This is release v0.7.0 of Intel® Open PGL. For changes and new features, see the changelog. Visit http://www.openpgl.org for more information.
The Intel® Open Path Guiding Library (Intel® Open PGL) implements a set of representations and training algorithms needed to integrate path guiding into a renderer. Open PGL offers implementations of current state-of-the-art path guiding methods, which increase the sampling quality and, therefore, the efficiency of a renderer. The goal of Open PGL is to provide implementations that are well tested and robust enough to be used in a production environment.
The representation of the guiding field is learned during rendering and updated on a per-frame basis using radiance/importance samples generated during rendering. At each vertex of a random path/walk, the guiding field is queried for a local distribution (e.g., incident radiance), guiding local sampling decisions (e.g., directions).
Currently supported path guiding methods include: guiding directional sampling decisions on surfaces and inside volumes based on a learned incident radiance distribution or its product with BSDF components (i.e., cosine lobe) or phase functions (i.e., single lobe HG).
Open PGL offers a C API and a C++ wrapper API for higher-level abstraction. The current implementation is optimized for the latest Intel® processors with support for SSE, AVX, AVX2, and AVX-512 instructions.
Open PGL is part of the Intel® oneAPI Rendering Toolkit and has been released under the permissive Apache 2.0 license.
Path traced image of a variation of the Nishita Sky Demo scene from Blender Studio (CC0) without and with using Open PGL to guide directional samples (i.e., on surfaces and inside the water volume). |
The current version of Open PGL is still in a pre v1.0 stage and should be used with caution in any production related environment. The API specification is still in flux and might change with upcoming releases.
The full version history can be found here
-
New (Experimental) Features:
- Radiance Caching (RC):
- If RC is enabled, the guiding structure (i.e.,
Field
) learns an approximation of multiple radiance quantities (in linear RGB), such as outgoing and incoming radiance, irradiance, fluence, and in-scattered radiance. These quantities can be queried using theSurfaceSamplingDistribution
andVolumeSamplingDistribution
classes. RC support can be enabled using theOPENPGL_EF_RADIANCE_CACHES
CMake option. Note: Since the RC quantities are Monte-Carlo estimates, zero-value samples (ZeroValueSampleData
) that are generated during rendering/training have to be passed/stored in theSampleStorage
as well.
- If RC is enabled, the guiding structure (i.e.,
- Guided/Adjoint-driven Russian Roulette (GRR):
- The information stored in radiance caches can be used to optimize
stochastic path termination decisions (a.k.a. Russian roulette) to
avoid a significant increase in variance (i.e., noise) caused by
early terminations, which can occur when using standard
throughput-based RR strategies. We, therefore, added to example
implementation for guided
(
openpgl::cpp::util::GuidedRussianRoulette(...)
) and standard (openpgl::cpp::util::StandardThroughputBasedRussianRoulette(...)
) RR, which can be found in theopenpgl/cpp/RussianRoulette.h
header.
- The information stored in radiance caches can be used to optimize
stochastic path termination decisions (a.k.a. Russian roulette) to
avoid a significant increase in variance (i.e., noise) caused by
early terminations, which can occur when using standard
throughput-based RR strategies. We, therefore, added to example
implementation for guided
(
- Image-space guiding buffer (ISGB):
- The ISGB can be used to store and approximate per-pixel guiding
information (e.g., a pixel estimate used in guided Russian
roulette). The ISGB class
(
openpgl::cpp::util::ImageSpaceGuidingBuffer
) is defined in theopenpgl/cpp/ImageSpaceGuidingBuffer.h
header file. The support can be enabled using theOPENPGL_EF_IMAGE_SPACE_GUIDING_BUFFER
CMake option.
- The ISGB can be used to store and approximate per-pixel guiding
information (e.g., a pixel estimate used in guided Russian
roulette). The ISGB class
(
- Radiance Caching (RC):
-
API changes:
pgl_direction
: A new wrapper type for directional data. When using C++pgl_direction
can directly be assigned by and topgl_vec3f
.pgl_spectrum
: A new wrapper type for spetral (i.e., linear RGB) data. When using C++pgl_spectrum
can directly be assigned by and topgl_vec3f
.SampleData
:- New enum
EDirectLight
flag that identifies if the radiance stored in this sample comes directly from an emitter (e.g., emissive surface, volume, or light source). direction
: Changes the typepgl_vec3f
topgl_direction
.
- New enum
ZeroValueSampleData
: This new structure is a simplified and more compact representation of theSampleData
struct representing a zero-value sample. It contains the following members:position
: The position of the sample (typepgl_point3f
).direction
: The incoming direction of the sample (typepgl_direction
).volume
: If the sample is a volume sample (typebool
).
