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Releases: SolarBear/Numenera-FoundryVTT

Version 1.8.1: the "Macro-ing Master" edition

21 Aug 15:12
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Yo, you enjoying this? If so, Coffee !

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Macros

Added a new function for use with macros: numeneraRoll. What it does is simply roll a d20, Numenera-style, according to your game settings. How do you use it?

  1. Create a new macro.
  2. Select "Script" as Type.
  3. In the Command box at the bottom, paste this:
const text = "stuff";
game.numenera.numeneraRoll(text);

That's it! Of course, change the value of text to whatever you would like... a die roll will be made whose title is the string provided. This could be useful, for instance, if you handle followers.

Need more options for this feature (eg. task level, skill bonuses, etc.)? Let me know!

Bug fixes

  • #210 : macros created from items had the wrong icon.

Version 1.8.0: the "Make It Your Own" edition

14 Aug 15:51
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New Feature: Player Settings

This is a feature that's existed for a long time... but unless you actually read through the source code (DON'T DO THAT PLEASE DON'T, MADNESS LIES WITHIN) you wouldn't even know it existed! So now the names are configurable and that makes them less obscure, although still not ideal - if you have ideas on how to best integrate them, write me a line.

So now 3 new player settings have been added for a special, almost magical skill and 2 abilities, which have a special use in the system. Their name is configurable so that 1) players are actually aware of them and 2) non-English speaking players can change their names or even change them just to jazz their skills a bit (eg. rename their Initiative skill to Quickness or something because you're SO original, aren't you).

  • Skill
    • Initiative: This is the skill that's used by Foundry when rolling for Initiative. If it doesn't exist, the system will consider it is Untrained.
      • NOTE: Effort use with Initiative is not possible right now because it's really tricky to implement BUT it definitely is on my to-do list.
  • Abilities
    • Trained in Armor: Having that ability applies the benefits of that ability when computing Effort costs.
    • Mastery with Armor: Like above, but the improved version.

How to use

Simply go to Settings (that gear icon in the top right), click Configure Settings and open the System Settings tab. They'll be right there for you!

image

⚠️ Watch out!

If you use any of these, make sure you use the same wording! The Numenera system looks for a skill with the same name, so any typo makes it not work. Sorry, I'm a software engineer, not some kind of diviner - yet.

New Feature: Damage Output To Chat

Damage output will now be output to the chat! This way it makes easier to tell how much damage you're actually dealing.

image

Right now, the feature only works for weapons: just click on the d20 icon next to a weapon or use a macro created from one and its damage will be displayed in the chat, right under your roll. Extra damage from high rolls will also be displayed!

General Improvements

  • Changed default value for dice rolling style setting. It was inconsistent with other settings and caused much confusion, anger and despair.
  • Other enhancements, such as assets, are added to the chat output when rolling. This caused suroprises, sometimes, when an extra level of success would pop out of apparently nowhere!
  • Added a sign when outputting a success level value on a die roll. Newer players were sometimes confused by the wording "Succeed Task Level 3"; now "Succeed Task Level ≥ 3" is displayed, this should be clearer.
  • Minor layout changes
    • Use a bit less vertical space on the PC sheet
    • Cypher, artifact and oddity text is now black instead of white, which was hard to read

Bug fixes

  • Armor penalties used the armor's weight class (light/medium/heavy) instead of its actual Effort Cost value, it now uses the armor piece's value.
  • Using Effort with Power Shifts activated would generate errors.

Maintenance

  • Added localization for the output to chat feature. Added related French translations.
  • Fixed some more deprecation warnings to prepare for Foundry 0.9

Version 1.7.1: the "Chatty Sword" edition

24 Jul 15:15
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Looks good? Coffee

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General

Items to chat

Building on the previous version, now every PC item can be sent to chat! Artifact, oddity, weapon, power shift... you name 'em, you can chat 'em!

Open item from chat

You can now click on the name of an item sent to chat to open its item sheet: this provides easier reading and/or editing of information in some cases (eg. ability description...)

Bug fixes

  • Recursions and power shifts were still affected by the problems all items had in versions 1.5 and 1.6. This has been fixed, too.

Version 1.7.0: the "Phoenix" edition

23 Jul 00:56
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Hello! I am both glad and relieved to deliver this new version of the system. Relieved because, since version 1.6.3, the system is finally stable again after a rather long period of chaotic behavior.

And I am glad because, at last, I am able to deliver some new functionality for the system. I could have waited to deliver more but I felt like I've already made you all wait more than enough.

You like it? Wanna make my day?

Coffee

Changelog

General features

You can now output an item's short description directly to the chat for everyone to see! This was requested in #158 and you can now finally send your items to chat.

Currently, only the following items are implemented but other items will soon follow:

  • artifacts
  • cyphers
  • abilities

To use that feature, simply click the chat bubble icon on the right of these items on your character sheet.

Missing some information inside the message? Is the icon too small? Do you have some cool idea on how to improve on this? Let me know!

Bug fixes

  • Using an ability through the Effort dialog would subtract the Effort cost, but not the ability's cost itself. Obviously, that cost was not taken into account in the calculation on screen (thanks to @Nezzeraj on Discord for the report!)

Version 1.6.4: the "'tis but a flesh wound" edition

18 Jul 00:50
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We're finally back on track, with those nasty 0.8 issues (mostly) behind us! I'd love to thank you guys for your incredible patience and a special shout out to all of you who helped with the bug fixing. This version is another such (but much smaller) bug fix. REAL stuff (aka features) are coming real soon! :D

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Bug fix

  • NPC tokens' health could not be edited

Version 1.6.3: the "There and bug again" edition

16 Jul 22:28
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Bug fix

After getting my hands on some actual, buggy data, I was able to fix character sheets not opening. Many thanks to Discord's @kshots who provided some sample data.

Version 1.6.2: the "too fast" edition

10 Jul 23:35
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Simply a revert of some changes from the last version that should not have been part of the release which cause yet another ton of problems.

Version 1.6.1: the "early summer cleaning" edition

08 Jul 23:53
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Bug Fixes

  • Weapon descriptions would not save properly on PC sheets

Maintenance

  • Removed a truckload of deprecation warnings

Version 1.6.0: the "breaking badly" edition

07 Jul 01:47
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Not much to see here but this version's main goal is to remove the code for 0.7 support. In retrospect, this was a bad decision that added a lot of complexity and made the whole system very unstable.

General

  • Fully removed Foundry 0.7 support, sorry for any inconvenience.

Bug fixes

  • Bug fix : fixed NPC attack descriptions
  • Bug fix : fixed cypher view for non-editables
  • Bug fix: fixed cypher item sheet's "type" field

Version 1.5.4: the "limited editition" edition

03 Jul 21:32
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⚠️WARNING⚠️ : due to a number of recent bugs, I have decided to remove Foundry 0.7 support soon. Expect version 1.6 of the system (target: mid July) to not be compatible with Foundry 0.7. If 0.7 support is important to you, please contact me on the Foundry Discord ASAP. Thank you for your understanding.

Changelog

General

  • Added warning to 0.7 users on startup to warn about impending deprecation.

Sheets

⚠️ The following changes are specific to Foundry 0.8 and will not be backported to 0.7.

  • Limited view: sheets now have a specific view for users with the "limited" access level.
    • PC : see header (name, descriptor, type and focus), picture and bio
    • NPC, community: name, level and picture

Bug fixes

  • Bug fixes related to cyphers and artifacts that would make the character sheet crash for users