Keymaster's Keep - Pre-Release #4
Pre-release
Pre-release
New in this version
- Client: Trial labels can now use a custom locally installed font through some configuration in
host.yaml
(to display special characters, Chinese/Japanese etc.) - Feature: Game Medley Game Selection. Allows the player to specify in their YAML a completely independent game pool that will be used exclusively by medleys to roll their trials (through the
game_medley_game_selection
option). - Options:
include_time_consuming_objectives
now defaults to true - Options: New selection group for modded games:
modded_game_selection
Games
- 1 new supported metagame!
- 45 new supported games!
- 2 new supported modded games!
Keymaster's Keep
Keymaster's Keep is a dynamic, multi-game objective / challenge generator that seamlessly integrates with a thematic Archipelago randomizer. In other words, you have a typical Archipelago randomizer with goals, finite locations, progression items, logic etc. and Keymaster's Keep will generate and associate unique game challenges with each location. The APWorld will provide increasing monolithic support for games, as well as a dedicated client to assist with the exploration and challenges of Keymaster's Keep.
When you play Keymaster's Keep...
- You will generate a new keep with distinct areas
- A few of these areas will be unlocked from the start
- The rest will be locked and will require combinations of magic keys to unlock
- These magic keys are scattered throughout the multiworld
- Once an area is unlocked, a set of trials for a specific game will be revealed
- For each trial you complete, you will manually check it off in the client and that will correspond to a location check
- Your goal will either be to collect enough artifacts of resolve to unlock a final challenge to beat or to escape the keep with a certain number of magic keys in hand.
Keymaster's Keep will be in the pre-release stage until there are at least 100 games supported.
Supported Games:
View Here