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Version 1.8.0: the "Make It Your Own" edition

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@SolarBear SolarBear released this 14 Aug 15:51
· 7 commits to master since this release
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Yo, you enjoying this? If so, Coffee !

Changelog

New Feature: Player Settings

This is a feature that's existed for a long time... but unless you actually read through the source code (DON'T DO THAT PLEASE DON'T, MADNESS LIES WITHIN) you wouldn't even know it existed! So now the names are configurable and that makes them less obscure, although still not ideal - if you have ideas on how to best integrate them, write me a line.

So now 3 new player settings have been added for a special, almost magical skill and 2 abilities, which have a special use in the system. Their name is configurable so that 1) players are actually aware of them and 2) non-English speaking players can change their names or even change them just to jazz their skills a bit (eg. rename their Initiative skill to Quickness or something because you're SO original, aren't you).

  • Skill
    • Initiative: This is the skill that's used by Foundry when rolling for Initiative. If it doesn't exist, the system will consider it is Untrained.
      • NOTE: Effort use with Initiative is not possible right now because it's really tricky to implement BUT it definitely is on my to-do list.
  • Abilities
    • Trained in Armor: Having that ability applies the benefits of that ability when computing Effort costs.
    • Mastery with Armor: Like above, but the improved version.

How to use

Simply go to Settings (that gear icon in the top right), click Configure Settings and open the System Settings tab. They'll be right there for you!

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⚠️ Watch out!

If you use any of these, make sure you use the same wording! The Numenera system looks for a skill with the same name, so any typo makes it not work. Sorry, I'm a software engineer, not some kind of diviner - yet.

New Feature: Damage Output To Chat

Damage output will now be output to the chat! This way it makes easier to tell how much damage you're actually dealing.

image

Right now, the feature only works for weapons: just click on the d20 icon next to a weapon or use a macro created from one and its damage will be displayed in the chat, right under your roll. Extra damage from high rolls will also be displayed!

General Improvements

  • Changed default value for dice rolling style setting. It was inconsistent with other settings and caused much confusion, anger and despair.
  • Other enhancements, such as assets, are added to the chat output when rolling. This caused suroprises, sometimes, when an extra level of success would pop out of apparently nowhere!
  • Added a sign when outputting a success level value on a die roll. Newer players were sometimes confused by the wording "Succeed Task Level 3"; now "Succeed Task Level ≥ 3" is displayed, this should be clearer.
  • Minor layout changes
    • Use a bit less vertical space on the PC sheet
    • Cypher, artifact and oddity text is now black instead of white, which was hard to read

Bug fixes

  • Armor penalties used the armor's weight class (light/medium/heavy) instead of its actual Effort Cost value, it now uses the armor piece's value.
  • Using Effort with Power Shifts activated would generate errors.

Maintenance

  • Added localization for the output to chat feature. Added related French translations.
  • Fixed some more deprecation warnings to prepare for Foundry 0.9