SampleStorage
: To add, query, and get the number ofZeroValueSampleData
, the following functions were added.AddZeroValueSample
andAddZeroValueSamples
: These functions add one or multipleZeroValueSampleData
.GetSizeZeroValueSurface
andGetSizeZeroValueVolume
: These functions return the number of collected/stored surface or volumeZe1roValueSampleData
.GetZeroValueSampleSurface
andGetZeroValueSampleVolume
: Return a givenZeroValueSampleData
from either the surface or volume storage.
-
API changes (
OPENPGL_EF_RADIANCE_CACHES=ON
): When the RC feature is enabled, additional functions and members are available for the following structures:SurfaceSamplingDistribution
:IncomingRadiance
: The incoming radiance estimate arriving at the current cache position from a specific direction.OutgoingRadiance
: The outgoing radiance at the current cache position to a specific direction.Irradiance
: The irradiance at the current cache position and for a given surface normal.
VolumeSamplingDistribution
:IncomingRadiance
: The incoming radiance estimate arriving at the current cache position from a specific direction.OutgoingRadiance
: The outgoing radiance at the current cache position to a specific direction.InscatteredRadiance
: The in-scattered radiance at the current cache position to a specific direction and for a given HG mean cosine.Fluence
: The volume fluence at the current cache position.
SampleData
:radianceIn
: The incoming radiance arriving at the sample position fromdirection
(typepgl_spectrum
).radianceInMISWeight
: The MIS weight of theradianceIn
if the source of it is a light source, if not it is1.0
(typefloat
).directionOut
: The outgoing direction of the sample (typepgl_direction
).radianceOut
: The outgoing radiance estimate of the sample (typepgl_direction
).
ZeroValueSampleData
: -directionOut
: The outgoing direction of the sample (typepgl_direction
). -
API changes (
OPENPGL_EF_IMAGE_SPACE_GUIDING_BUFFER=ON
): When the ISGB feature is enabled, additional functions and members are available for the following structures:ImageSpaceGuidingBuffer
: This is the main structure for storing image-space, per-pixel guiding information approximated from pixel samples. -AddSample
: Add a pixel sample of typeImageSpaceGuidingBuffer::Sample
to the buffer.Update
: Updates the image-space guiding information/approximations from the previously collected samples (e.g., denoises the pixel contribution estimates using OIDN). For efficiency reasons, it makes sense not to update the buffer after every rendering progression but in an exponential fashion (e.g., at progression2^0
,2^1
,…,2^N
).IsReady
: If the ISGB is ready (i.e., at least oneUpdate
step was performed).GetPixelContributionEstimate
: Returns the pixel contibution estimate for a given pixel, which can be used, for example, for guided RR.Reset
: Resets the ISGB.
ImageSpaceGuidingBuffer::Sample
: This structure is used to store information about a per-pixel sample that is passed to the ISGB.contribution
: The contribution estimate of the pixel value of a given sample (typepgl_vec3f
).albedo
: The albedo of the surface or the volume at the first scattering event (typepgl_vec3f
).normal
: The normal at the first surface scattering event or the ray dairection towards the camers if the first event is a volume event (typepgl_vec3f
).flags
: Bit encoded information about the sample (e.g., if the first scattering event is a volume eventSample::EVolumeEvent
).
-
Optimizations:
- Compression for spectral and directional: To reduce the size of the
SampleData
andZeroValueSampleData
data types it is possible to enable 32-Bit compression, which is mainly adviced when enabling the RC feature viaOPENPGL_EF_RADIANCE_CACHES=ON
.OPENPGL_DIRECTION_COMPRESSION
: Enables 32-Bit compression forpgl_direction
.OPENPGL_RADIANCE_COMPRESSION
: Enables 32-Bit compression forpgl_spectrum
.
- Compression for spectral and directional: To reduce the size of the
-
Bugfixes:
- Numerical accuracy problem during sampling when using parametric mixtures.
-
Platform support:
- Added support for Windows on ARM (by Anthony
Roberts
PR17). Note:
Requires using LLVM and
clang-cl.exe
as C and C++ compiler.
- Added support for Windows on ARM (by Anthony
Roberts
PR17). Note:
Requires using LLVM and
Open PGL is under active development. Though we do our best to guarantee stable release versions, a certain number of bugs, as-yet-missing features, inconsistencies, or any other issues are still possible. Should you find any such issues, please report them immediately via Open PGL’s GitHub Issue Tracker (or, if you should happen to have a fix for it, you can also send us a pull request).
