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Fix TFFA from crashing when a player leaves during the intro sequence #434

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Jul 21, 2022
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Original file line number Diff line number Diff line change
Expand Up @@ -63,6 +63,9 @@ void function PlayerWatchesTFFAIntroIntermissionCam( entity player )

wait TFFAIntroLength

if ( !IsValid( player ) ) // if player leaves during the intro sequence
return

RespawnAsTitan( player, false )
TryGameModeAnnouncement( player )
}
Expand All @@ -75,4 +78,4 @@ void function AddTeamScoreForPlayerKilled( entity victim, entity attacker, var d
// why isn't this PGS_SCORE? odd game
attacker.AddToPlayerGameStat( PGS_ASSAULT_SCORE, 1 )
}
}
}