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BUG: MacOS TouchBar touch results in weird rotations #354
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Hi - is this still happening? I'm wondering if it is sent as a touch event rather than mouse input, and we can filter those out (I have nothing to test on here) |
Don't get excited, this doesn't appear to be a way to disable touchpad - I think it only applies to touchscreens etc, am hoping it helps with QW-Group#354 Nothing to test with here
If someone could try latest from master and see if |
I've tried it for you. /in_ignore_touch_events does not affect the reported behaviour. |
Thanks - was a long shot anyway. I'll try something else in another commit soon and we'll see if that helps, hopefully there's some way we can identify the touchbar. |
Hi @maniacQW can you try again when you get a chance please? no rush. |
sorry @meag for being this late. I've tried it with today's nightly, same issue occurs. |
thanks @maniacQW - can you try setting |
I've set developer 2 from console, but it prints nothing to the console when pressing a key on keyboard or using the touchbar. Only on moving the mouse, it prints "motion event", etc. |
Sorry, lost track of this... that's good actually, narrows it down a bit. I'll update again tonight with more debugging, and hopefully we'll catch how the touchbar events are arriving. |
For QW-Group#354, developer 2 to activate
Hi @maniacQW - I've added mouse buttons & keyboard input to MacOS build when Thanks, |
No idea if this will help with QW-Group#354, need someone with touchbar to test (or someone to explain to me how to use touchbar simulator in xcode with ezQuake)
Hi Can someone with a touchbar try again now please? And with Thanks, |
### Changes from alpha8=>alpha9 (July 13th => November 14th, 2021) - Fixed/worked around some classic renderer bugs on version x.y.13399 AMD drivers (QW-Group#416) - Fixed bug causing off-by-one error when drawing rectangle outlines (3.5 bug, reported by Matrix, QW-Group#536) - Fixed `/in_raw 0` behaviour on MacOS (QW-Group#489) - Fixed `/r_drawflat 1`, `/r_drawflat_mode 0` affecting ammo boxes etc in classic renderer - Fixed match logging not working when using competitive rulesets - Fixed incomplete rendering when gibbed or dead in shallow water (reported by Matrix, QW-Group#568) - Fixed tab key not switching tabs on serverinfo popup (reported by Hangtime, QW-Group#555) - Fixed `/demo_jump_mark` not working if `/demo_jump_rewind` not set - Fixed coping with 1x1 ibar.png (reported by Matrix, QW-Group#571) - Fixed powerupshells when using `/r_viewmodelsize` (reported by timbergeron, QW-Group#573) - Fixed crouch adjustment staying disabled after teleport/respawn when `/cl_nopred` enabled (reported by Matrix, QW-Group#572) - Added `/gl_smoothmodels` back in (modern renderer only), (requested by Repast via [quakeworld.nu](https://www.quakeworld.nu/forum/topic/7508/why-is-the-command-glsmoothmodels-r)) - Added `/demo_jump_skip_messages` to determine if messages should be printed to console during demo jump - Added `/demo_jump_end` to jump to next intermission point or end of demo (requested by Hangtime, QW-Group#564) - Added `/sb_info_filter` to allow filtering of servers in server-browser based on serverinfo (requested by Matrix, QW-Group#537) - On startup (after `autoexec.cfg` executed), a `vid_restart`/`s_restart` will be issued if any latched variables were changed (reported by Dusty, QW-Group#458) - Multiview will be disabled when watching a solo demo and no powerup cams are active (requested by mmavova, QW-Group#126) - MacOS: sets SDL flag to stop touch events being translated into mouse events (might help with QW-Group#354) - `/status` command will be ignored if an alias with the same name is found, use `/sv_status` instead (fixes QW-Group#532) - qw:// urls in command line will be opened even if not preceded by `+qwurl` (thanks to ciscon) - Linux: register_qwurl_protocol will register protocol with xdg (thanks to ciscon) - Added `/v_dlightcolor` to control if being inside flashblend light affects palette by color of light - Added `/v_dlightcshiftpercent` to control strength of palette shift effect when inside flashblend light - Changed `/v_dlightcshift` to be enum of when being inside flashblend light affects palette (requested by HangTime, QW-Group#542) - Added `/vid_framebuffer_multisample` to control multi-sampling level of the framebuffer (reported by Matrix, QW-Group#367) - Translucent models are first drawn with a z-pass, to stop overdraw affecting level of translucency - Fixed explosion effects on md3 viewmodels (additive blending was being lost) - Removed server-side weapon switching 'support' in client - Removed debugging messages when using `+fire_ar` - Commands that search by regular expression (`/cvarlist_re` etc) are now case-insensitive (reported by HangTime, QW-Group#599) - Added `/fs_savegame_home` to control if games are saved to home directory (default) or game directory (reported by githubtefo, QW-Group#586) - Fixed `/gl_no24bit` not taking effect after `/vid_restart` (reported by hemostx, QW-Group#601) - Fixed `/gl_no24bit` not disabling loading external textures (3.5 bug, kind of reported by hemostx, QW-Group#601) - Fixed bug causing `/gl_scaleskytextures` to not affect external textures (reported & fixed by hemostx, QW-Group#606)
It looks like Apple have binned the Touchbar? I can't even find a keyboard to buy to test it manually (anyone?) |
what exactly need to be done? Just set |
MacOS Catalina 10.15.4
ezQuake 3.2
TouchBar acts like it is joystick with one axis and huge sensitivity.
Slight movement on touchbar results in crazy-fast player rotation in horizontal axis (from left to right or from right to left only, no vertical axis involved).
Wish to know how to disable it
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