@misc{openpgl,
Author = {Herholz, Sebastian and Dittebrandt, Addis},
Year = {2022},
Note = {http://www.openpgl.org},
Title = {Intel{\textsuperscript{\tiny\textregistered}}
Open Path Guiding Library}
}
The latest Open PGL sources are always available at the Open PGL GitHub
repository. The default main
branch should always point to the latest tested bugfix release.
Open PGL currently supports Linux, Windows and MacOS. In addition, before building Open PGL you need the following prerequisites:
-
You can clone the latest Open PGL sources via:
git clone https://github.com/RenderKit/openpgl.git
-
To build Open PGL you need CMake, any form of C++11 compiler (we recommend using GCC, but also support Clang and MSVC), and standard Linux development tools.
-
Open PGL depends on TBB, which is available at the TBB GitHub repository.
-
Open PGL depends on OIDN, if the Image-space Guiding Buffer feature is enabled, which is available at the OIDN GitHub repository.
Depending on your Linux distribution, you can install these dependencies
using yum
or apt-get
. Some of these packages might already be
installed or might have slightly different names.
For convenience, Open PGL provides a CMake Superbuild script which will pull down Open PGL’s dependencies and build Open PGL itself. The result is an install directory including all dependencies.
Run with:
mkdir build
cd build
cmake ../superbuild
cmake --build .
The resulting install
directory (or the one set with
CMAKE_INSTALL_PREFIX
) will have everything in it, with one
subdirectory per dependency.
CMake options to note (all have sensible defaults):
CMAKE_INSTALL_PREFIX
: The root directory where everything gets installed to.BUILD_JOBS
: Sets the number given tomake -j
for parallel builds.BUILD_STATIC
: Builds Open PGL as static library (defaultOFF
).BUILD_TOOLS
: Builds Open PGL’s tools (defaultOFF
).BUILD_DEPENDENCIES_ONLY
: Only builds Open PGL’s dependencies (defaultOFF
).BUILD_TBB
: Builds or downloads TBB (defaultON
).BUILD_TBB_FROM_SOURCE
: Specifies whether TBB should be built from source or the releases on GitHub should be used. This must be ON when compiling for ARM (defaultOFF
).BUILD_OIDN
: Builds or downloads Intel’s Open Image Denoise (OIDN) (defaultON
).BUILD_OIDN_FROM_SOURCE
: Builds OIDN from source. This must be ON when compiling for ARM. (defaultON
).DOWNLOAD_ISPC
: Downloads Intel’s ISPC compiler which is needed to build OIDN (defaultON
when building OIDN from source).
For the full set of options, run ccmake [<PGL_ROOT>/superbuild]
.
Assuming the above prerequisites are all fulfilled, building Open PGL through CMake is easy:
Create a build directory, and go into it:
mkdir build
cd build
Configure the Open PGL build using:
cmake -DCMAKE_INSTALL_PREFIX=[openpgl_install] ..
-
CMake options to note (all have sensible defaults):
-
CMAKE_INSTALL_PREFIX
: The root directory where everything gets installed to. -
OPENPGL_BUILD_STATIC
: Builds Open PGL as a static or shared library (defaultOFF
). -
OPENPGL_ISA_AVX512
: Compiles Open PGL with AVX-512 support (defaultOFF
). -
OPENPGL_ISA_NEON
andOPENPGL_ISA_NEON2X
: Compiles Open PGL with NEON or double pumped NEON support (defaultOFF
). -
OPENPGL_LIBRARY_NAME
: Specifies the name of the Open PGL library file created. By default the nameopenpgl
is used. -
OPENPGL_BUILD_STATIC
: Builds Open PGL as static library (defaultOFF
). -
OPENPGL_BUILD_TOOLS
: Builds additional tools such as:openpgl_bench
andopenpgl_debug
for benchmarking and debuging guiding caches (defaultOFF
). -
OPENPGL_EF_RADIANCE_CACHES
: Enables the experimental radiance caching feature (defaultOFF
). -
OPENPGL_EF_IMAGE_SPACE_GUIDING_BUFFER
: Enables the experimental image-space guiding buffer feature (defaultOFF
). -
OPENPGL_DIRECTION_COMPRESSION
: Enables the 32Bit compression for directional data stored inpgl_direction
(defaultOFF
). -
OPENPGL_RADIANCE_COMPRESSION
: Enables the 32Bit compression for RGB data stored inpgl_spectrum
(defaultOFF
). -
OPENPGL_TBB_ROOT
: Location of the TBB installation. -
OPENPGL_TBB_COMPONENT
: The name of the TBB component/library (defaulttbb
).
-
Build and install Open PGL using:
cmake build
cmake install
To include Open PGL into a project which is using CMake as a build system, one can simply use the CMake configuration files provided by Open PGL.
