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Replace uses of disconnect with NSDisconnectPlayer #841

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Nov 4, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -207,7 +207,7 @@ string function GetSelectedBurnCardRef( entity player )

#if SERVER
if ( GetItemDisplayData( ref ).hidden )
ClientCommand( player, "disconnect" )
NSDisconnectPlayer( player, "" )
#endif

#if SERVER || CLIENT
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5 changes: 3 additions & 2 deletions Northstar.CustomServers/mod/scripts/vscripts/sh_loadouts.nut
Original file line number Diff line number Diff line change
Expand Up @@ -1509,7 +1509,7 @@ string function GetValidatedPersistentLoadoutValue( entity player, string loadou
{
printt( "Invalid Loadout Property: ", loadoutType, loadoutIndex, loadoutProperty, value )
value = ResetLoadoutPropertyToDefault( player, loadoutType, loadoutIndex, loadoutProperty ) //TODO: This will call player.SetPersistentVar() directly. Awkward to do this in a getter function
ClientCommand( player, "disconnect #RESETTING_LOADOUT", 0 ) //Kick player out with a "Resetting Invalid Loadout" message. Mainly necessary so UI/Client script don't crash out later with known, bad data from persistence
NSDisconnectPlayer( player, "#RESETTING_LOADOUT" ) // Kick player out with a "Resetting Invalid Loadout" message. Mainly necessary so UI/Client script don't crash out later with known, bad data from persistence
}
}

Expand All @@ -1519,7 +1519,8 @@ string function GetValidatedPersistentLoadoutValue( entity player, string loadou
{
printt( "Invalid Loadout Property: ", loadoutType, loadoutIndex, loadoutProperty, value )
value = ResetLoadoutPropertyToDefault( player, loadoutType, loadoutIndex, loadoutProperty ) //TODO: This will call player.SetPersistentVar() directly. Awkward to do this in a getter function
ClientCommand( player, "disconnect #RESETTING_LOADOUT", 0 ) //Kick player out with a "Resetting Invalid Loadout" message. Mainly necessary so UI/Client script don't crash out later with known, bad data from persistence
NSDisconnectPlayer( player, "#RESETTING_LOADOUT" ) // Kick player out with a "Resetting Invalid Loadout" message. Mainly necessary so UI/Client script don't crash out later with known, bad data from persistence

}

ValidateSkinAndCamoIndexesAsAPair( player, loadoutType, loadoutIndex, loadoutProperty, value ) //TODO: This is awkward, has the potential to call a SetPersistentLoadoutValue() if skinIndex and camoIndex are not correct as a pair
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