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Comprehensive Modularization of the Ryot Framework into Independent Crates #110
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Comprehensive Modularization of the Ryot Framework into Independent Crates
Apr 25, 2024
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Summary
This merge request represents the culmination of an extensive refactor of the Ryot framework into a modular and scalable architecture. By breaking down the original Ryot crate into several focused sub-crates, we enhance maintainability, scalability, clarity of the codebase, and facilitate the usage of parts of the framework in various contexts rather than mandating the full framework. This strategic modularization allows for more targeted application in diverse development scenarios.
Crate Overview
ryot
ryot_app
ryot_assets
ryot_core
ryot_internal
ryot_pathfinder
ryot_ray_casting
ryot_sprites
ryot_tibia
ryot_tiled
ryot_utils
Changes
Rationale
This refactor is driven by the need to make the Ryot framework more accessible, maintainable, and extensible:
Impact
The completion of this refactor marks a significant milestone in the evolution of the Ryot framework. It not only simplifies the development and maintenance of the framework itself but also enhances the user experience by providing a more organized and intuitive structure. Developers using Ryot can now enjoy a more modular and flexible system, tailored to the diverse needs of modern game development.