To make CMake aware of Open PGL’s CMake configuration scripts the
openpgl_DIR
has to be set to their location during configuration:
cmake -Dopenpgl_DIR=[openpgl_install]/lib/cmake/openpgl-0.7.0 ..
After that, adding OpenPGL to a CMake project/target is done by first
finding Open PGL using find_package()
and then adding the
openpgl:openpgl
targets to the project/target:
# locating Open PGL library and headers
find_package(openpgl REQUIRED)
# setting up project/target
...
add_executable(myProject ...)
...
# adding Open PGL to the project/target
target_include_directories(myProject openpgl::openpgl)
target_link_libraries(myProject openpgl::openpgl)
Open PGL offers two types of APIs.
The C API is C99 conform and is the basis for interacting with Open PGL. To use the C API of Open PGL, one only needs to include the following header:
#include <openpgl/openpgl.h>
The C++ API is a header-based wrapper of the C API, which offers a more comfortable, object-oriented way of using Open PGL. To use the C++ API of Open PGL, one only needs to include the following header:
#include <openpgl/cpp/OpenPGL.h>
The API specification of Open PGL is currently still in a “work in progress” stage and might change with the next releases - depending on the community feedback and library evolution.
We, therefore, only give here a small overview of the C++ class structures and refer to the individual class header files for detailed information.
#include <openpgl/cpp/Device.h>
The Device
class is a key component of OpenPGL. It defines the backend
used by Open PGL. OpenPGL supports different CPU backends using SSE,
AVX, or AVX-512 optimizations.
Note: support for different GPU backends is planned in future releases.
#include <openpgl/cpp/Field.h>
The Field
class is a key component of Open PGL. An instance of this
class holds the spatio-directional guiding information (e.g.,
approximation of the incoming radiance field) for a scene. The Field
is responsible for storing, learning, and accessing the guiding
information. This information can be the incidence radiance field
learned from several training iterations across the whole scene. The
Field
holds separate approximations for surface and volumetric
radiance distributions, which can be accessed separately. The
representation of a scene’s radiance distribution is usually separated
into a positional and directional representation using a spatial
subdivision structure. Each spatial leaf node (a.k.a. Region) contains a
directional representation for the local incident radiance distribution.
#include <openpgl/cpp/SurfaceSamplingDistribution.h>
The SurfaceSamplingDistribution
class represents the guiding
distribution used for sampling directions on surfaces. The sampling
distribution is often proportional to the incoming radiance distribution
or its product with components of a BSDF model (e.g., cosine term). The
class supports functions for sampling and PDF evaluations.
#include <openpgl/cpp/VolumeSamplingDistribution.h>
The VolumeSamplingDistribution
class represents the guiding
distribution used for sampling directions inside volumes. The sampling
distribution is often proportional to the incoming radiance distribution
or its product with the phase function (e.g., single lobe HG). The class
supports functions for sampling and PDF evaluations.
#include <openpgl/cpp/SampleData.h>
The SampleData
struct represents a radiance sample (e.g., position,
direction, value). Radiance samples are generated during rendering and
are used to train/update the guiding field (e.g., after each rendering
progression). A SampleData
object is created at each vertex of a
random walk/path. To collect the data at a specific vertex, the whole
path (from its endpoint to the current vertex) must be considered, and
information (e.g., radiance) must be backpropagated.
#include <openpgl/cpp/SampleStorage.h>
The SampleStorage
class is a storage container collecting all
SampleData generated during rendering. It stores the (radiance/photon)
samples generated during rendering. The implementation is thread save
and supports concurrent adding of samples from multiple threads. As a
result, only one instance of this container is needed per rendering
process. The stored samples are later used by the Field class to
train/learn the guiding field (i.e., radiance field) for a scene.
#include <openpgl/cpp/PathSegmentStorage.h>
The PathSegmentStorage
is a utility class to help generate multiple
SampleData
objects during the path/random walk generation process. For
the construction of a path/walk, each new PathSegment
is stored in the
PathSegmentStorage
. When the walk is finished or terminated, the
-radiance- SampleData is generated using a backpropagation process. The
resulting samples are then be passed to the global SampleDataStorage
.
Note: The PathSegmentStorage
is just a utility class meaning its usage
is not required. It is possible to for the users to use their own method
for generating SampleData
objects during rendering.
#include <openpgl/cpp/PathSegment.h>
The PathSegment
struct stores all required information for a path
segment (e.g., position, direction, PDF, BSDF evaluation). A list of
succeeding segments (stored in a PathSegmentStorage
) is used to
generate SampleData
for training the guiding field.
TBA
-
The Intel® Embree Ray Tracing Kernel Framework