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Playable Features
Nicholas "Tiger" Gautier edited this page Jun 11, 2016
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Despite that this project uses a lot of assets and resources from various authors and other contributors, this page will only focus on highly noticeable features that typical users will most likely notice. However, for a complete list of what features and resources exists, please see the Credits documentation.
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Marine Skins [v7:Minimal]
- Displays what weapon the player is presently using or holding. This feature is only available for Zandronum.
- This asset has been modified to only contain what is specifically necessary for this project; minimize overall project size.
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- Displays High Resolution font characters that are much easier on the eyes and clear to visually see on the screen.
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- This improves the audio of the weapons, player sounds, and some of the standard Doom environment sounds.
- This asset has been modified to only contain what is specifically necessary for this project; minimize overall project size.
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- Gives weapons a better and smoother animation for when the player uses them.
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- Provides smoother and clearer sprites. Visually, this gives some sprites better blending of colors and smoothes out rough edges.
- This asset has been modified to only contain what is specifically necessary for this project; minimize overall project size.
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- Using the original Doom, Doom 2, and TNT:Evilution midi music, but remixed to be more up-beat than the original music.
- This asset has been modified to only contain what is specifically necessary for this project; minimize overall project size.
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Voxels
- This provides a 3D like feel for items and some objects within the virtual world.
- Sources used: Voxelbro's FKER Voxels, Team Hellspawn and Voxelbro's Doom Voxels, and HazeBandicoot's Railgun
Do note that this project is no longer in evolution nor maintained development cycle anymore. Thus, meaning, no new features or bug fixes will be submitted into this project anymore.