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Releases: SerpentAI/Archipelago

Discord Rich Presence Client - Release #1

14 Feb 04:47
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A drop-in alternative to the Archipelago Text Client with identical functionality, but with Discord Rich Presence support when you connect to a slot. That's it!

Features

Game and Location Check Status
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Game Covers (For 200+ supported AND unsupported APWorlds)
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Last Location Checked
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Multiworld Size
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Keymaster's Keep - Pre-Release #9

15 Feb 02:53
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Pre-release

New in this version

Games

  • 8 new supported games!
  • 2 updated games!

Keymaster's Keep

Keymaster's Keep is a dynamic, multi-game objective / challenge generator that seamlessly integrates with a thematic Archipelago randomizer. In other words, you have a typical Archipelago randomizer with goals, finite locations, progression items, logic etc. and Keymaster's Keep will generate and associate unique game challenges with each location. The APWorld will provide increasing monolithic support for games, as well as a dedicated client to assist with the exploration and challenges of Keymaster's Keep.

When you play Keymaster's Keep...

  • You will generate a new keep with distinct areas
  • A few of these areas will be unlocked from the start
  • The rest will be locked and will require combinations of magic keys to unlock
  • These magic keys are scattered throughout the multiworld
  • Once an area is unlocked, a set of trials for a specific game will be revealed
  • For each trial you complete, you will manually check it off in the client and that will correspond to a location check
  • Your goal will either be to collect enough artifacts of resolve to unlock a final challenge to beat or to escape the keep with a certain number of magic keys in hand.

Keymaster's Keep will be in the pre-release stage until there are enough available games and the APWorld is done with major changes.

Supported Games:
View Here

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Keymaster's Keep - Pre-Release #8

08 Feb 00:47
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Pre-release

New in this version

  • Client - QoL: Added a Copy button to have an easy way to extract objective text from the client
  • Fix - Generation: Honor time-consuming and difficult exclusions in game medley objective generation

Games

  • 7 new supported games!
  • 8 updated games!

Keymaster's Keep

Keymaster's Keep is a dynamic, multi-game objective / challenge generator that seamlessly integrates with a thematic Archipelago randomizer. In other words, you have a typical Archipelago randomizer with goals, finite locations, progression items, logic etc. and Keymaster's Keep will generate and associate unique game challenges with each location. The APWorld will provide increasing monolithic support for games, as well as a dedicated client to assist with the exploration and challenges of Keymaster's Keep.

When you play Keymaster's Keep...

  • You will generate a new keep with distinct areas
  • A few of these areas will be unlocked from the start
  • The rest will be locked and will require combinations of magic keys to unlock
  • These magic keys are scattered throughout the multiworld
  • Once an area is unlocked, a set of trials for a specific game will be revealed
  • For each trial you complete, you will manually check it off in the client and that will correspond to a location check
  • Your goal will either be to collect enough artifacts of resolve to unlock a final challenge to beat or to escape the keep with a certain number of magic keys in hand.

Keymaster's Keep will be in the pre-release stage until there are enough available games and the APWorld is done with major changes.

Supported Games:
View Here

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Keymaster's Keep - Pre-Release #7

01 Feb 21:56
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Pre-release

New in this version

  • Feature - Generation: The duplicate protection for trials has been expanded to a broader scope: The whole keep! Now the only possible way to have duplicates is if you completely run out of possible data combinations across every trial template for every game in the selection. The behavior also expands to game medleys.

Games

  • 18 new supported games!
  • 6 updated games!

Keymaster's Keep

Keymaster's Keep is a dynamic, multi-game objective / challenge generator that seamlessly integrates with a thematic Archipelago randomizer. In other words, you have a typical Archipelago randomizer with goals, finite locations, progression items, logic etc. and Keymaster's Keep will generate and associate unique game challenges with each location. The APWorld will provide increasing monolithic support for games, as well as a dedicated client to assist with the exploration and challenges of Keymaster's Keep.

When you play Keymaster's Keep...

  • You will generate a new keep with distinct areas
  • A few of these areas will be unlocked from the start
  • The rest will be locked and will require combinations of magic keys to unlock
  • These magic keys are scattered throughout the multiworld
  • Once an area is unlocked, a set of trials for a specific game will be revealed
  • For each trial you complete, you will manually check it off in the client and that will correspond to a location check
  • Your goal will either be to collect enough artifacts of resolve to unlock a final challenge to beat or to escape the keep with a certain number of magic keys in hand.

Keymaster's Keep will be in the pre-release stage until there are enough available games and the APWorld is done with major changes.

