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Releases: SolarBear/Numenera-FoundryVTT

Version 1.5.3: the "In Memoriam" edition

25 Jun 21:16
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First off, I would like to thank everyone for their patience and support. The transition to Foundry 0.8 was (and kind of still is!) a bumpy ride. As usual, make sure to report any outstanding bugs.

Changelog

  • Fixed PC sheet that mostly stopped working at all
  • Fixed PC Armor rating that displayed a [Object object] Javascript-style value
  • Fixed prototype window which would not open for PC sheets due to an error

Dedication

This version is dedicated to my dog, Alex. I miss you boy. <3

Version 1.5.2: the "1-2-3" edition

12 Jun 15:06
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Changelog

  • Bugfix: this system's maintainer is an idiot, please disregard.

Version 1.5.1: the "Yo dawg, I heard you like data" edition

12 Jun 01:03
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changelog

  • Bug fix: "old" PCs' items would throw a ton of errors: brand-new actors would not cause problems, though
  • Bug fix: armor would not display correctly

Version 1.5.0: the "New Era" edition

10 Jun 02:15
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Changelog

  • Foundry version 0.8 support. 0.7 will be still mostly supported for some time, still.

... what, that's it? Well yes, it was a heck of a ride and I was going to break enough stuff as it is without introducing new problems. Stay tuned for more, report any problems and have fun!

Version 1.4.4: the "Warming Up" edition

02 Jun 00:57
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Changelog

  • Fix for Laws on artifacts that would not transfer when added onto a PC sheet.
  • Added missing label to placeholder for Laws on artifact sheet
  • Added warning about upcoming release for Foundry 0.8: back up your data, folks! :)

Version 1.4.3: the "Better late..." edition

04 Mar 17:12
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Change log

General

  • Increased minimum Foundry version from 0.6.0 to 0.6.6
  • Added message at login to warn Foundry 0.6 users about upcoming deprecation of that version
  • Some very minor HTML template improvements

Bug fixes

  • In some situations, weapons/skills/armor could be renamed to "New Item"
  • Multi-line text in character sheet tabs would overflow their container
  • Columns in character sheet tables could get out of order (eg. armor name be displayed where its value should have been)
  • Rolls made against a difficulty of 0 or lower would fail every time
  • Setting was registered twice

Version 1.4.2: the "post-Christmas blues" edition

08 Jan 02:49
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Changelog

  • Community tokens health bars would not display and throw errors.
  • Fixes for dice rolls
  • German translation updated

Version 1.4.1: the "rulers without form" edition

29 Nov 15:52
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Changelog

Bug fixes

  • With the Use Task dialog by default player settings activated, rolling for a stat would open a new dialog instead of rolling
  • Unidentified cyphers and artifacts would show an empty "Form" field
  • Map rulers would display wrong measures bands (immediate, long, etc.) when using imperial units.

Version 1.4.0: the "I wanna cast a spell!" edition

19 Nov 02:39
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(NOTE: this edition has got a +9 against ogres)

Coffee

⚠️ GMs, make sure to take a look at the Game Features section! Some features you were using might not be enabled anymore. This was inevitable, sadly.

Changelog

Cypher System

Now introducing another Cypher feature: spells! Your fantasy character (or non-fantasy, we don't judge) can now use these abilities-but-not-quite-abilities. Refer to the Cypher System rulebook for more information on spells.

  • You'll find the Spells feature in the new Game Features section of the system settings. It is NOT enabled by default.
  • Enabling that feature will enable a third type of Ability, namely Spell.
    • Implementation note: Yes, spells are technically still abilities and yet, in practice, they're definitely not enablers (ie. instant use) nor necessarily actions (you might choose to cast them by taking some time), they're different enough that I decided to make them a "third" kind of ability.
  • Activating a spell ability will display a dialog asking how you wish to use that ability.
  • Once activated, a chat message will be made to display your selection.
  • If choosing time, the time is determined by the ability's tier.
  • If using a Recovery, the chose Recovery will be checked off. If no Recovery is eligible, that option will not be offered.

PC Sheet

  • Ammo! Yes, weapons now have an ammo field.
  • The full text of ability descriptions is now visible by hovering over the description. This is a temporary improvement, a better solution will be implemented.

System Settings

Game Features

  • Since game features keep piling up (and some more are coming up!) I've decided to add a Game Features sub-menu.
  • You may choose to use a pre-selected set of options according to the game you're playing (currently, Numenera, The Strange and Gods of the Fall are offered) or you can select "Custom / Cypher" to manually pick them.
  • Selecting a preset is not binding you to those features: you may still toggle them individually afterwards.

Player settings

  • Added the system's first player setting, Use task dialog by default player setting. By default, clicking a roll button or macro will roll for that skill/ability/weapon and Ctrl+clicking it would open up the Task dialog; enabling that option reverses that behavior, so a simply click will always open the dialog; Cltrk+click will be a simple roll. This will be certainly useful and convenient for high-tier characters who spend Effort like crazy.

Bug fixes

  • Fixed error on unidentified cyphers and artifacts.
  • Fixed chat messages displaying NaN instead of numbers in some instances.
  • Fixed some initiative-related bugs related to Foundry 0.7. Added a shim to support Foundry 0.6.
  • Improved resizing behavior on character sheet.
  • Added missing templates to the rollup script.
  • Made the height of some dialog automatic so we shouldn't have so many weirdly tall or small, scrolling dialogs now.

Under the hood

  • Changed official name of the system to Numenera (Cypher System) to make it clear we support Cypher, not just one of its games.
  • Official support for Foundry 0.7.7.
  • Huge refactor of the getData method on NumeneraPCActor. Shit was getting unmanageable, yo.
  • Cleared some TODOs to sleep better at night.

Version 1.3.3: the "artifact of my own stupidity" edition

14 Nov 15:14
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Changelog

Bug fixes

  • Opening an artifact's sheet would throw an error.