start falling to the ground.

Time

Perk runs for the default time.

Settings

  • "sharpness" "<integer[1 - 100]>" — Defines how sharp rockets turn towards ground (should be under 20 for decent effect). (default: 8)

Additional notes

  • Rolls only when a Rocket Launcher is equipped.

🟪 Weapon Mixup ^

ID TOKEN SETTINGS TAGS SOURCE
79 weaponmixup none {weaponmixup, weapon, mixup, switch, bad} weaponmixup.sp

Description

The player instantly switches to the next weapon after firing a shot with the current one. The switch also happens automatically.

Time

Perk runs for the default time.

Additional notes

  • Perk does not roll on Heavy — Minigun was a tough case for this one (still available in Randomizer, it's glitchy but ok enough).

🟩 Autoheal ^

ID TOKEN SETTINGS TAGS SOURCE
80 autoheal {health, rate} {autoheal, auto, heal, health, healing, regenerate, regeneration, good} autoheal.sp

Description

The player gets rapid self healing.

Time

Perk runs for the default time.

Settings

  • "rate" "<float>" — Rate of regen. (default: 0.1)
  • "health" "<integer>" — Health gained each regen tick. (default: 4)

🟩 Team Autoheal ^

ID TOKEN SETTINGS TAGS SOURCE
81 teamautoheal {health, range, rate} {teamautoheal, team, auto, heal, autoheal, health, healing, regenerate, regeneration, good} teamautoheal.sp

Description

The player gets healing for self and nearby teammates.

Time

Perk runs for the default time.

Settings

  • "range" "<float>" — Range of the healing radius. (default: 270)
  • "rate" "<float>" — Rate of regen. (default: 0.1)
  • "health" "<integer>" — Health gained each regen tick. (default: 2)