Supported Games:
View Here

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Keymaster's Keep - Pre-Release #6

25 Jan 16:05
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Pre-release

New in this version

  • Major Change - Options / Generation: metagame_selection and modded_game_selection have been removed. The games that were listed under those selections have been consolidated under game_selection. Platform metadata will instead be used to distinguish "special" games (new platforms were added this release for Modded Game, Board Game (Physical), Card Game (Physical)).

Make sure to review existing YAMLs to make sure to move your selected metagames and modded games to game_selection before generating your next keep!

  • Feature - Options: Games can now appear multiple times in game_selection and game_medley_game_selection, affecting how likely they are to get picked

Games

  • 17 new supported games!
  • 2 updated games!

Keymaster's Keep

Keymaster's Keep is a dynamic, multi-game objective / challenge generator that seamlessly integrates with a thematic Archipelago randomizer. In other words, you have a typical Archipelago randomizer with goals, finite locations, progression items, logic etc. and Keymaster's Keep will generate and associate unique game challenges with each location. The APWorld will provide increasing monolithic support for games, as well as a dedicated client to assist with the exploration and challenges of Keymaster's Keep.

When you play Keymaster's Keep...

  • You will generate a new keep with distinct areas
  • A few of these areas will be unlocked from the start
  • The rest will be locked and will require combinations of magic keys to unlock
  • These magic keys are scattered throughout the multiworld
  • Once an area is unlocked, a set of trials for a specific game will be revealed
  • For each trial you complete, you will manually check it off in the client and that will correspond to a location check
  • Your goal will either be to collect enough artifacts of resolve to unlock a final challenge to beat or to escape the keep with a certain number of magic keys in hand.

Keymaster's Keep will be in the pre-release stage until there are enough available games and the APWorld is done with major changes.

Supported Games:
View Here

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Keymaster's Keep - Pre-Release #5

18 Jan 00:54
ccea6bc
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Pre-release

New in this version

Games

  • 29 new supported games!
  • 4 updated games!

Keymaster's Keep

Keymaster's Keep is a dynamic, multi-game objective / challenge generator that seamlessly integrates with a thematic Archipelago randomizer. In other words, you have a typical Archipelago randomizer with goals, finite locations, progression items, logic etc. and Keymaster's Keep will generate and associate unique game challenges with each location. The APWorld will provide increasing monolithic support for games, as well as a dedicated client to assist with the exploration and challenges of Keymaster's Keep.

When you play Keymaster's Keep...

  • You will generate a new keep with distinct areas
  • A few of these areas will be unlocked from the start
  • The rest will be locked and will require combinations of magic keys to unlock
  • These magic keys are scattered throughout the multiworld
  • Once an area is unlocked, a set of trials for a specific game will be revealed
  • For each trial you complete, you will manually check it off in the client and that will correspond to a location check
  • Your goal will either be to collect enough artifacts of resolve to unlock a final challenge to beat or to escape the keep with a certain number of magic keys in hand.

Keymaster's Keep will be in the pre-release stage until there are enough available games

Supported Games:
View Here

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Keymaster's Keep - Pre-Release #4

10 Jan 23:57
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Pre-release

New in this version

  • Client: Trial labels can now use a custom locally installed font through some configuration in host.yaml (to display special characters, Chinese/Japanese etc.)
  • Feature: Game Medley Game Selection. Allows the player to specify in their YAML a completely independent game pool that will be used exclusively by medleys to roll their trials (through the game_medley_game_selection option).
  • Options: include_time_consuming_objectives now defaults to true
  • Options: New selection group for modded games: modded_game_selection

Games

  • 1 new supported metagame!
  • 45 new supported games!
  • 2 new supported modded games!

Keymaster's Keep

Keymaster's Keep is a dynamic, multi-game objective / challenge generator that seamlessly integrates with a thematic Archipelago randomizer. In other words, you have a typical Archipelago randomizer with goals, finite locations, progression items, logic etc. and Keymaster's Keep will generate and associate unique game challenges with each location. The APWorld will provide increasing monolithic support for games, as well as a dedicated client to assist with the exploration and challenges of Keymaster's Keep.

When you play Keymaster's Keep...

  • You will generate a new keep with distinct areas
  • A few of these areas will be unlocked from the start
  • The rest will be locked and will require combinations of magic keys to unlock
  • These magic keys are scattered throughout the multiworld
  • Once an area is unlocked, a set of trials for a specific game will be revealed
  • For each trial you complete, you will manually check it off in the client and that will correspond to a location check
  • Your goal will either be to collect enough artifacts of resolve to unlock a final challenge to beat or to escape the keep with a certain number of magic keys in hand.

