Keymaster's Keep - Pre-Release #7
Pre-release
Pre-release
New in this version
- Feature - Generation: The duplicate protection for trials has been expanded to a broader scope: The whole keep! Now the only possible way to have duplicates is if you completely run out of possible data combinations across every trial template for every game in the selection. The behavior also expands to game medleys.
Games
- 18 new supported games!
- 6 updated games!
Keymaster's Keep
Keymaster's Keep is a dynamic, multi-game objective / challenge generator that seamlessly integrates with a thematic Archipelago randomizer. In other words, you have a typical Archipelago randomizer with goals, finite locations, progression items, logic etc. and Keymaster's Keep will generate and associate unique game challenges with each location. The APWorld will provide increasing monolithic support for games, as well as a dedicated client to assist with the exploration and challenges of Keymaster's Keep.
When you play Keymaster's Keep...
- You will generate a new keep with distinct areas
- A few of these areas will be unlocked from the start
- The rest will be locked and will require combinations of magic keys to unlock
- These magic keys are scattered throughout the multiworld
- Once an area is unlocked, a set of trials for a specific game will be revealed
- For each trial you complete, you will manually check it off in the client and that will correspond to a location check
- Your goal will either be to collect enough artifacts of resolve to unlock a final challenge to beat or to escape the keep with a certain number of magic keys in hand.
Keymaster's Keep will be in the pre-release stage until there are enough available games and the APWorld is done with major changes.
Supported Games:
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