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Team
Our team consists of 5 members, all having an own main responsibility.
- Ralf Nieuwenhuizen: Communication
- David Prihoda: Lead Artist
- Ismini Psychoula: Lead programmer
- Arnold Schutter: Lead Game Design
- Shen Shuheng: Lead Testing
The communicator is responsible for the timely communication with external parties and the teacher including weekly updates.
The lead artist is responsible for gameplay and graphics. Gameplay (fun) should continuously be checked and the graphics should be made according to a graphical design plan. The lead artist is responsible for this plan and prioritizing tasks.
The lead programmer is responsible for keeping the overview of the software (architecture) and for quality. The lead programmer prioritizes the milestones for the software and checks for the quality and coherence. When deliverables are not satisfactory, the lead programmer is allowed to let deliverables be rectified.
The lead game designer is responsible for the overall planning and the coherence between the software and the game design.
The lead tester is responsible for weekly testing the deliverables for appearance, errors/bugs, gameplay quality and coherence. The Lead Tester prioritizes the tasks to be improved together with the Lead Programmer.