Keymaster's Keep will be in the pre-release stage until there are at least 100 games supported.

Supported Games:
View Here

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Keymaster's Keep - Pre-Release #3

04 Jan 00:33
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Pre-release

New in this version

  • Backend: Games classes are now automatically discovered and registered simply by existing in the games directory (Silvris)
  • Client: Reworked display of game + available trials on Keymaster's Keep tab
  • Client: When trials are available for an area on Keymaster's Keep tab, clicking the row takes the player to the Available Trials tab (Fuzzy)
  • Generation: Better duplicate objective prevention within a keep area
  • Feature: Game Medley Mode. If enabled, a percentage of keep areas will feature Game Medley as their game, with each trial sourced randomly from the pool of available games. Configurable through 2 options in the YAML file.

Games

  • 4 new supported metagames!
  • 46 new supported games! (Community effort!)
  • Archipelago Multiworld Randomizer was moved to metagames

Keymaster's Keep

Keymaster's Keep is a dynamic, multi-game objective / challenge generator that seamlessly integrates with a thematic Archipelago randomizer. In other words, you have a typical Archipelago randomizer with goals, finite locations, progression items, logic etc. and Keymaster's Keep will generate and associate unique game challenges with each location. The APWorld will provide increasing monolithic support for games, as well as a dedicated client to assist with the exploration and challenges of Keymaster's Keep.

When you play Keymaster's Keep...

  • You will generate a new keep with distinct areas
  • A few of these areas will be unlocked from the start
  • The rest will be locked and will require combinations of magic keys to unlock
  • These magic keys are scattered throughout the multiworld
  • Once an area is unlocked, a set of trials for a specific game will be revealed
  • For each trial you complete, you will manually check it off in the client and that will correspond to a location check
  • Your goal will either be to collect enough artifacts of resolve to unlock a final challenge to beat or to escape the keep with a certain number of magic keys in hand.

Keymaster's Keep will be in the pre-release stage until there are at least 100 games supported.

Supported Games:
View Here

image
image

Keymaster's Keep - Pre-Release #2

27 Dec 23:15
ccea6bc
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Pre-release

Keymaster's Keep is a dynamic, multi-game objective / challenge generator that seamlessly integrates with a thematic Archipelago randomizer. In other words, you have a typical Archipelago randomizer with goals, finite locations, progression items, logic etc. and Keymaster's Keep will generate and associate unique game challenges with each location. The APWorld will provide increasing monolithic support for games, as well as a dedicated client to assist with the exploration and challenges of Keymaster's Keep.

When you play Keymaster's Keep...

  • You will generate a new keep with distinct areas
  • A few of these areas will be unlocked from the start
  • The rest will be locked and will require combinations of magic keys to unlock
  • These magic keys are scattered throughout the multiworld
  • Once an area is unlocked, a set of trials for a specific game will be revealed
  • For each trial you complete, you will manually check it off in the client and that will correspond to a location check
  • Your goal will either be to collect enough artifacts of resolve to unlock a final challenge to beat or to escape the keep with a certain number of magic keys in hand.

Keymaster's Keep will be in the pre-release stage until there are at least 100 games supported.

Supported Games:
View Here

image
image

Keymaster's Keep - Pre-Release #1

25 Dec 04:58
ccea6bc
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Pre-release

Keymaster's Keep is a dynamic, multi-game objective / challenge generator that seamlessly integrates with a thematic Archipelago randomizer. In other words, you have a typical Archipelago randomizer with goals, finite locations, progression items, logic etc. and Keymaster's Keep will generate and associate unique game challenges with each location. The APWorld will provide increasing monolithic support for games, as well as a dedicated client to assist with the exploration and challenges of Keymaster's Keep.

When you play Keymaster's Keep...

  • You will generate a new keep with distinct areas
  • A few of these areas will be unlocked from the start
  • The rest will be locked and will require combinations of magic keys to unlock
  • These magic keys are scattered throughout the multiworld
  • Once an area is unlocked, a set of trials for a specific game will be revealed
  • For each trial you complete, you will manually check it off in the client and that will correspond to a location check
  • Your goal will either be to collect enough artifacts of resolve to unlock a final challenge to beat or to escape the keep with a certain number of magic keys in hand.

Keymaster's Keep will be in the pre-release stage until there are at least 100 games supported.

Supported Games:

  • Archipelago Multiworld Randomizer
  • Pinball FX3
  • Street Fighter 6
  • Trackmania

Supported Metagames:

  • Game Backlog

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